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View Full Version : major flaw in pp system



Darko
09-09-2013, 01:22 PM
Blast sheep, pit dragons, etc are used for defense......issue that arrising is people r using cheap troops like brawlers around permiter of base to set off all traps than lose that battle...than they figh u again with ur traps set off....., snd mayb set off more innerwalls again but quit before 50%, than attack again and again ur resources with ur traps being gone...but u can hit em and quit before 50% ( with fire for example...and they can continue fighting u over n over again. ... one guy got me while I was sleeping 9 TiMes for like 3 million without ever putting me in guardian. .. we can't specify opponents because you devs say b that would promote harrasment, but te urrent pvp systeem brings up same opponents over. Over agai. ...also traps need to have. Three battle shelf life....one battle suck because as mentioned above people r using cheap troops to set off traps, ussig one brawler to set off a megabast eoryh 50g I terrible

Garudon
09-14-2013, 06:48 PM
Dark, proofreading is your friend! I like the same player attacking/farming limit you mention, but the single troops taking out traps isn't really something that NEEDS fixing, is it? Give the limit and it resolves the multiple attack issues if traps are well used.

One thought I'd throw out is if a limit cannot be made, then make the traps/defensive troops reset until the base is reset/owner logs in. Then they have to buy more. So each time you trip traps and troops then reset, you have the same traps and troops to trip and fight all over again. This would make farming or taking advantage of the ability to make repeated hits only slightly beneficial (the continued theft of resources from razed units).

Itoopeo
09-21-2013, 02:13 AM
Place your traps inside your base so brawlers cant walk in?

*suggestion for STG*
Make pit dragons have more damage(double) and smaller trigger area

glengon
09-21-2013, 03:02 AM
Place your traps inside your base so brawlers cant walk in?

*suggestion for STG*
Make pit dragons have more damage(double) and smaller trigger area

Why not add more new traps?

Itoopeo
09-21-2013, 05:30 AM
Because its not fun