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View Full Version : need to make another pvp for team batle



Daddyblu
09-10-2013, 07:31 AM
Solution is space time need to create another pvp room for team match.

game concept 5-5 team match.
game will start when each team got 5 players same level.
there is one way map that leads to the middle.
then when you die you will resurrect to spawn area but you cant join until one team is whipeout.
Then the system will score blue or read team 1 point.

Please vote too many people looking for fair game

Ravager
09-13-2013, 02:54 PM
I would like to see this as well.

Nitexx
09-13-2013, 03:18 PM
Sounds like you just want to eliminate the re-spawn. Why not just apply this 'no-respawn' to existing team-death-match map? Basically means last man standing wins for their team ... this should just be a configurable item for the map.

This can work fine even with mismatched numbers, as people can leave before the 'round' begins, or even during, just as TDM is right now. Result should then be a 'Team Win', though kills can be counted as before.

Carapace
09-13-2013, 03:23 PM
An interesting idea, this is adopting what sounds like the Counter-Strike "round" system which does sound fun in some ways. The other end of the spectrum is not being able to play because you're waiting for the last two players to beat each other to death but they are just running around in circles.

Still there may be something here, thanks!

Nitexx
09-13-2013, 03:28 PM
Make the map the 'Shuyal Arena' then, just one room. No hiding, just all out war. Maybe through in a few pillars for a little bit of cover, but that's it. Just like other online shooters, entire team spawns together in same spot. Would make for some epic battles and lead to some interesting strategies.

Alrisaia
09-13-2013, 04:58 PM
Love this idea. I might actually PVP if it were like this.

DexterityX
09-14-2013, 03:21 AM
a true battle grounds for pvp`ers.

added mechanics to the system:
-adding time limit for example 5mins. for each round.
-adding team score kills per round like for example; 100point per kills
-adding team support kills witch verry difficult to gain. for example; before an enemy got killed team mate`s provide massive damage before the enemy got killed and give 50points
-adding team support heals witch you can get if team mate got healed by your packs, healing etc. give like 75points
when the time limits went off all round points will be calculated and will determine the highest score will win the round.(this will fix the problem if 2 tank warriors lasted too long in 1 round)

Taejo
09-15-2013, 08:02 PM
An interesting idea, this is adopting what sounds like the Counter-Strike "round" system which does sound fun in some ways. The other end of the spectrum is not being able to play because you're waiting for the last two players to beat each other to death but they are just running around in circles.

Still there may be something here, thanks!

Easy solution (maybe?): add a countdown per round. Maybe 5 minutes. If time runs out, grant a point to whichever team has the most players standing. If there's a stalemate, both teams get a point. If after the end of the match it's still a tie... well, then it's a tie. For statistic/leader board details, just track wins for the sake of making this less complex. A tie could result in a win for both teams (we're all winners!)

+1 to this idea! I would actually look forward to PvPing if this were to be added.

Desperoto
09-16-2013, 08:36 AM
An interesting idea, this is adopting what sounds like the Counter-Strike "round" system which does sound fun in some ways. The other end of the spectrum is not being able to play because you're waiting for the last two players to beat each other to death but they are just running around in circles.

Still there may be something here, thanks!

Yeh good idea, but the ragequits...