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View Full Version : Feeble effect in mage



ShadowGunX
07-22-2013, 03:12 PM
I capped my warrior nd got bored doing elite jarl runs nd elite bael runs.
so i made a mage to hav a taste about this blue glob class.
i like its immense capabilities to CC.
i noticed that none of mage skill has feeble effect.
this make me hard doing jarl nd bael runs. so i was wondering if d upgrade in firebl that reduce hit% upto 25% should b take away instead a feeble effect should b there. i feel myslef getting crit nd one shoted :-[
or u can add this feeble effect in lightning skill instead of the chance to AOaE

JaytB
07-22-2013, 03:17 PM
I agree, the 25% hit debuff isn't even very useful given the fact that enemies are stunned for a couple of seconds anyway.

I don't know how this would affect PvP but for PvE I'd say I love the idea.

ShadowGunX
07-22-2013, 03:24 PM
I agree, the 25% hit debuff isn't even very useful given the fact that enemies are stunned for a couple of seconds anyway.

I don't know how this would affect PvP but for PvE I'd say I love the idea.

ya same. 25% hit debuff i useless even in boss. war has feeble effect in 2 skill viz CS nd AT nd i can stop d boss one shotting rogue nd mages.
oh even in rogues too dnt hav feeble effect in any skill.