Taejo
07-19-2013, 09:37 PM
Not complaining here, just pointing out some observations since the last update. Feel free to chime in your observations as well.
Anyone notice a drastic change to the auto-targeting system? Especially evident with a sorcerer. My fireballs are wizzing past groups of mobs standing in front of me onto random, isolated mobs in the distance. Also, my sorcerer no longer turns towards the closest mob (if to the sides or behind me), but rather continues firing frontward. Circling mass mobs in WT4, Hauntlet, and Mage's Mine has become rather difficult due to this.
I assume this was an attempt to fix the well-known issue of auto-targeting crates/barrels? I'm not sure this fix is better than the before edition - I've died a bit too much because of it (augmented by heals not working). Maybe it just needs some getting used to, but I feel the issues I've pointed out could use consideration.
Any dev: For the best example of what I mean, run Hauntlet. When you advance to the 2nd section, run forward with a fireball charging and aim it at the group of 4 mobs that lead the pack (2 necromancer 2 skeletons). 9/10 times your fireball will fly by and hit the necromancer way in back (and out of range, most definitely). Try it out and let us know what you think please.
Thanks!
Anyone notice a drastic change to the auto-targeting system? Especially evident with a sorcerer. My fireballs are wizzing past groups of mobs standing in front of me onto random, isolated mobs in the distance. Also, my sorcerer no longer turns towards the closest mob (if to the sides or behind me), but rather continues firing frontward. Circling mass mobs in WT4, Hauntlet, and Mage's Mine has become rather difficult due to this.
I assume this was an attempt to fix the well-known issue of auto-targeting crates/barrels? I'm not sure this fix is better than the before edition - I've died a bit too much because of it (augmented by heals not working). Maybe it just needs some getting used to, but I feel the issues I've pointed out could use consideration.
Any dev: For the best example of what I mean, run Hauntlet. When you advance to the 2nd section, run forward with a fireball charging and aim it at the group of 4 mobs that lead the pack (2 necromancer 2 skeletons). 9/10 times your fireball will fly by and hit the necromancer way in back (and out of range, most definitely). Try it out and let us know what you think please.
Thanks!