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View Full Version : Is this true,QA tester made HIVE lvl 46 cap



asazocave
08-13-2013, 01:13 PM
http://benpogrund.com/star-legends---the-hive


some portion from above link



The Hive
While I worked as a quality assurance tester
at Spacetime Studios, I was allowed full access
to the editor outside of my normal QA
schedule. I dedicated 60 to 80 hours a week by
staying late and coming in on weekends to
teach myself the editor. I began my first
project called The Hive, which was later
published into the game. My process for
developing The Hive consisted of the following
phases: research, mapping space and flow,
asset configuration, play testing and polish.
Research
As a QA tester, I already knew the game well,
but I had much to learn about the editor. The
Hive was a solo project, so I had to find assets
that already existed and breathe new life into
them. So my first objective was to practice
modifying existing content in fun and
interesting ways. When I felt comfortable
with the editor, I set my project in motion with
a theme and list of my favorite assets.
Space and Flow
The ideal flow for an RPG on a mobile phone
needs to fit the middle ground between too
simple and too complicated. I didn’t want the
map for The Hive to be linear, but I also didn’t
want it to be confusing or frustrating for
players. To avoid having the player backtrack
through the same areas, I designed the map
with three loops from the player’s spawn
location. At the peak of each loop,

FluidShot
08-13-2013, 10:55 PM
Seems like it. Nice website find.
If this guy taught himself the editor, and spend lots of time developing the project outside of his normal work....

BRING HIM BACK!

Justg
08-14-2013, 10:18 AM
Ben is a super-talented guy who is currently pursuing other interests, but it was great working with him for that time.