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View Full Version : Buff grave and konga



moot
08-27-2013, 08:51 AM
Both of them are pets obtained from hard earn achievement (finish all nordr and kraken elite maps).

But I realize that their stat and arcane ability are lacking. Nobody ever use them ever on elite maps or pvp.

I suggest since konga is a healing pet, why not make his arcane ability restore health and mana over time like jack's arcane ability. This will make the pet really good as a healing pet. Since jack heal 105 mana per sec at level 30, why not make it the same as konga's. And make he heal 210 health per sec (double teh mana).

About grave I'm not sure because the arcane ability is entirely useless and not even working(?). Why not change it to summon ice patch like frost bolt upgrade. This will make the pet really usefull in elite maps.

Alhuntrazeck
08-27-2013, 10:18 AM
Ive slogged through a 1h elite grimnr run (we killed all mobs so if we died we wouldn't have to wait for tank to run past) and I got an achievement for killing him and an achieve for killing all nordr bosses and a cool looking black eagle whose arcane ability just looks so damn good--but is useless.

A freeze option would be marvelous. In pvp even a 2s stun can make this pet good! It needs huffing!

Hnakkur
08-27-2013, 10:48 AM
i also earned both on getting the achievement for killing the bosses and i needed to say i play both during nonelitemaps. both are on lvl 30 actually and i totally agree on we need a buff for them. its like... they are the essence of playing the extansions and kill all bosses, so their stats or at least their arcane ability should be more usefull than they actually are.

moot
08-27-2013, 08:37 PM
I knew various people having trouble badly with elite skull cove and elite hall of valheim.
One party in my guild takes 4 hour and a half to finish skull cove.

Insomniack
08-28-2013, 12:38 AM
I fully agree on this. I find Grave completely useless, but I like Konga alot. That dodge% is just sick, I managed with one build to get up to 40% dodge, which is straight up sick! :D Anyway, I like his arcane ability alot, but as it is prolly the only "full support pet" giving both hp and mana, I would wish they do not buff him, just switch to percentage, so it could scale throughout game till end game, as what is it worth as achievement pet, if in 2/3 expansiions those 200-105 hp/mana won't matter anything? And those achievements ain't easy. I would like to see like 10% hp / 10% mana per 10secs or 5 secs or sth like that (5hp/10mana .. 5hp/5mana .. 10hp/5mana per 5/10/20 secs w/e).. Would make it scale alot better, and would be veeery useful pet for very long time!

moot
08-28-2013, 09:40 PM
The mana and health konga heals currently doesn't really heal my mage health or rogue's mana. It's just too low that's why I suggest it to turns it to heals over time like jack. I still use jack on level 31 rogue to save mana pot and it does the job perfectly.

keikali
08-29-2013, 11:45 AM
I find that Grave if buffed will become such a useful pet for my Mage.

Insomniack
08-30-2013, 02:39 AM
I find that Grave if buffed will become such a useful pet for my Mage.

Does his arcane ability actually work?

Alhuntrazeck
09-01-2013, 03:18 AM
Does his arcane ability actually work?

Yeah, it works. Slows the enemies down by 30%, bes arcane ability evahh.