View Full Version : [Suggestion] Tolerance to lag

10-28-2013, 10:12 AM
There are no such network environment that is 100% free of lag, and this game is real time, so:

please consider redesigning the charging system, e.g.:
1. make the half time / quarter charge do something more than not charging at all, e.g. 5s stun on fully charged fireball, and 1s stun on half charged fireball, 1.5 damage on fully charged skill and 1.1 damage on half charge, and please don't let us charge something, but ends up doing nothing with coldown reset, and maybe:
- charge start -> sending button press command to server
- charge release -> sending release button command to server
- result = release time - start time, computer in server, free of client UI hacks

2. auto attack from pl, i think it was one of the most suitable system you've created from mmorpg, why don't you reimplement it on al?

3. great game!

10-29-2013, 11:51 AM
agree, the game should be tolerant to lag.