PDA

View Full Version : Enemy dots



Og kush
08-22-2013, 02:10 PM
What do the colored dots mean at the end of enemy health bar. I see red. I see blue and green on some stages .just wanted to know. Thx for help

Derezzzed
08-22-2013, 02:28 PM
It's how difficult the enemy is for you gray is easiest then green,light blue, blue, yellow, orange, red (also grey gives you no XP)

Alrisaia
08-22-2013, 03:13 PM
What do the colored dots mean at the end of enemy health bar. I see red. I see blue and green on some stages .just wanted to know. Thx for help

Already answered by Derezzzed - but Og - see the term 'Con' in my Glossary (http://www.spacetimestudios.com/showthread.php?105825-AL-Glossary-of-Terms-and-Acronyms)

Suentous PO
08-22-2013, 03:50 PM
Is this the same as in pl where green gives you around half a xp and red is almost 2x base xp?

Og kush
08-22-2013, 05:55 PM
Ooo

Og kush
08-22-2013, 05:58 PM
Already answered by Derezzzed - but Og - see the term 'Con' in my Glossary (http://www.spacetimestudios.com/showthread.php?105825-AL-Glossary-of-Terms-and-Acronyms)

What does ofc mean. That glossary really cleared up things. I feel really old

Szangheili
08-22-2013, 05:59 PM
What does ofc mean. I see that in chat a lot haven't been able to get that one. I feel old
Means "Of Course". Lol

Temarichan
08-22-2013, 10:55 PM
My wonderment of the dots has been revealed :3

drgrimmy
08-23-2013, 12:51 AM
http://www.spacetimestudios.com/showthread.php?104984-Monsters-lvl-vs-Players-lvl


Enemies scale depending on the highest level party member both in tombs and in regular maps. The only difference is that mobs in the tombs can scale from beginning to end game difficulty, but mobs in a regular map only scale within a more narrow level range. Why is this important to you? If you are leveling you always want your enemies to have the highest threat level (red) just as long as they are not too hard and you do not die too easily and/or slow down the party too much. A higher threat level will get you more xp. Testing during this double xp weekend a run at jurn woods would give me about 200xp with a blue threat level, but about 300xp with an orange threat level. This is why power leveling with the help of a high level friend helps so much. The only caveat is that it does not work so well in the tombs as if you are lvl15 and your friends are lvl31, the enemies will be scaled to your lvl31 friends and you will die very easily. It is much better to run the regular maps where you can still get a red threat level but the enemies are scaled only a couple levels ahead of you, as, for example, enemies at windmore harbor cannot scale all the way to lvl31 when you are running with a lvl31 friend.

Here are a few screenies showing how enemies are scaled to the highest level party member at jurn woods, with the threat level changing appropriately:

Here I am the highest level party member at lvl24 with a yellow threat level...
34899

Here the highest level party member is lvl27 with an orange threat level...
34900

Here the highest level party member is lvl31 with a red threat level...
34901


Actually, the dot tells you that -

gray - enemy 4+ levels lower (no exp)
green - enemy 3 levels lower
darker green - enemy 2 levels lower
light blue - enemy 1 level lower
blue - enemy same level
darker blue - enemy 1 level higher
yellow - enemy 2 levels higher
orange - enemy 3 levels higher
red - enermy 4+ levels higher

The difficulty is also based on number of players (at enermy level) in the map. I have found that playing alone (solo) takes 70% of the time to run. That compares to a run with full team with others not doing much.

Alhuntrazeck
08-23-2013, 10:00 AM
Zu wrote a great reply to a thread just like this a long time ago...search option is ur best friend :)