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-no
09-25-2013, 08:01 AM
I pvp across a few dif levels, and dif toons, and these class/skill changes make a big dif at anything other than level cap.

In situations where the teams are imbalanced, 1vs2, 1vs3 etc. Can you build in a way to where the team with less players can do more damage, or maybe the team with more players will have their health reduced greatly?

The greater the imbalance 1vs4, the greater the damage buff or health loss. Basically make it very hard for the team with more players.

Seems if this is possible to do, would be better than nerfing specific classes or skills.

Marrypoppins
09-25-2013, 10:48 AM
Interesting thought

-no
09-25-2013, 11:02 PM
Multiple pages about a player, and only one reply to an idea. Awesome.

Instanthumor
09-26-2013, 12:12 AM
Make that two.

Soundlesskill
09-26-2013, 12:16 AM
Better make it so you can't choose a team, but a team is choosen for you.

Bullox
09-26-2013, 01:04 AM
This idea is not bad, i know this System from World of Warcraft.
But....
Health reduce wont work, because this Players get onehittet ......

I think the best thing is, to buff the less players team hp and mana...

Taejo
09-26-2013, 01:25 AM
Better make it so you can't choose a team, but a team is choosen for you.

^ This.

ScaredBootyPopper
09-28-2013, 04:36 AM
Damm I love this do it STS

phillyr
09-28-2013, 03:55 PM
The problem is that there's a lot of guilds based on playing pvp together. Eliminating their choice to be on the same team would kill it fir the few who actually like the "pvp" in this game