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falmear
10-20-2013, 09:37 PM
The charged attack on the arcane staff is ridiculously slow. I don't think I have ever used a weapon or skill which requires this long of a charge. Is this right? Also based on my testing the damage on the charged attack gives less damage then a non-charged attack. I don't really see the point in even charging the staff because its so slow and does less damage then a normal attack. Also from what I recall the Shadowflare was suppose to be like a charged fireball. However the damage compared to a charged fireball is 50% less. If the charged attack is suppose to be like a charged fireball, it should have the similar charge time and damage. I think its better to code features that people actually use then ones which go unused. You could save yourself development & QA time better used to fix other issues. I don't think I've ever seen any mage use the charged attack in PvE or PvP. Not sure what the purpose of having an extremely slow attack that produces less damage.

Soundlesskill
10-21-2013, 12:30 PM
Mages dmg is already insanely high FB is 50% down on rouges, not to talk about crit, plus when mages can already hold rouges in stunlock long enough to kill them i consider it unfair.

falmear
10-21-2013, 01:13 PM
Mages dmg is already insanely high FB is 50% down on rouges, not to talk about crit, plus when mages can already hold rouges in stunlock long enough to kill them i consider it unfair.

What you say is impossible. Skill damage for me is 582-728. This doesn't even consider the damage reduction of your armor. Yeah its higher at critical but still doesn't even reach 50% of rogue HP if you consider critical damage. Thanks for playing.

will0
10-30-2013, 07:48 PM
Tried charging the Kershel staff for an attack a couple of times and counted the time it takes 5-6 sec to charge it and not including "lag" which is not very useful. Charge skill when cast the spell is at lower damage than FB , the charge spell is not really useful nor does it stun.... unlike maul it does a stun to multiple mobs or in PVP.

I would think charge skill should give mage some protection (+armor or +health regen rather than just reduce crit on chance) and that will be a good bonus for Kershel since mage is always squishy in pve and pvp. I hope STS will review the charge skill on Kershel make the cooldown lower with more protection to caster.

Linkincena
10-30-2013, 10:11 PM
The charged attack on the arcane staff is ridiculously slow. I don't think I have ever used a weapon or skill which requires this long of a charge. Is this right? Also based on my testing the damage on the charged attack gives less damage then a non-charged attack. I don't really see the point in even charging the staff because its so slow and does less damage then a normal attack. Also from what I recall the Shadowflare was suppose to be like a charged fireball. However the damage compared to a charged fireball is 50% less. If the charged attack is suppose to be like a charged fireball, it should have the similar charge time and damage. I think its better to code features that people actually use then ones which go unused. You could save yourself development & QA time better used to fix other issues. I don't think I've ever seen any mage use the charged attack in PvE or PvP. Not sure what the purpose of having an extremely slow attack that produces less damage.
You have been mugged with Hi-Fi words bro xD
Lol jk

falmear
10-30-2013, 10:53 PM
You have been mugged with Hi-Fi words bro xD
Lol jk

I have no idea what this means. But I reserve the right to use this in a meme at a later date.

Soundlesskill
10-31-2013, 08:08 AM
What you say is impossible. Skill damage for me is 582-728. This doesn't even consider the damage reduction of your armor. Yeah its higher at critical but still doesn't even reach 50% of rogue HP if you consider critical damage. Thanks for playing.

Its not.

Haligali
11-11-2013, 06:09 AM
Agree, it is very slow, im confused. :confusion:

Limsi
11-11-2013, 06:47 AM
Mages dmg is already insanely high FB is 50% down on rouges, not to talk about crit, plus when mages can already hold rouges in stunlock long enough to kill them i consider it unfair.

50% of our HP without crit? You mean lightning not Fireball right?

Soundlesskill
11-11-2013, 11:38 AM
50% of our HP without crit? You mean lightning not Fireball right?

Yea?

Slovek
11-11-2013, 01:10 PM
insane

Leonard Tan
11-12-2013, 10:43 AM
Wow. Thanks for the feedback on the weapon. I was saving up for one. Based on what you said I think I'll stay with the mythic staff since I only really pvp more than anything.

phillyr
11-26-2013, 04:12 PM
I used one for a couple hours, I was pretty disappointed for the same reasons u listed

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will0
11-27-2013, 06:08 PM
yes phil the attack is slow and the charge skill + mana regen is not useful for mage.

(+armor or +health regen) will be better since mage armor is low and health is squishy.

Compare to Arcane maul the at least still process stun effect more often and reduce armor 50% without charging the maul.

Haligali
11-28-2013, 04:42 AM
Can a dev respond to this thread, will this bug ever been fixed? We past three months in this season already.

bhutkeyur
11-28-2013, 06:13 AM
For every class dev should make clear dps rotation with stacking cooldowns. For charge attack I always wonder how its vary with random gear & class+spec combination.

will0
12-23-2013, 02:12 AM
STS please respond to our woes on Kershal weapon it is just a weapon for looks not much of an arcane compared to Maul...

Haligali
12-23-2013, 04:20 AM
STS please respond to our woes on Kershal weapon it is just a weapon for looks not much of an arcane compared to Maul...

Do no try to compare with a maul, a mage with arcane staff is a cute dwarf with big lollipop. I remember last season when maul introduced, Vaffy or someone else joined in the opponent team, the people im my side suddenly disappeared.

phillyr
12-23-2013, 07:38 AM
Do no try to compare with a maul, a mage with arcane staff is a cute dwarf with big lollipop. I remember last season when maul introduced, Vaffy or someone else joined in the opponent team, the people im my side suddenly disappeared.

I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

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will0
12-23-2013, 07:56 AM
I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

Sent from my SCH-I545 using Tapatalk

agreed totally a level 36 Arcane weapon vs Level 31 maul ..... if smurf can use a maul i will drop staff anytime

phillyr
12-23-2013, 08:21 AM
agreed totally a level 36 Arcane weapon vs Level 31 maul ..... if smurf can use a maul i will drop staff anytime

LOL

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Haligali
12-23-2013, 08:53 AM
I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

Sent from my SCH-I545 using Tapatalk

Yes, and people started complaining how op is that and a dev explained: http://www.spacetimestudios.com/showthread.php?94740-Selling-arcane-hammer&p=1065436&viewfull=1#post1065436
Now no answer for months..

"Must make one drool over the prospect of an arcane weapon for mages in the next expansion no? " Haha

falmear
12-23-2013, 06:42 PM
Its pretty sad there has been no response or even an acknowledgement about this problem. I'm looking forward to next season's weapon (if there is a next season), since it appears nothing will be done. I plan to sell arcane staff when next season's mythic comes out the stats should be close and hopefully the proc is better. No reason to hang on to this IMO.

Haligali
12-24-2013, 07:05 PM
Comeon devs, buff this weapon.

No1 pve, but in pvp can compare with a mythic staff. Pros: high damage, decent hp. Cons: mythic got reduce armor proc and can charge regular attack for stun.

It must be improve in next season anyway, same as hooks was buffed, so better sooner than later.

Tapatalk-kal küldve az én Nexus 4-el

Valsacar
12-27-2013, 11:09 PM
Still no response...

Increase the damage of the charged attack, and give back stun that charged attacks normally have on them. It also needs the originally stated 2 second time to charge, not this 5-6 seconds that it's really taking to charge.

I'm thinking that the charged attack is based off weapon damage, where fireball is based off overall damage. This would explain why they stated it was slightly lower than fireball, when in reality it is no where close to fireball damage.

You could just change it, I wouldn't mind seeing something like a +20% armor/+10 hp regen charge bonus (and with that, you can keep the long charge time, because it would actually be worth it).

Remove the mana regen proc and replace it with something else. Either a straight mana heal (if that's what you want, for it to heal mana) or even a health regen. Personally I would prefer the proc from the mythic weapon (or something like it). A short term increase in damage or crit would be great. The stat increase part is fine, but the mana regen is useless. I have a ton of mana, and the couple seconds of extra regen are not noticible or helpful at all.

will0
12-28-2013, 10:31 AM
The Charge attack does nothing for us mainly use this wand for our skill damage...... non charge attack is only base on the process damage which is good like mythic wand process but little more int damage, that's all the difference i can make of using this arcane staff..

Often in pvp i can get killed by mythic staff mage when their staff process cause they know arcane staff mage are mostly to easy kill unlike arcane maul warrior everyone runs away from it cause they get AOE stuns very often with very high damage when they wield it.

Don't think the DEV will bother much on this topic since it has been hanging for a while, and only a handful of mage are using this........

phillyr
12-29-2013, 03:42 PM
I'm pretty sure they've read the post but don't know what to say to appease the mages lol something that was looked forward to for so long ends up falling short of everybody's expectations...honestly I think the l36 mythic weapons were a mistake. They've set a line on the power u get from top mythic items and arcane should be above that. Hooks-rogues would rather have daggers. Maul- I know many tanks that are perfectly happy with glaive...some that have sold maul and bought a glaive to earn profit and have a comparable weapon(some say maul is better, some say glaive) her'shal- for the 30-50mil price difference for a comparative weapon with better procs I'll take the orbital pls. Time will tell if devs feel the same about the kershal as the rest of us

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Rean
01-01-2014, 11:16 PM
Feels that for mage, chance to proc buffs should be when we are casting spells and not when doing a normal attack. This is especially so when we are using a staff instead of a gun. Rarely would I do normal attack with a staff if not for the buff procs.

And while the Devs are tweaking the Regrowth and Recharge Mana under the Lifegiver spell, please remember to change the +10 regen mana proc for this staff too.

Fact that the normal attack/shadowflare of this staff does not auto-aim also bug me.

Haligali
01-02-2014, 10:03 AM
Im pretty sure now that the mana regen was intended as a joke, i had mana problems last time back in season 2 long pvp fights. Even legendary weapons got more useful proc, few example: 50%-100% crit, extra damage, stun, reduce armor...

will0
01-08-2014, 08:01 PM
If new mythic weapon is release next suppose a "gun", would go for it and sell Kershal as nothing OP about this scepter.

Arcane staff mages have to rely solely on our skills and also only good when it process additional INT.

Haligali
01-08-2014, 08:40 PM
If new mythic weapon is release next suppose a "gun", would go for it and sell Kershal as nothing OP about this scepter.

Arcane staff mages have to rely solely on our skills and also only good when it process additional INT.

I died several times with proc. Its hard to imagine on a rogue with shield or on a mauler warrior during proc.

will0
01-08-2014, 09:48 PM
I died several times with proc. Its hard to imagine on a rogue with shield or on a mauler warrior during proc.

Do agree with you i died too many times. The arcane effect of arcane circle and flashy round purple lights which doesn't do anything it is more for the vanity look.

falmear
01-09-2014, 03:38 AM
If new mythic weapon is release next suppose a "gun", would go for it and sell Kershal as nothing OP about this scepter.

Arcane staff mages have to rely solely on our skills and also only good when it process additional INT.

Besides the charged attack being useless, the problem with the proc is that +60 INT keeps getting worse percentage wise. So what is like +8% damage now will be probably +6 or +7% damage increase in the future. So next level cap +60 INT is not going to be looking as good when you factor in increased INT from 5 new levels, new equipment and now crafting/upgrades. Basically the arcane staff has a souped up proc (+60 INT & +10 mana regen) similar to the pylon (+20 INT & refill 50% mana). If there is a next season and there is a mythic gun, I will definitely sell my arcane staff because when I compare this against mythic daggers, mythic glaive & arcane maul its not even close to being arcane.

Haligali
01-09-2014, 07:37 AM
Being underpowered is pretty boring, unable to kill warriors one shot killed by rogues, many of us quit or switched class. I also prefer the pre-curse era, when i actually killed people, not only watched them as they kill themselves. We had a bright shine with the runic gun last season.

Rean
01-10-2014, 01:09 AM
May I suggest Dev tweak the Arcane Staff to make that floating purple thing useful, e.g. ticks to regen mana/life (similar to samuel) OR cause damage and chance to stun enemies when they get too close? It's too beautiful to just float around and yet do nothing.

Haligali
01-14-2014, 04:32 AM
Non charged attack:

http://img.tapatalk.com/d/14/01/14/4y5ebe4e.jpg
http://img.tapatalk.com/d/14/01/14/sa5upy7a.jpg

Charged attack (charging takes around 2.5-3 sec)

http://img.tapatalk.com/d/14/01/14/e3yhe8uh.jpg
http://img.tapatalk.com/d/14/01/14/edy4uzeq.jpg

Can some explain it please what we see here?

kinzmet
01-14-2014, 08:37 PM
if the charges for mage will go faster, then the stunlock will be unfair

will0
01-14-2014, 10:48 PM
if the charges for mage will go faster, then the stunlock will be unfair

Unfair? Stated when the staff was release charge time is 1.8 sec ... not 3 sec with lag even more?

https://www.facebook.com/media/set/?set=a.610051019039009.1073741835.368694906507956&type=3

"Charged Attack will 100% of the time cast a new Shadowflare spell. This is a shadow fireball with a chance to reduce enemy crit chance, and/or snare movement by 30%. It is an AoE spell with the area being equivalent to a charged fireball. This costs 0 mana, but does a little bit less damage than charged fireball. Charging takes 1.8 seconds."

Haligali
01-15-2014, 01:08 AM
if the charges for mage will go faster, then the stunlock will be unfair

Belive or not, this weapon does not stun with charged attack. Did you ever met with an arcane staff user in game?

falmear
01-15-2014, 04:14 AM
The next expansion has been announced so I don't expect anything to be done. This was the season for arcane staff. Time to move on.

Nagin
01-15-2014, 05:24 AM
This is a very serious issue,devs plz it needs attention

will0
01-16-2014, 05:54 PM
This is a very serious issue,devs plz it needs attention

They replied and are looking into "arcane" whim issues not not "arcane" staff issues doubt STS are doing anything to it

inkredible
01-17-2014, 12:34 AM
I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

Sent from my SCH-I545 using Tapatalk

Its not the weapon really the makes warrior crazy.. maul without proc is comparable to entombed warfare lvl 35
i JUGG is your enemy.. because of its 8 seconds immortality.. then we have HOR with 2 seconds invulnerability .. and our over 6k health in pvp that turns into over 7k with jugg + venge and even more when proc
our damage has always been ..Sht , but hey all those good things benefits you in a team vs team fight
wait jugg out.. if the guy doesnt have jugg it should be easier, just fail heal them with stun

phillyr
01-17-2014, 06:36 AM
Its not the weapon really the makes warrior crazy.. maul without proc is comparable to entombed warfare lvl 35
i JUGG is your enemy.. because of its 8 seconds immortality.. then we have HOR with 2 seconds invulnerability .. and our over 6k health in pvp that turns into over 7k with jugg + venge and even more when proc
our damage has always been ..Sht , but hey all those good things benefits you in a team vs team fight
wait jugg out.. if the guy doesnt have jugg it should be easier, just fail heal them with stun

Yes. .. and the massive stuns the weapon produces make the weapon extremely useful in 1v1 1v2 2v2 3v3 5v5 all aspects of pve the list of pros on maul far exceed the list of cons. What exactly does this "arcane" staff add to the party? Added aoe dmg...as was pointed out earlier, procs almost the same as a legendary staff. With stun immunity for 7 secs if we r lucky enough to get that stun the exact time u use hor, we could cancel ONE heal lol. But chances of me even landing a fb or using shield or using heal are minimal when fighting a maul warrior. I usually lose when fighting an arcane mage but I actually get to fight in that battle not get stunned to death. My point, maul is awesome in all aspects of the game, rogue daggers op in any situation theyre an awesome weapon with awesome procs, mage arcane staff...boosted spell damage...sounds kinda lame doesnt it?

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puresai
01-20-2014, 08:32 PM
nothing from sts ............
not even "arcane staff works exactly what we want it to, nothing will change"

I am very disappoint. it shows sts just careless about arcane staff owner.....

Madnex
01-20-2014, 10:43 PM
I'd rather have issues affecting the rest 95% of the game solved. Contain your misplaced disappointment, please.

Rean
01-20-2014, 10:57 PM
Just to summarize the procs of arcane weapons under normal attack,

Arcane Hooks - Normal attack with chance to -20% movement speed, -15% armor, bleed effect, chance to spread.
Arcane Maul - Normal attack with chance to AoE stun, -50% armor, +60 strength.
Arcane Scepter - Normal attack with chance to +10 mana regen, +60 intelligence.

And knowing how broken the +mana regen is currently (and we don't even have mana issues to begin with), it's effectively only proccing +60 intelligence.

I do not even want to mention the "Shadowflare" which is used for suicidal purposes. Dev should remove it totally and give us back our normal charged attack which deals more damage and stuns.

Spell
01-20-2014, 11:04 PM
Iv been reading a few threads like these .I really wish Sts would just say something on the matter.

Haligali
01-21-2014, 04:10 AM
I'd rather have issues affecting the rest 95% of the game solved. Contain your misplaced disappointment, please.

Haha, since this is the most expensive item atm, this issue affects 100% of al population. Do not tell me that you dont ever want to loot a 50m worth item, people spending plats and farming high valuable elite golden puzzlebox chest, due to this.

Madnex
01-21-2014, 05:37 AM
Hal, how many people do you think possess that arcane staff? 10? 20? Even 30 is overly stretched. 90% of AL players barely know what an arcane item is. Evidently, sorc's the least played class of the three. In the thousands of players, even 5% is too much.

The fact that 80% of community's decent posters belong to the rich minority doesn't give you the right to respond so ignorantly when someone's questioning the importance of matters that affect so few.

So yeah, this does affect this slight percent and by no means should be first in the issues-to-fix queue on any dev list. And no, I'm not going to put aside the issues on the gear I'm using or more important ones like class balance needs and focus on something I'll realistically never get my hands on.

"Qu'ils mangent de la brioche", eh? Some people..

Haligali
01-21-2014, 05:54 AM
Hal, how many people do you think possess that arcane staff? 10? 20? Even 30 is overly stretched. 90% of AL players barely know what an arcane item is. Evidently, sorc's the least played class of the three. In the thousands of players, even 5% is too much.

The fact that 80% of community's decent posters belong to the rich minority doesn't give you the right to respond so ignorantly when someone's questioning the importance of matters that affect so few.

So yeah, this does affect this slight percent and by no means should be first in the issues-to-fix queue on any dev list. And no, I'm not going to put aside the issues on the gear I'm using or more important ones like class balance needs and focus on something I'll realistically never get my hands on.

"Qu'ils mangent de la brioche", eh? Some people..

There are 10 in my guild only and i can name another 20 from other guilds. Have you ever farmed shuyal gladiator arena? What is the best loot there? Why is that box so expensive?(it does not include arcane eggs or other weapons, only the kershal). And it is still the best loot from a locked crate, it helps to keep the price up on these chests what the majority farms, idk why dont you see that.

phillyr
01-21-2014, 07:25 AM
It's obvious they don't care about fixing the staff... No comment on this, but they've already made changes to whim arcane ability... my point is if they have time to fix a discontinued pet but not an arcane weapon it probably won't get fixed

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Anyona
01-21-2014, 11:53 AM
This was posted months ago and the whim problem was posted a few days ago, it disgusts me how a dev hasn't replied to this. They obviously have seen this thread! Sts need to fix this

Zeus
01-21-2014, 01:40 PM
If anyone is willing to spend the time with me, I'm willing to post a detailed video addressing the problems of the staff and create a new thread that hopefully may generate some admin interest.

Madnex
01-21-2014, 06:03 PM
@Zeus
I respect the work you put on stuff like this and by no means you're at fault. It's just a fact that they take up a considerable ammount of attention while more important matters don't. The kind of comments I find laughable to annoying are obvious, anyway.

falmear
01-21-2014, 06:35 PM
Let the devs decide what is important or not. We don't need people who don't own arcane staffs commenting on this thread. I filed the original bug and the staff doesn't operate as initially stated. I work for a software development company and I see many bugs that only effect one person but we have an install base of millions of users. It doesn't make any less important, it comes down to how you triage the bug. What I don't understand is I originally posted this 3 months ago without any comment. And they could have included it in any of the updates. They changed whim relatively fast. And this was hardly a bug. More like a design issue then a bug IMO. So if you don't own an arcane staff please don't comment on this thread, I don't want this thread to be locked or deleted. Thank you.

Haligali
01-21-2014, 07:54 PM
If anyone is willing to spend the time with me, I'm willing to post a detailed video addressing the problems of the staff and create a new thread that hopefully may generate some admin interest.

Thanks Zeus for your support, it is really nice from you, if you want a little video testing im in, just catch me online. :)

puresai
01-22-2014, 12:31 AM
@Zeus
I respect the work you put on stuff like this and by no means you're at fault. It's just a fact that they take up a considerable ammount of attention while more important matters don't. The kind of comments I find laughable to annoying are obvious, anyway.



Since I am a mage, I may request fixes on issues form a mage's point of view.
I don't want wars and rouges start to say my issues are not important because there are less mage players in AL. (my guess)

My point is that everyone thinks their issues are important but it doesn't mean others are less important.
Again, if you do not care about this issue, please don't comment (that's what I do)
I didn't even click this thread until I got arcane staff 3 days ago.

with all due respect, I don't wean to insult anyone, just saying out my opinion
Thank you


To Zeus: Thank you very much for the help, I am in when you are available.

Madnex
01-22-2014, 03:09 AM
Let the devs decide what is important or not. We don't need people who don't own arcane staffs commenting on this thread. I filed the original bug and the staff doesn't operate as initially stated. I work for a software development company and I see many bugs that only effect one person but we have an install base of millions of users. It doesn't make any less important, it comes down to how you triage the bug. What I don't understand is I originally posted this 3 months ago without any comment. And they could have included it in any of the updates. They changed whim relatively fast. And this was hardly a bug. More like a design issue then a bug IMO. So if you don't own an arcane staff please don't comment on this thread, I don't want this thread to be locked or deleted. Thank you.
The devs decide on what needs fixing from feedback. Feedback comes mainly from forums. The problem I see is that the only complains that seem to be taken into consideration are the ones about things as small as a design issue on a pet used by an elite minority.


-I understand that one of the reasons that complaints on such elaborate issues are being answered is the fact they are obviously better written and supported by explanatory comments and even video material than other reports perceiving the rest of the game.

-It's also common sense that they'll want to keep their best customers happy. Not very fair though; a bit more attention could be given to other arising matters with at least one decent response from a developper on each.

-While I agree with your logic, these types of bugs/issues are item specific. That's the reason they can easily be tweaked without affecting anything else. The importance of an isolated bug comes down to how many people it affects. And no one wants to see those discouraging figures again, right?


I believe this has no reason to result in this topic getting locked. I don't even see its importance anymore in the first place; the bug/design issue has been noticed by the devs anyway. I'm not taking away anyone's right to complain, I'm merely stating it's become a nuisance when it's repetitive and focused at this extent.

Required explanations have been given and points have been made.

Spell
01-26-2014, 07:52 PM
If anyone is willing to spend the time with me, I'm willing to post a detailed video addressing the problems of the staff and create a new thread that hopefully may generate some admin interest.

Zeus let's make a video! I'm so down =D

Spell
02-07-2014, 06:17 AM
Give us an answer Sts U.U

musasun
02-19-2014, 06:24 PM
lvl 31 maul will win 9 out of 10 fights against lvl 36 staff. Is this a mistake? not even noobs charge the arcane staff. ''ain't nobody got time for that''.
Looks like all the arcane staff holders have commented. not many of us, so we might not get there attention. i hope other wise.

puresai
02-20-2014, 02:22 AM
bump

keikali
02-20-2014, 01:49 PM
For Devs: http://www.spacetimestudios.com/showthread.php?135690-Arcane-Staff-Charged-Attack-Low-Damage-amp-Slow-Charge-Time

Please refer to that thread for more in-depth analysis of the issue.

Sceazikua
02-22-2014, 12:03 PM
In the video I see charging time of the staff is fine, see it starts at 1:24 and ends at 1:26 of the test 2.

MoloToha
02-22-2014, 01:17 PM
Yeah, that issue sucks, every staff with pink burst on attack has the same problem. I added this issue to my suggestions list (http://www.spacetimestudios.com/showthread.php?139166-List-of-improvements-We-d-like-to-see-implemented-to-Arcane-Legends) to keep it summed up with other ideas.

will0
02-22-2014, 08:22 PM
In the video I see charging time of the staff is fine, see it starts at 1:24 and ends at 1:26 of the test 2.

do u own a kershal? these are feedback from actual mages with kershal... appreciate your comment base on real game experience with one.

Sceazikua
02-23-2014, 02:26 AM
Im sorry to disapoint you because I dont have a kershal (obviously), but based on someone's post I see the person said something like "5-6s charge time" in the first page so I wanted to point out that its as suposed (by STS) that the charge time is around 2s. Thats it. "fine" in my post means the charge time isnt bugged that took "5-6s" to load, not meaning "the charge time is fine i like it i use it it shouldnt change".

keikali
02-23-2014, 08:47 AM
Just a FYI, the charge time on Kershal is 1.8 secs which is pretty long.

Also please post in this thread in the future since it is the one with the testing done: http://www.spacetimestudios.com/showthread.php?135690-Arcane-Staff-Charged-Attack-Low-Damage-amp-Slow-Charge-Time

Zapix
02-23-2014, 11:16 AM
Charge time and damage should be equal to a charged fireball. That would fix everything.

Foebegone
02-27-2014, 10:25 AM
Hummm. It seems to miss a lot as well. (new staff owner here).

Is the problem with the damage that you refer to a plain fire ball with no upgrades, and possibly no gear damage bonus either.

so a vanilla FB with only staff is 356-445 (259% bonus dmg, 326.1 dam) that seems to be about what a non crit staff ball does.

The discrepancy occurs when you gear up boosting FB to 614-786 (378% bonus dmg, 562.9 dam)

Unsure how Int/%dam & Dam increase skill damage but I get 1.2k crit on FB and mid 500s with staff.

musasun
03-04-2014, 07:56 PM
Arcane staff lvl 36 loses to arcane maul lvl 31... = sts fix this issue.

Subhanallah... <---- Pronounce this word. You're welcome.