MrBlue
04-30-2010, 04:04 PM
The aggro range for mobs in indoor areas like the crypts and castles are too large. A lot of the time someone will go up next to a wall and then mobs from the other side will take 15 seconds to run to us. It's a fairly minor bug b/c it just saves us time walking to them, but I don't think it was intended this way.
Intended or not the point is you must be prepared. Bring a larger crew if it isn't working out. You have to be ready for whatever dungeons throw at you.
MrBlue
04-30-2010, 05:54 PM
If anything, I think the game is too easy.
It looks unpolished when mobs are walking from the other side of the wall and facing the wrong direction while jogging around a corner to get to the group.