Twinklaser
09-12-2013, 07:34 PM
1) Player A is buffed, Player B just spawned but cant buff for 3 sec. As soon as the invulnerability wears off, Player can one shot Player B since Player B does not have the Dodge/Armor Necessary to survive.
2) Player A is inside spawn. Player B spawns. Player A cant do damage but he can use debuffs/stuns while Player B is defenseless. Kills Player B asap.
3) Player A is a bear. Player A uses beckon as soon as Player B spawns. When 3 seconds is up, Player A gets to use all of its moves since Player B is most likely within 4m.
Update: After a bit of testing, i found the advantage of having skill delay on a mage. Aprox 1.5 Sec after the blue orb is used, I would use drain light so the skills hit right after the orb disappears. 1 hit all but bears.
Solution) Make invulnerabilty the way it was except that it only applies when you spawn at the original spawn point of a CTF game. Invulnerabilty is not needed in normal PVP games since the player has enough time to defend themselves once they spawn.
2) Player A is inside spawn. Player B spawns. Player A cant do damage but he can use debuffs/stuns while Player B is defenseless. Kills Player B asap.
3) Player A is a bear. Player A uses beckon as soon as Player B spawns. When 3 seconds is up, Player A gets to use all of its moves since Player B is most likely within 4m.
Update: After a bit of testing, i found the advantage of having skill delay on a mage. Aprox 1.5 Sec after the blue orb is used, I would use drain light so the skills hit right after the orb disappears. 1 hit all but bears.
Solution) Make invulnerabilty the way it was except that it only applies when you spawn at the original spawn point of a CTF game. Invulnerabilty is not needed in normal PVP games since the player has enough time to defend themselves once they spawn.