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Ascetic
11-02-2010, 02:12 PM
Equipment upgrading and socketing

Disenchanting pinks - will destroy the item and can yield either crystals and/or in rare cases gems with stats.

The crystals are used to upgrade equipments. Maybe have an npc that will let you bring these crystals, an item and pay a fee to get it upgraded. When an armor piece is upgraded it'll get +armor value. When a weapon is upgraded it'll get +attack value. If an equipment is upgraded to +2(upgraded twice) it'll have one socket. A socket for every 2 levels, and maybe have the max upgrade at +6.

The gems that come from Disenchanting pinks will be used for socketing these upgrades equipments. In my opinion make these gems really rare. And maybe have them drop from bosses as well. Some examples of gems could be:

+5 int/Dex/Str
+2 h/s
+1 h/s, +1 m/s
+ 4% dodge

IMO, this will help with the un-used pinks. And will give the people who are maxed out in level something else to do.
This will let players customize their gear more. For example, "Rift" gear is lacking mana regen, so they can just socket it with m/s gems.

LoonnooL
11-04-2010, 02:51 PM
I agree to this. Such a feature can be implemented to give a reason earning gold in-game.

There can be two kinds of 'upgrading' of equipment imo.

Firstly,

Enhancement
Enhancement increases the basic attribute of the equipment. For armors, it would be the attribute "Armor". On the other hand, "Damage" will be the basic attribute of weapons. It will/can use only gold to enhance an equipment, and the fee for enhancing of the equipment depends on the level requirement, item grade, and current enhancement state of the equipment.

For example,
Level 45 Pink weapon +0 costs 20k gold to enhance
Level 50 Purple weapon +0 costs 20k gold to enhance
Level 50 Pink weapon +0 costs 25k gold to enhance

Level 45 Purple weapon +0 costs 15k gold to enhance
Level 45 Purple weapon +1 costs 18k gold to enhance

Enhancement of the equipment will progress from +0 to +1, and then +2 and so on. It should have a limit to this enhancement. To add on to the progress of enhancing an equipment, it should include a chance to fail when enhancing the equipment. This will act as a portal to take back a healthy portion of gold currently held by all the players. Ideally this enhancement system should include a chance to destroy the equipment when failed in enhancement so as to prevent cluttering of identical equipments in the market.

Other minor details would be the increment of the basic attribute is dependent on the level of the equipment, the current enhancement level (+0, +1 or +2 and so on) and the type of equipment (talon adds lesser damage when enhanced compared to bow due to the factor of the weapon spd, plate armor adds more armor than leather type armor).

OR

Enchantment
As described by the thread starter, this enchantment system also helps to facilitate the movement of the gold in the market. By charging a fee for any enchantment process, it will prevent the value of the gold from dropping too much. This enchantment process will insert an additional attribute such as H/S, M/S, Crit, Dodge, Damage, etc into an equipment. Each piece of equipment is only allowed to have ONE enchantment bonus at any point of time. For attempts of enchantment on already enchanted equipments, it will replace the previously enchanted attribute.

We can either have the pink items to be broken down into a form of currency (let's say "Pink Crystals") and that currency will be used to paid along with gold to enchant an equipment. Perhaps for pink equipments falling within the level range of 16~20 will give 4 crystals, whereas pink equipments falling within the level range of 21~25 will give 5 crystals and so on. For enchanting an equipment belonging to the level range of 16~20, it will require 4 crystals. Whereas for equipments of 21~25 level range will require 5 crystals. These crystals can be either trade-able or not trade-able.

If not, the pink equipments can be used directly to enchant another piece of equipment. The pink equipment used to enchant the desired equipment must be higher or equal to the level requirement of the desired equipment.
For example,
ONLY pink equipment that requires level 25 or above can be used to enchant a pink grade weapon/armor of level 25.

Now moving on to how the determine the outcome of the enchantment. It will be either fail or success (duh:rolleyes:). To determine what attribute to be added to the equipment can be either total randomly or partially random.
Partially random, for example, using a weapon to enchant a weapon/armor will have a chance to add in another attribute of offensive attribute such as crit and damage; and zero chances of adding in defensive attributes like dodge and armor rating. Similarly for using an armor to enchant a weapon/armor, it will only give defensive attribute to the equipment rather than offensive attribute.

Comment and give suggestions ~

Ellyidol
11-04-2010, 07:37 PM
I've suggested this before when i noticed demand dropping to really low without a way to generate more. This would definitely help especially in making pink gears more valuable instead of having everyone sell for gold.

Pharcyde
11-04-2010, 07:57 PM
I love this idea!

This could also make a new way to make money!

Make prices of enchanting at NPC fairly high.

Release a skill like Blacksmithing, where players can combine the gem with the gear without a NPC.

Sell blacksmithing tools with one time uses or costly repairs. (This way people can't make instant gold constantly)

LoonnooL
11-07-2010, 02:37 AM
how does a suggestion actually gets acknowledged? =P

Slush
11-07-2010, 03:34 AM
how does a suggestion actually gets acknowledged? =P

When a dev looks at it

Necrobane
11-07-2010, 04:14 AM
I think this is the exact way the devs should go about crafting when they get round to it, only greens and up should be dissenchantable, and
the better the item is : Green<Purple<Pink<Rare pink should have a factor on what crystal you get. Also the level of the item should change which one you get. Maybe, to give it some replay value, make the enchants require something like 30 non rare pink crystals and 1 rare pink crystal to make. That will hopefuly bring the price down if combined with the ah. I also think there would need to be a new bag slot for all you crystals to go. Perhaps you could buy a scroll of a vendor to attach the enchantment to so you could sell in ah. if there were some easier to make enchantments such as 1 m/s or one h/s this could make leveling at lower levels much funner.