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Chickdigcookies
10-18-2010, 01:35 PM
So recently Ive been farming the Hidden Passage #1 in search for lvl 14 twink items. I would one shot everything and get to the boss room, but i never saw the boss there. I had to kill a couple mobs for it to spawn. I started looking more into it, and i came across something really cool. "Kill-Spawn System"

http://i828.photobucket.com/albums/zz208/chicksdigcookies/4359f509.jpg
-i rushed without killing a single mob.
-there is no boss
-i notice 3 "mages"

http://i828.photobucket.com/albums/zz208/chicksdigcookies/c69f62b4.jpg
-i decide to take down a "mage" as my first kill

http://i828.photobucket.com/albums/zz208/chicksdigcookies/9ff679e4.jpg
-1 dead "mage" triggered the boss to spawn.

First:I kept thinking, how cool. Then i remembered AO3-4. Gurgox has the same Kill-Spawn System. You have to kill the 3 "Contestants" (mini bosses) in order for him to spawn.

Second: When i killed the boss (Picture 3) a second boss spawned. Only after i killed the boss though. So 3 kills and 2 bosses spawn. Interesting.

Third: Why hasnt this been implemented to The Victory Lap (AO3-6)?

cry
10-18-2010, 01:40 PM
KEwl. IS that how it works, never knew.

Arterra
10-18-2010, 02:22 PM
have a random mob be the trigger lol...