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View Full Version : Aim shot keeps failing.



Uziscata
06-23-2013, 09:52 PM
Whats up with aim shot that keeps failing?

Valsacar
06-24-2013, 12:56 AM
I've noticed fireball failing a lot lately too... the animation happens, but that's it, flies right past the enemy (PvP and PvE).

matanofx
06-24-2013, 03:24 AM
im getting fails from all my skills

clock- full charge and it doesnt drop
heal- the sorc does a hand gesture but nothing happens
light- i can see it but it doesnt hit
fire- what val said

altho its not happening constantly its happening often enough to influence the way i play
i cant rely on heal to save me when im dying anymore, i use pots and then heal

GoodSyntax
06-24-2013, 10:51 AM
I think that the Dev's have confirmed this before, but I have noticed that if I release my skill the moment it fully charges, the fail rate goes way up - sometimes as much as 50% failure. If I fully charge, then wait a half second, I rarely get failures.

Samhayne
06-24-2013, 11:16 AM
As GoodSyntax mentions above, there is a current known issue, as posted here: http://www.spacetimestudios.com/showthread.php?96826-Known-Issue-Abilities-Sometimes-Don-t-Go-Off-When-Almost-Fully-Charged where skills can fail to go off if you release them just before they are fully charged.

Our apologies that you are running into this problem. To echo GoodSyntax's advice, let your skills stay charged for a beat or two and then fire them off. The frustrating thing with this issue is that it appears to be performance & latency related as we do not see the problem here :(

wowdah
06-24-2013, 11:40 AM
As GoodSyntax mentions above, there is a current known issue, as posted here: http://www.spacetimestudios.com/showthread.php?96826-Known-Issue-Abilities-Sometimes-Don-t-Go-Off-When-Almost-Fully-Charged where skills can fail to go off if you release them just before they are fully charged.

Our apologies that you are running into this problem. To echo GoodSyntax's advice, let your skills stay charged for a beat or two and then fire them off. The frustrating thing with this issue is that it appears to be performance & latency related as we do not see the problem here :(

the problem is in timed runs, those couple seconds could be fatal :'(

Uzii
06-24-2013, 11:45 AM
the problem is in timed runs, those couple seconds could be fatal :'(

in arena or elite too. those seconds can cost u life.


As GoodSyntax mentions above, there is a current known issue, as posted here: http://www.spacetimestudios.com/showthread.php?96826-Known-Issue-Abilities-Sometimes-Don-t-Go-Off-When-Almost-Fully-Charged where skills can fail to go off if you release them just before they are fully charged.

Our apologies that you are running into this problem. To echo GoodSyntax's advice, let your skills stay charged for a beat or two and then fire them off. The frustrating thing with this issue is that it appears to be performance & latency related as we do not see the problem here :(

and what abt when the graphic appears as it is for example by sorcerers healing when i can see the green bubble being cast but without effect, mana and hp regain?

Wowsome
06-24-2013, 12:55 PM
same with medic pack .. i kinda have to charge them in pvp :/ .. it has got me killed on several occasions.

Valsacar
06-29-2013, 08:29 AM
As GoodSyntax mentions above, there is a current known issue, as posted here: http://www.spacetimestudios.com/showthread.php?96826-Known-Issue-Abilities-Sometimes-Don-t-Go-Off-When-Almost-Fully-Charged where skills can fail to go off if you release them just before they are fully charged.

Our apologies that you are running into this problem. To echo GoodSyntax's advice, let your skills stay charged for a beat or two and then fire them off. The frustrating thing with this issue is that it appears to be performance & latency related as we do not see the problem here :(

I've had it happen without charged, only started after TDM was released.