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Samhayne
10-29-2013, 04:06 PM
http://www.spacetimestudios.com/attachment.php?attachmentid=41740&d=1379522941

New Crafting and Upgrade System Coming in November to Arcane Legends

Please keep in mind that the Crafting and Upgrade systems are currently work-in-progress. As such, things are subject to change from what is outlined below.




Arcane Legends will be turning 1 year old in November. What better way to celebrate than with two awesome new game systems: Crafting and Upgrading!

If you are looking for the Feedback Thread for Upgrades, please go here: http://www.spacetimestudios.com/showthread.php?122007-Upgrade-System-Initial-Thoughts-Feedback-Thread

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Crafting:

The Crafting System will allow you to create different, powerful Gems that you can then socket into your gear to improve their statistics. Initial Gem recipes include:

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In order to create a Gem, you will need to either gather 10 Essences or purchase them from the Store. Essences drop from most opponents, chests and breakables (like barrels and boxes). They are Epic rarity items and somewhat rare to come across.

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Essences are magical in nature and bind their energy to the person who holds them. As such, Essences are not tradeable. Once you condense 10 Essences to form a Gem, you can trade the Gem or sell the Gem on the Consignment Shoppe to other players.

The process of condensing 10 Essences into a Gem takes time. It takes 8 hours to create 1 Gem. You can have up to 5 total crafts or upgrades in progress at any one time on any one character.

This is the first use of this new Crafting System. There is a lot of room for future expansion. The Arcane Legends Development Team is excited to use this new system to create compelling new content over the coming months for you.

We look forward to your thoughts and feedback regarding these new systems. We anticipate that the system will go live in mid to late November.

FluffNStuff
10-30-2013, 04:15 PM
Should have read this FIRST, but AWESOME!!!!

falmear
10-30-2013, 04:49 PM
I don't know if its fair but people who use a lot of plat have 2 advantages. One they can purchase the essences from the store to make gems then sell them in CS. You say they are epic in rarity, but so is an elite golden puzzle box. Yet this is way more rare then any other epic. In my mind epic rarity is very common. So saying its epic doesn't tell me anything because as we have seen so many times the color/rarity of an item doesn't matter as to how rare it is. Next they can manufacture weapons faster by spending plat by not waiting overnight. This isn't such a huge advantage because this is a matter of time. But if everyone wants a superior bonded weapon, then the plat player can just keep spending plat trying and retrying until this happens. Non-plat player has to keep waiting. So here are the advantages for the plat player:

1) Can manufacture gems from the store and sell them in CS
2) Can manufacture superior bonded weapons and sell them in CS

So in my mind this is not very fair. I get you pay plat to make life easier, or take less time to do stuff. But I think this is too much of an extreme. Already we see a lot of people buying vanities, eggs, and amulets and converting these to gold by selling them in CS. I am not against this since it makes them available to more people. But this is too much of an advantage in my opinion for crafting and upgrading. You should cut the time down to half in the upgrade system. As for buying essences, I guess this depends on how expensive they are in the store or how "rare" they are to be found. Also its not clear by what you posted if the manufacturing of gems can be sped up by spending plat. This is a serious and obvious omission. I am glad I have been hording my plat and not opening locked because if this goes through as is, I will use most of it to make gems and manufacture weapons. I don't see why someone would bother to farm when you can buy a weapon in CS, upgrade it with plat and turn it around for a big profit.

Crowsfoot
10-30-2013, 04:49 PM
Can I put all of the same gem in each of my upgrade slots? Aka: can I use three blood gems on a single glaive?

karrdath
10-30-2013, 04:49 PM
Very neat sts! I think you should make it so that you can lvl up in crafting and make more stones. Stones for stats and then some for special effects to add to weapon and another for unique sound effects. I believe it should be this way bc the higher you lvl in crafting the more stones you can make and the higher you are the more you sell for. This is good also because then people will have something to do instead of just break barrels and kill mobs and bosses. Thatts the same thing weve been doing from day one. Make it in the way we have something to do new and active and keeps us away from just standing at peir :) also stated that a gem has a chance to be a super one when socked why not make it so when you max out crafting you can make those ggem and sell for big bucks! So that now non plat buyers and earn some money without popping crates. Please consider my thoughts and would like to here others thoughts! Thanks for reading :)

Ninjasmurf
10-30-2013, 04:51 PM
This looks awesome!! Maybe add gems with +5% speed boast, +5% xp gain and + 5% luck reroll? That would be cool! :D

Crowsfoot
10-30-2013, 05:01 PM
This looks awesome!! Maybe add gems with +5% speed boast, +5% xp gain and + 5% luck reroll? That would be cool! :D

More like OP. Put a luck gem on every item and you can now get a 40% luck reroll with just a leprechaun pendant. That's a new max of 95% reroll with a combo elixir (purchased) and a normal luck elixir.

Desperoto
10-30-2013, 05:03 PM
This looks awesome!! Maybe add gems with +5% speed boast, +5% xp gain and + 5% luck reroll? That would be cool! :D

cool ideas, but the 5% luck gems... naah

Ninjasmurf
10-30-2013, 05:07 PM
More like OP. Put a luck gem on every item and you can now get a 40% luck reroll with just a leprechaun pendant. That's a new max of 95% reroll with a combo elixir (purchased) and a normal luck elixir.
Lol.. Maybe these can be for vanities?
Or you can be limited to 1 luck gem per character

Ladydice
10-30-2013, 05:26 PM
exciting!!! looking forward to this for sure. merchants are gonna love this update! :)

Carapace
10-30-2013, 05:54 PM
This looks awesome!! Maybe add gems with +5% speed boast, +5% xp gain and + 5% luck reroll? That would be cool! :D

The system can be expanded in the future to do many things!

keikali
10-30-2013, 06:04 PM
Nice stuff. Can't wait for this.

aarrgggggg
10-30-2013, 06:19 PM
Ok i love the idea of this crafting and upgrading system however it seems that this is going 2 increase the gap between the plat buyers from the non plat buyers even further than they already are. Seems to me Arcane legends will officially be a play to win game. Fantastic.....(sarcasm)

Impact
10-30-2013, 06:37 PM
Doesn't pl get anything :(

briantheboss31
10-30-2013, 06:53 PM
AWESOME IDEA!!! Great job guys!!!

heiespawn
10-30-2013, 06:58 PM
Ang lupet!!!! Keep up the good work!!!

xXz21
10-30-2013, 07:09 PM
I don't know if its fair but people who use a lot of plat have 2 advantages. One they can purchase the essences from the store to make gems then sell them in CS. You say they are epic in rarity, but so is an elite golden puzzle box. Yet this is way more rare then any other epic. In my mind epic rarity is very common. So saying its epic doesn't tell me anything because as we have seen so many times the color/rarity of an item doesn't matter as to how rare it is. Next they can manufacture weapons faster by spending plat by not waiting overnight. This isn't such a huge advantage because this is a matter of time. But if everyone wants a superior bonded weapon, then the plat player can just keep spending plat trying and retrying until this happens. Non-plat player has to keep waiting. So here are the advantages for the plat player:

1) Can manufacture gems from the store and sell them in CS
2) Can manufacture superior bonded weapons and sell them in CS

So in my mind this is not very fair. I get you pay plat to make life easier, or take less time to do stuff. But I think this is too much of an extreme. Already we see a lot of people buying vanities, eggs, and amulets and converting these to gold by selling them in CS. I am not against this since it makes them available to more people. But this is too much of an advantage in my opinion for crafting and upgrading. You should cut the time down to half in the upgrade system. As for buying essences, I guess this depends on how expensive they are in the store or how "rare" they are to be found. Also its not clear by what you posted if the manufacturing of gems can be sped up by spending plat. This is a serious and obvious omission. I am glad I have been hording my plat and not opening locked because if this goes through as is, I will use most of it to make gems and manufacture weapons. I don't see why someone would bother to farm when you can buy a weapon in CS, upgrade it with plat and turn it around for a big profit.


totally agree with u..

idk why theys all the ''new'' stuff need put platinum too. and not balance it for all user.. i know sts need make some money but come on man.. sts can do money and balance the game to the non-money players.

i know the money can give u ''advantage'' on games and make the game more easy. but u can balance it give. put the stone on the store and remove the time and the ''money user'' can buy it fast and we can craft it normal too..

theys have no time and 16 plats for me is to much but i know for the money players this is nothing and theys can buy 90$ on plat only to craft..

this expand the game but i think only on gems. why don't make armor and weapond crafting?

maybe u need to up the skill to (500 or more) and u can up only 1 to 500.. example u up crafting to armors to 500 u can't up weaponds crafting to 500 and accesory too.. only 499 and u can craft with the skill on 500 maybe another mytic armors and wep and accesory (with a % to fail the crafting and very hard)

HopeSolo
10-30-2013, 07:21 PM
we are grateful for new development, however, in my personal opinion, i think this is not fair for all players in AL. the reasons i say " not fair for all" because use money to buy gems which leads into plat users or rich people will take control, powers and advantages on those who can't afford to get platinum to buy those gems.In addition, lets think about the battle , it will be less value of pvp, unbalance and its not gonna be fun like the way before, since most plat used players have good gears than other who don't have.

Energizeric
10-30-2013, 07:48 PM
I agree with all that has been said here. I was hoping for a crafting system like in PL. I agree that plat should be somewhat helpful, but it should not allow you to buy the entire thing. All that you are doing by making it that way is adding something tedious to the game -- now to compete you will be forced to upgrade all your weapons as everyone will have upgraded weapons.

This game seems to becoming less fun and more tedious as time goes on. What makes a game like this fun is to be able to strive to get something that very few others have. Players will play hours and days on end trying to achieve stuff like that. But when you add tasks into the game that are time consuming but easy to accomplish, all you do is make us get bored while doing this task that we must do because everyone else is doing it.

It seems to me that within a week everyone will have their weapons upgraded with 2 or 3 gems, and plat spenders will have loaded up the consignment shop with gems for sale. That hardly makes this interesting. What would be interesting is if these crafting items were very rare, and very few players upgraded their weapons. Then when you finally found enough essences to craft a gem, you would be holding a rather pricey item that you could either use or sell. Kind of like glyph steels in PL. How boring would PL have been if you could buy glyph steels for plat.

But fine, if you are going to sell essences/gems for plat, at least make them very expensive, a few hundred plat each. That way at least the price of these items keeps it interesting. Otherwise it just adds something tedious to the game without adding anything fun.

IMO a fully upgraded item should be worth considerably more than the base item. Kind of like in PL how a crafted demonic item is worth about 10 times its uncrafted glyph counterpart. On the other hand, if the gems are so common that the upgraded weapon is only worth a 10% premium, then that will make this entire system rather boring and uninteresting.

HopeSolo
10-30-2013, 08:00 PM
I agree with all that has been said here. I was hoping for a crafting system like in PL. I agree that plat should be somewhat helpful, but it should not allow you to buy the entire thing. All that you are doing by making it that way is adding something tedious to the game -- now to compete you will be forced to upgrade all your weapons as everyone will have upgraded weapons.

This game seems to becoming less fun and more tedious as time goes on. What makes a game like this fun is to be able to strive to get something that very few others have. Players will play hours and days on end trying to achieve stuff like that. But when you add tasks into the game that are time consuming but easy to accomplish, all you do is make us get bored while doing this task that we must do because everyone else is doing it.

It seems to me that within a week everyone will have their weapons upgraded with 2 or 3 gems, and plat spenders will have loaded up the consignment shop with gems for sale. That hardly makes this interesting. What would be interesting is if these crafting items were very rare, and very few players upgraded their weapons. Then when you finally found enough essences to craft a gem, you would be holding a rather pricey item that you could either use or sell. Kind of like glyph steels in PL. How boring would PL have been if you could buy glyph steels for plat.

But fine, if you are going to sell essences/gems for plat, at least make them very expensive, a few hundred plat each. That way at least the price of these items keeps it interesting. Otherwise it just adds something tedious to the game without adding anything fun.

IMO a fully upgraded item should be worth considerably more than the base item. Kind of like in PL how a crafted demonic item is worth about 10 times its uncrafted glyph counterpart. On the other hand, if the gems are so common that the upgraded weapon is only worth a 10% premium, then that will make this entire system rather boring and uninteresting.

i strongly support/ agree with your thoughts and i bet many players will have the feeling the same way as u thought

Zuzeq
10-30-2013, 09:17 PM
I like it, but this is the death of elite farming.

Crowsfoot
10-30-2013, 09:40 PM
I like it, but this is the death of elite farming.

I like the idea of putting these essences in only elite. But then low level players can't farm the gems. On the other hand if you have to be capped to farm gems they will have more value. Then again you can buy gems in store via plat, which slides gems into another locked situation where I would be tempted to quit the game. Tricky situation.

Here's what needs to be decided, imo:

A) gems become a premium for lvl35-36 players to farm in elite. Gems in the store cost 300+ plat each (so they cost more than a leprechaun pendant. If these gems fall below 50k the market will die), or gems don't exist in the store and STS relies on players with little patience (anyone human) finally snapping and paying the 16 plat to excellerate bonding.
*result: elite farming increases; however, low level players who can't afford these gems are discouraged from playing the game. On the other hand low level players may feel more determined to reach lvl35+ (but I doubt it). Aka: low level players struggle gold wise and less play the game long enough to run elite. The "lower class" (for our purposes anyone new to the game) benefit the least.

B) the system stays the way it is and players spend hours bonding gems just to rebond later hoping for a superior bond. Many become bored and quit the game, whole plat users get the best gear within a week.
*result: low level players have a new system to make gold and benefit greatly. However, high level players will struggle to get the best gear without spending plat. A huge benefit will be that the wealth will move from the top geared players, who will undoubtedly buy 30+ gems each in efforst to max their gear, to the low level players who gain gems simply by leveling. Aka: wealth is redistributed but the gap in gear increases between plat, and non Omar users. The "middle class" (for our purposes lvl35-36 non plat users) benefit the least.

Tishamaxine
10-30-2013, 11:57 PM
This crafting update reminds me of minecraft.....

Frohnatur
10-31-2013, 12:13 AM
Well, I think a crucial question would be: Can you sell upgraded items?

The post says you can sell gems. Allright. So you got either a source of income by farming or a source of turning plat to gold. sounds not too bad for me, because it makes it possible to earn good amounts of gold, since the plat-converters will make sure the price for their bought-crafted gems will be high enough to be a good deal for them. In my eyes this is the equivalent to Energizierics suggestion on how to put more gold into the economy (he suggested a 3000 Gold liquidation price for any legendary item). I also think it will bring up the price for legendary items. So in the end (hopefully) we get rid of the cheap legendary stuff, because crate farming and opening looses a bit of its attraction towards gem-trading.

Well, we'll see what happens.

Instanthumor
10-31-2013, 12:15 AM
Well, I think a crucial question would be: Can you sell upgraded items?

The post says you can sell gems. Allright. So you got either a source of income by farming or a source of turning plat to gold. sounds not too bad for me, because it makes it possible to earn good amounts of gold, since the plat-converters will make sure the price for their bought-crafted gems will be high enough to be a good deal for them. In my eyes this is the equivalent to Energizierics suggestion on how to put more gold into the economy (he suggested a 3000 Gold liquidation price for any legendary item). I also think it will bring up the price for legendary items. So in the end (hopefully) we get rid of the cheap legendary stuff, because crate farming and opening looses a bit of its attraction towards gem-trading.

Well, we'll see what happens.

Yes, Froh, on a previous post somewhere, it says that upgraded items can be sold, probably for a higher price... @@

Fidalex
10-31-2013, 12:47 AM
I like it, but this is the death of elite farming.

Agree, conpletely agree.
Maybe a possible solution could be to have an increased rate drop of essences in elite and/or gem drops, random like archon rings from mobs and replacing epics with gems in bosses loot tables.

xXz21
10-31-2013, 01:38 AM
I like the idea of putting these essences in only elite. But then low level players can't farm the gems. On the other hand if you have to be capped to farm gems they will have more value. Then again you can buy gems in store via plat, which slides gems into another locked situation where I would be tempted to quit the game. Tricky situation.

Here's what needs to be decided, imo:

A) gems become a premium for lvl35-36 players to farm in elite. Gems in the store cost 300+ plat each (so they cost more than a leprechaun pendant. If these gems fall below 50k the market will die), or gems don't exist in the store and STS relies on players with little patience (anyone human) finally snapping and paying the 16 plat to excellerate bonding.
*result: elite farming increases; however, low level players who can't afford these gems are discouraged from playing the game. On the other hand low level players may feel more determined to reach lvl35+ (but I doubt it). Aka: low level players struggle gold wise and less play the game long enough to run elite. The "lower class" (for our purposes anyone new to the game) benefit the least.

B) the system stays the way it is and players spend hours bonding gems just to rebond later hoping for a superior bond. Many become bored and quit the game, whole plat users get the best gear within a week.
*result: low level players have a new system to make gold and benefit greatly. However, high level players will struggle to get the best gear without spending plat. A huge benefit will be that the wealth will move from the top geared players, who will undoubtedly buy 30+ gems each in efforst to max their gear, to the low level players who gain gems simply by leveling. Aka: wealth is redistributed but the gap in gear increases between plat, and non Omar users. The "middle class" (for our purposes lvl35-36 non plat users) benefit the least.

Any MMORPG has die on ''comercy'' for implement a ''gems/stone'' this are not going to ruin the comercy or merchan or farming..

people need pets so people are going to farm it.

people need armors/weaponds/accesory to put this gems no??

so people are going to farm it..

stay calm people this are going to make more interest the game. only the ''advantage'' is the bad but all is good.

Ixyris
10-31-2013, 03:23 AM
I hope the game doesn't start to be complicate from now on. Crafting and upgrading sistems are good but only if u don't put too many variety of gems and item craftable.
An example : final fantasy 7 was a masterpiece, it was easy to play, then square enix introduced craft and upgrade (FF10-11-12) so u have to find recipes and more... SO BORING!!

Inviato dal mio GT-I9300 con Tapatalk 2

Joncheese
10-31-2013, 04:10 AM
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Essences are magical in nature and bind their energy to the person who holds them. As such, Essences are not tradeable. Once you condense 10 Essences to form a Gem, you can trade the Gem or sell the Gem on the Consignment Shoppe to other players.




totally agree with u..

idk why theys all the ''new'' stuff need put platinum too. and not balance it for all user.. i know sts need make some money but come on man.. sts can do money and balance the game to the non-money players.

i know the money can give u ''advantage'' on games and make the game more easy. but u can balance it give. put the stone on the store and remove the time and the ''money user'' can buy it fast and we can craft it normal too..

theys have no time and 16 plats for me is to much but i know for the money players this is nothing and theys can buy 90$ on plat only to craft..

this expand the game but i think only on gems. why don't make armor and weapond crafting?

maybe u need to up the skill to (500 or more) and u can up only 1 to 500.. example u up crafting to armors to 500 u can't up weaponds crafting to 500 and accesory too.. only 499 and u can craft with the skill on 500 maybe another mytic armors and wep and accesory (with a % to fail the crafting and very hard)
Players are complaining that Plat users will have an advantage over others, and whilst it is only marginal i would tend to agree.
Possible solutions to this are:

Make the essence the only plat bought item.

Rather than making the Gems purchasable from the store, make the essence purchasable. This way all will have to wait the same amount of time for the Gem to craft (the only advantage Plat users have would be to speed up the process). Before you think that this is pointless just try and remember that whilst the essence drop from all over Arlor, you may not loot the same type of essence that you need. Eg, 'i've been trying to loot my Glacian essence and all i keep finding is the blood essence.' If people want to buy using plat and be lazy thats up to them, but it DOES NOT affect the casual non plat using player.

Make Superior Gems drop from Elite bosses at a Legendary drop rate.

Have an added feature in Elite Maps. Make superior Gems drop from Elite Bosses at the same drop rate as Legendary Pinks. This way STS will still make their money on Plat Elixirs, the average casual non Plat spending player can use their Lep Pendants AND it will more importantly incourage people to run Elite Maps. You would however have to derive a system that means the harder the map you run, the better the Gem.

My only iconcern with this is that you would have to have Superior Gems with different levels (not that this should be too much of an issue. you could have a Superior Glacian Gem that drops that contains +6 Int and a crit boost of 10%). The reason i say this is because you wouldn't want people running Brackenridge Elite and getting a top quality Gem. This would kill the newer, harder maps.


Please try and remember that ultimately this is a free game if you need it to be. The only reason this game survives is because of the Plat that is injected. There is minimal Plat involved here (really only the 16 plat to quicken the process) as from what Carapace has said the essence will drop fairly easily, so it theoretically shouldn't take too long to gather them up. The only thing that the non Plat users don't have the same is the crafting to the item. So just do it before you go to bed. Whats 8 hours really?

As usual, if i havent thought of something and i've made a colossal error, tell me. I'm always happy to be proven wrong and have my knowledge broadened.

Overall though i cant wait. This looks exciting and is bringing another much needed dimension to the game. Thanks STS.

Jiarijiba
10-31-2013, 04:36 AM
I think this is much waited twist for the end game. When you have capped to lvl 36 and have the top legendaries, the rest is try to loot and get enough money to buy mythics.

The idea of upgrading a existing gem with a new one and maybe getting lucky in form of super gem... This is the part I dont like - you have "chance".. How big chance???

Cant wait to see how this will affect the overall market in AL!

Just make sure that it is clearly visible in the CS what upgrades the sellable weapon has.

Thx in adv

Kraoracha
10-31-2013, 04:44 AM
I think this is a nice new element to the game, looking forward to try it out.
Untill it is there there is not much to say about it except that it looks great.

DMminion
10-31-2013, 05:57 AM
I like the idea of crafting items and socketing gems into weapons. I have seen a game that does something similar to this and it is awesome. I think that people will b rushing to pay for the gems tho if they are plat puchasable. That would give the people who spend money an advantage but imo if ur spending "tons of money irl" u should be awarded accordingly. I know that will upset many people. But try to think of it from a business standpoint u buy games on consoles and u get what u pay for. I do agree that plat spenders might be op "at first" (but if u dont buy plat and play alot ultimately u can b just as op). I hope that a happy medium can b met where both plat and non-plat spenders feel it is integrated well and fair. P.s. Happy birthday al and congrats sts/stg.

Milan Lame Man
10-31-2013, 06:03 AM
Before AL I've played another game, poorly written but nicely designed. It also had a gem system which I'll try to describe.

1. Gems have levels, 1-10. Level 2 gem is 2 times stronger than level 1, level 5 is 5 times stronger than level 1 etc.

2. You can merge 2 gems of the same level to a gem of higher level. So it takes 1024 basic gems to create one level 10 gem. This is in fact good because it gives a "soft ceiling" where most people stay with level 3 or 5 gems while the most dedicated can gather enough to make level 10 (takes twice as long as level 9 for only inferior advantage). It would be cool to need 1 essence to glue the 2 gems together.

3. Higher level gems can drop directly from higher level enemies. Say level 5 was extra rare at top level.

4. I must raise a complaint against being unable to use gear while it is being upgraded/downgraded. Please make it available for use (at the level before upgrade). There is really no point in this. Anyway, can someone afford to spend 16 plat just to save 8 hours?

5. There was also shape to gems and sockets but it I didn't like it very much.

asimauara
10-31-2013, 08:59 AM
How about no on this version of the upgrade system/crafting system I'm not a fan of going broke every month at least make essences lootable to be fair to nonmoney users throughout arlor not just in shuyal and trust me I buy plats occasionally like for helloween I bought three vanities cause they are cool looking all I'm saying is we need some sort of in game revenue for nonmoney users besides the freeish offers

Bluevaporz
10-31-2013, 09:02 AM
A few points. I tried reading everything before, but if I repeat something already said I apologize.

1. The fine tuning of the drop rate of essences. Are the barrels/crates in Brackenridge going to drop essences at the same rate as those in Shuyal... or even to those in Elite maps?
As seen in the current Halloween event. Brackenridge maps have plenty of barrels (tombstones) and if each barrel has the same chance at dropping an essence you'll see most if not all players running through these easier levels and ignoring all the other maps you've designed.

2. I see you list these essences as epic rarity but I would prefer that in general they be rarer. At least as rare if not more than those mythic helm pieces. Otherwise, the market will quickly flood with gems and in a week or two this great addition to the game will have already been stale. I'm sure you'll add much neater essences/gems in the future but at least this can be seen as something for many players to strive for rather than something everyone has. I know it's a fine line you walk since this is more of a casual game, but I'm sure casual players aren't even worrying about gemming their items anyhow

3. Have you considered to make essences as monster "drops" such as the "Soul collected Quest" rather than breaking barrels like the Mythic Helm Quest. This way you prevent the mindless running through levels and breaking all the barrels and instead players are killing enemies like any normal RPG. In fact you can even have bosses have a slightly higher chance of "dropping" an essence in addition to their normal drops. I am assuming that these essence drops are more quest related than coming from a Loot Table, so the normal loot can still drop. Again this should scale to level difficulty and consider tombs as well if you go this route since everyone would then do WT4 runs.

4. To get around the "Luck" of obtaining a superior gem or to add a different way to get to it. Why not have 50(or some number you pick) essences craft a superior gem, so people can either gamble their chances or save up to get the superior version.


5. Last, this has been brought up in before in both threads but I feel Elite maps should not be ignored. Unless we are moving away from them entirely? Depending on how hard the elite map is, I feel the drop rate should scale to that just as in normal maps. I like Jon's idea with even gems being a chance drop. Although I might suggest it drop at an even rarer rate than legendary.

Drearivev
10-31-2013, 09:13 AM
Once we get enough Essences to craft into a Gem, do we get to choose which Gem we want?

Edit: nevermind. Just realized that there were Essences for each Gem.

Limsi
10-31-2013, 09:27 AM
I just don't see the point of not being able to use the weapon while being upgraded. The speed up thing for 16 plat is already a big advantage to those who have no plat to enjoy such amenity.

Zuzeq
10-31-2013, 09:46 AM
Agree, conpletely agree.
Maybe a possible solution could be to have an increased rate drop of essences in elite and/or gem drops, random like archon rings from mobs and replacing epics with gems in bosses loot tables.



I like the way you think. I just find a hard time motivating myself to farm for something like this when every needed peice of the process can be procured.

WoofCookie
10-31-2013, 09:46 AM
I freakin love the idea! This will allow people who can't afford myth to upgrade their legendary equipment to be able to compete. The question is; Can I do this with Armor as well?

Also;

Would Gems have Elemental DMG as well? IF I have a Firesquid and Add Glacial Gems to it, could it potentially also add a slight possibility of doing 1-2 secs of Ice damage as well or even a 5% SHOT chance of dropping a lightning bolt or something.

Also; If this was possible could you maybe have Elemental DMG debuffs if you have it in your armor?

I think this is an amazing idea and it's going to make some players much more powerful yes, but it will also bring some equalibrium to players who are running on pinks fighting myth. Now they could potentially make weps/armor that can tank the dmg....

Brilliant!

Limsi
10-31-2013, 09:49 AM
I freakin love the idea! This will allow people who can't afford myth to upgrade their legendary equipment to be able to compete. The question is; Can I do this with Armor as well?

Also;

Would Gems have Elemental DMG as well? IF I have a Firesquid and Add Glacial Gems to it, could it potentially also add a slight possibility of doing 1-2 secs of Ice damage as well or even a 5% SHOT chance of dropping a lightning bolt or something.

Also; If this was possible could you maybe have Elemental DMG debuffs if you have it in your armor?

I think this is an amazing idea and it's going to make some players much more powerful yes, but it will also bring some equalibrium to players who are running on pinks fighting myth. Now they could potentially make weps/armor that can tank the dmg....

Brilliant!

Helms, armors, rings, pendants, and weapons can be upgraded.

Valsacar
10-31-2013, 10:23 AM
So... I read comments about "plat players this" and "plat players that" and I'm confused. So I reread the post, now I see it. It says "purchasable in the store" and I hope that means CS and not the plat store.

STS, please, do not put the essence as plat purchasable. Short term, yes this will make you money, but long term it will not. If things skew too far towards plat players you will lose your non-plat players (this is coming from a pretty big plat player) which will mean the death of the game in the end. Pay-for-perks is a hard model to do well, but if you do it well you can profit quite a bit. It's a balance, if things are too far towards paying players you lose the non-paying players. If you lose them, the game gets boring (not enough players) and the game fails.

Keeping them as loot only will still give plat players an advantage. The crafted gems will be sellable (according to your post) and players that want them (and have the RL cash) will buy gold, with plat, to get them quickly. I don't want to waste time, so I'll spend the plat to speed it up. I didn't get superior, so I'll repeat it until I do.

Taking out the ability to buy essence for plat gives the non-plat players another thing to farm to be able to afford the more expensive items. This is good all around, as it keeps everyone (plat and non-plat players) goals that are achievable (but not quick, or easy) to keep them playing and paying.

Please think about it.

Cremated
10-31-2013, 10:40 AM
More like OP. Put a luck gem on every item and you can now get a 40% luck reroll with just a leprechaun pendant. That's a new max of 95% reroll with a combo elixir (purchased) and a normal luck elixir.

Can you stack combo lix luck and 30min normal luck?

In fact you can't so I think max is 40% atm lep pendant and combo OR normal so that + your suppose 40% increase to wep = 80%.

God i feel mean.

Drearivev
10-31-2013, 10:49 AM
Can you stack combo lix luck and 30min normal luck?

In fact you can't so I think max is 40% atm lep pendant and combo OR normal so that + your suppose 40% increase to wep = 80%.

God i feel mean.
Nope.
Lep + 30 minute + combo = 15% + 25% + 30% = 70%.

Sourced
10-31-2013, 12:04 PM
This sounds great. One question if I place a gem in a slot will it be removable? Or would I have to wait 8h to remove or will It stay connected to that item forever.
(It was mentioned that a gem could be replaced)
But what if I want to sell the item and keep the gem?
Thanks

Drearivev
10-31-2013, 12:08 PM
This sounds great. One question if I place a gem in a slot will it be removable? Or would I have to wait 8h to remove or will It stay connected to that item forever.
(It was mentioned that a gem could be replaced)
But what if I want to sell the item and keep the gem?
Thanks
You can't remove, but you can replace as you said. Once you replace a Gem, that Gem that was replaced is gone. So I guess, if you want to sell the item, you can do either of these:
1. sell the item with no upgrades
2. add Gems to upgrade it, then sell it
3. add a Gem (let's say Glacial Gem), but then replace it with Fire Gem, which makes the Glacial Gem lost. But then I don't think you can remove it, so you have to sell it with that upgrade.

JaytB
10-31-2013, 12:16 PM
Is it just me, but isn't a +5str/dex/int increase (in best case scenario) a bit on the low side? Especially considering the 400-500+int/dex/str ranges end level characters are in? For example, 5 int added to a total of 500+ int, would be a 1% increase in primary stats?

I love the idea of crafting and I also think the way STS plans to do this is interesting and something I feel I could have a lot of fun with. I'm not going to enter the discussion about plat vs non plat spenders, I'm simply interested in the process and the stats you'd gain.

So yeah, personally, I love how it is intended to be implemented but I don't think I'd go through all the trouble for a 1% in primary stat increase. I'd say make crafting really worth it and give it a noticeable stat increase, else it's just a gimmick to show off how many gems you have in your shiny weapon while it doesn't really make it better in a way that you'd notice it.

I can understand STS can't make stats OP but a slightly higher stat increase seems needed to make it worthwhile, at least to me.

Another route STS could take with this is add different kind of procs to weapons. maybe a gem that adds some proc that goes of 100% of the time when charged (like the current Arcane staff fireball'ish proc). They could come up with a lot of interesting stuff this way and it would make crafting at least worth it. Heck, even some spectacular particle effects or something would be cooler to me than getting 1% stat increase.

Of course, as said earlier, balance issues are always to be considered but I stand by my statement that I feel that what you get for crafting seems underwhelming to me.

I hope that didn't sound to negative, but I've always been a big fan of crafting. In PL STS generally made crafting worth it by increasing different stats, granting different particle effects and entire new looks. And although I understand this isn't PL, I was expecting something similar now. If anything, I'd like STS to take notes from their older in game crafting mechanics, especially in therms of what you get out of it.

Sorry for the long winded post, crafting is something I've been looking forward to for a while, so I wanted to give my constructive feedback about it.

Whatever will happen, props to STS for keeping the game interesting. These seem like very exiting times :D

ruizerwin
10-31-2013, 12:25 PM
Hopefully it work for everyone... because lots of player dont even visit this forum... :D

Drearivev
10-31-2013, 12:30 PM
A few points. I tried reading everything before, but if I repeat something already said I apologize.

1. The fine tuning of the drop rate of essences. Are the barrels/crates in Brackenridge going to drop essences at the same rate as those in Shuyal... or even to those in Elite maps?
As seen in the current Halloween event. Brackenridge maps have plenty of barrels (tombstones) and if each barrel has the same chance at dropping an essence you'll see most if not all players running through these easier levels and ignoring all the other maps you've designed.

2. I see you list these essences as epic rarity but I would prefer that in general they be rarer. At least as rare if not more than those mythic helm pieces. Otherwise, the market will quickly flood with gems and in a week or two this great addition to the game will have already been stale. I'm sure you'll add much neater essences/gems in the future but at least this can be seen as something for many players to strive for rather than something everyone has. I know it's a fine line you walk since this is more of a casual game, but I'm sure casual players aren't even worrying about gemming their items anyhow

3. Have you considered to make essences as monster "drops" such as the "Soul collected Quest" rather than breaking barrels like the Mythic Helm Quest. This way you prevent the mindless running through levels and breaking all the barrels and instead players are killing enemies like any normal RPG. In fact you can even have bosses have a slightly higher chance of "dropping" an essence in addition to their normal drops. I am assuming that these essence drops are more quest related than coming from a Loot Table, so the normal loot can still drop. Again this should scale to level difficulty and consider tombs as well if you go this route since everyone would then do WT4 runs.

4. To get around the "Luck" of obtaining a superior gem or to add a different way to get to it. Why not have 50(or some number you pick) essences craft a superior gem, so people can either gamble their chances or save up to get the superior version.


5. Last, this has been brought up in before in both threads but I feel Elite maps should not be ignored. Unless we are moving away from them entirely? Depending on how hard the elite map is, I feel the drop rate should scale to that just as in normal maps. I like Jon's idea with even gems being a chance drop. Although I might suggest it drop at an even rarer rate than legendary.
1. I agree with what you say here. But I guess it wouldn't matter where they get the Essences from.

2. They are kind of rare. But again, since they can be bought from the Store, many people will have lots of them. I hope they are quite rare.

3. They will drop from mobs I believe. To encourage people to run through the entire map, I'd say mobs should have the lowest drop rate, followed by chests and breakable items, and bosses should have the highest if they could be looted from them. I'd say Essences should be removed from the Store, and have relatively low drop rates. Mobs should have maybe 2 or 3% chance of dropping them (if you think about it, on average, you'll get 1 Essence every 30-50 mobs, which isn't really hard to kill). Chests and breakable items should have a 5% chance because there aren't many of them, which keeps them pretty rare when paired up with a 1/20 chance to drop an Essence. Bosses should have maybe an 8-10% chance to drop an Essence which would make many more people kill the boss as well. But then, I just see people farming up to Jarl like they do for crates. Jarl has everything here. Before you get to Jarl, there are plenty of crates and barrels, and even that wagon looking thing. It has some mobs, but not too many. And it has an easy boss, which can be killed in under 30 seconds for (hopefully) every endgame player.

4. Agreed with this. The "chance" to get a superior bond with an item will only lead to more complaint threads then we already have. Make it so that X amount of Essences can be crafted into a superior Gem!

5. Agree with this as well. I'll just use the numbers I used earlier to get an idea:
Elite mobs should have their chance doubled, so around 5%. Chests and breakable items stay the same, at 5%. Bosses should have a 12% chance (roughly 1/8 boss kills will drop an Essence).

Drearivev
10-31-2013, 12:36 PM
Is it just me, but isn't a +5str/dex/int increase (in best case scenario) a bit on the low side? Especially considering the 400-500+int/dex/str ranges end level characters are in? For example, 5 int added to a total of 500+ int, would be a 1% increase in primary stats?

I love the idea of crafting and I also think the way STS plans to do this is interesting and something I feel I could have a lot of fun with. I'm not going to enter the discussion about plat vs non plat spenders, I'm simply interested in the process and the stats you'd gain.

So yeah, personally, I love how it is intended to be implemented but I don't think I'd go through all the trouble for a 1% in primary stat increase. I'd say make crafting really worth it and give it a noticeable stat increase, else it's just a gimmick to show off how many gems you have in your shiny weapon while it doesn't really make it better in a way that you'd notice it.

I can understand STS can't make stats OP but a slightly higher stat increase seems needed to make it worthwhile, at least to me.

Another route STS could take with this is add different kind of procs to weapons. maybe a gem that adds some proc that goes of 100% of the time when charged (like the current Arcane staff fireball'ish proc). They could come up with a lot of interesting stuff this way and it would make crafting at least worth it. Heck, even some spectacular particle effects or something would be cooler to me than getting 1% stat increase.

Of course, as said earlier, balance issues are always to be considered but I stand by my statement that I feel that what you get for crafting seems underwhelming to me.

I hope that didn't sound to negative, but I've always been a big fan of crafting. In PL STS generally made crafting worth it by increasing different stats, granting different particle effects and entire new looks. And although I understand this isn't PL, I was expecting something similar now. If anything, I'd like STS to take notes from their older in game crafting mechanics, especially in therms of what you get out of it.

Sorry for the long winded post, crafting is something I've been looking forward to for a while, so I wanted to give my constructive feedback about it.

Whatever will happen, props to STS for keeping the game interesting. These seem like very exiting times :D
I love this thread :D

I'll put my opinion on this. Proc Gems, I guess, could be added later, as they said there's lots of things we could do with these two systems. But also, you don't have to put Gems that add to your primary stat. My Rogue has pretty low health, so I could add a Blood Gem or two to make my health higher. Also, Warriors have the lowest mana of all the classes, so if you don't want to use VB, that's fine, you don't have to! You can just add some Glacial Gems to some of your items, and voila! You have more mana. So there's lots of things you could do.

Energizeric
10-31-2013, 01:09 PM
Is it just me, but isn't a +5str/dex/int increase (in best case scenario) a bit on the low side? Especially considering the 400-500+int/dex/str ranges end level characters are in? For example, 5 int added to a total of 500+ int, would be a 1% increase in primary stats?

That's 1% x 3 for each of the five items in your inventory. So really you can add 15% if you have all mythic/arcane and you boost every single item with 3 gems.

JaytB
10-31-2013, 02:16 PM
That's 1% x 3 for each of the five items in your inventory. So really you can add 15% if you have all mythic/arcane and you boost every single item with 3 gems.

You got a point there. In my excitement I completely missed the fact that not only weapons could be upgraded.

Still, some cool effects, looks, procs... is still something I'd like to see. But yeah, this opens up a whole lot of possibilities for the future. Whatever it'll be, it's definitely something I'm looking forward to!

epicrrr
10-31-2013, 02:33 PM
I LOVE THIS and is excited for this development, as a level 10 pvp player this will take us off from our daily arena routine to farming essence forming party and stuff.

As for the upgrading, i guess expect a lots of OP stats(lvl10/low lvl pvp) after its implemented or gems bonus are adjusted to levels or idk; looking forward for this development.
plat user meh
:eagerness:

uriraran
10-31-2013, 03:18 PM
Should consider increase the inventory limit. 500 isn't enough, Unless the gems don't take inventory slots.

Instanthumor
10-31-2013, 04:11 PM
Should consider increase the inventory limit. 500 isn't enough, Unless the gems don't take inventory slots.

This just means you should buy more inventory spaces (with plat) like everyone else does.
Out of all the things you can buy with plat, I'd say inventory spaces are one of the most useful things I have.

Ixyris
10-31-2013, 04:40 PM
This just means you should buy more inventory spaces (with plat) like everyone else does.
Out of all the things you can buy with plat, I'd say inventory spaces are one of the most useful things I have.

Quote :)

Inviato dal mio GT-I9300 con Tapatalk 2

Morholt
10-31-2013, 07:08 PM
Just had a wild thought after reading some of the posts: make essences only drop on maps that are at least within a certain range from your level.

I think a 4 or 5 lvl range would be proper; whatever it is for someone to be able to play at the previous expansion. Meaning, level 32-36 players can farm in Nordr & Shuyal maps. Level 27-31can still farm Kraken and all the way through Shuyal (if they dare try).

This would eliminate people taking their end game characters and gathering essences while running Jarl for crates. Plus, it would make people actually visit the later maps.

baddiva
11-01-2013, 12:52 AM
oh... or maybe essences can only given by klaas and shazbot? but it will make people going online every 8 hrs just to check klaas...

one more thing... i think at some level, legendary item and lower, should have an easier crafting than mythic, so it could be a balance between fully superior legend and mythic items.

why targetting those limited mythic user, if you can expand the platinum market to massive amount lower-than-legendary user.

let those mythics have their own gem which can only get in a very small chance drop in elite final map boss. this will keep them busy for some moments, and they will be happy.

so for the legendaries and lower, give them the normal map dropping essences and purchasable gem in store.

if they are the same.. the gap will be very extreme from casual player with the hardcore gamer.. but i think it depend to what market this game was designed for.. personally, i prefer this game is a mobile time-killer game.

well, at least this is what i think an upgrade system, a system that enables lower class item to be in par with its superior. with the current system, it is acertain that the one being upgraded is mythic or arcane item... if this what is meant by STS, just disable the slots in legendaries-or-lower item. or even worse, just make crafting only unlocked when reach cap level..


Sent from my LG-P970 using Xparent Green Tapatalk 2

Ravager
11-01-2013, 01:25 AM
Should consider increase the inventory limit. 500 isn't enough, Unless the gems don't take inventory slots.

This just means you should buy more inventory spaces (with plat) like everyone else does.
Out of all the things you can buy with plat, I'd say inventory spaces are one of the most useful things I have.
He's saying the max should be increased. The max per character is currently 500. It's annoying creating new characters just for storage.

VanRah
11-01-2013, 02:21 AM
Making gems for pets would be good as well.
Especially a pets leveling up gem.

Instanthumor
11-01-2013, 02:52 AM
Making gems for pets would be good as well.
Especially a pets leveling up gem.

A pet leveling up gem would seriously be too OP.

VanRah
11-01-2013, 03:08 AM
A pet leveling up gem would seriously be too OP.

O.o why?

Cremated
11-01-2013, 04:24 AM
Nope.
Lep + 30 minute + combo = 15% + 25% + 30% = 70%.

You cannot stack combo and 30min

Zabahakadar
11-01-2013, 04:27 AM
Upgrading and crafting properties smells like " Path Of Exile " game. Gems, crafting and upgrading makes Path Of Exile better game than Diablo 3. This will make AL a super game also.

Glasveena
11-01-2013, 06:10 AM
This would be a nice update. :D
Just wondering though...
"Essences are magical in nature and bind their energy to the person who holds them. As such, Essences are not tradeable."
Will the essence take that many of our inventory slot? If I do not have plat, I can't upgrade my stash/inventory, then it might be full of essences :S

Drearivev
11-01-2013, 07:31 AM
You cannot stack combo and 30min
I believe you can. Otherwise, there's no other way we could get 70% reroll.

Anyways, I doubt Luck Gems are ever going to be added, so let's not talk about that :)

Morholt
11-01-2013, 07:46 AM
You cannot stack combo and 30minYou cannot in the sense that you can't intentionally; however, they DO stack if you already are on a combo elixir and then either Klaas or Sazbot gives you a reroll elixir. I believe it works the other way around, too (start on luck elixir & then granted combo).

Guildarts
11-01-2013, 08:02 AM
I agree with all that has been said here. I was hoping for a crafting system like in PL. I agree that plat should be somewhat helpful, but it should not allow you to buy the entire thing. All that you are doing by making it that way is adding something tedious to the game -- now to compete you will be forced to upgrade all your weapons as everyone will have upgraded weapons.

This game seems to becoming less fun and more tedious as time goes on. What makes a game like this fun is to be able to strive to get something that very few others have. Players will play hours and days on end trying to achieve stuff like that. But when you add tasks into the game that are time consuming but easy to accomplish, all you do is make us get bored while doing this task that we must do because everyone else is doing it.

It seems to me that within a week everyone will have their weapons upgraded with 2 or 3 gems, and plat spenders will have loaded up the consignment shop with gems for sale. That hardly makes this interesting. What would be interesting is if these crafting items were very rare, and very few players upgraded their weapons. Then when you finally found enough essences to craft a gem, you would be holding a rather pricey item that you could either use or sell. Kind of like glyph steels in PL. How boring would PL have been if you could buy glyph steels for plat.

But fine, if you are going to sell essences/gems for plat, at least make them very expensive, a few hundred plat each. That way at least the price of these items keeps it interesting. Otherwise it just adds something tedious to the game without adding anything fun.

IMO a fully upgraded item should be worth considerably more than the base item. Kind of like in PL how a crafted demonic item is worth about 10 times its uncrafted glyph counterpart. On the other hand, if the gems are so common that the upgraded weapon is only worth a 10% premium, then that will make this entire system rather boring and uninteresting.

I agree

kill4l
11-01-2013, 01:29 PM
Will you be able to remove gems from items? Or once u upgrade u can't change the gems?

Sent from my ASUS Transformer Pad TF300TG using Tapatalk 4

steven_soj
11-01-2013, 01:43 PM
Lol is the gems only can find with high lvl how about the low lvl?
I mean is the gems can found on any map or only some map?

Crowsfoot
11-01-2013, 02:27 PM
Lol is the gems only can find with high lvl how about the low lvl?
I mean is the gems can found on any map or only some map?

Read what Sam posted, any map. Additionally, they will drop from chests, breakables, and enemies.

Aka: anyone can farm essences anywhere.

Instanthumor
11-01-2013, 02:53 PM
Will you be able to remove gems from items? Or once u upgrade u can't change the gems?

Sent from my ASUS Transformer Pad TF300TG using Tapatalk 4

You won't be able to 'remove' gems from any items, but you are allowed to replace that gem.

Morholt
11-01-2013, 04:14 PM
You won't be able to 'remove' gems from any items, but you are allowed to replace that gem.replace it with the same kind, in hopes of a superior bond.***
You can't replace a blood with a glacial.

Milan Lame Man
11-01-2013, 05:04 PM
Some more ideas...
1. The colors don't make much sense. On the map, warriors are yellow dots, rogues green and sorcerers blue. You should stick with that. Say Sun, Earth, Sky? (sky makes more sense than ice for intelligence/sorcerer).

2. Let me repeat myself, have you considered the idea of multiple levels of gems? It might give us reason to run harder maps. Obviously the CS would need a revamp too. And the gems should be removable, even if it took 2 other-colored essences to wash it out.

3. How about gems for vanities? I would totally love violet founder's robe with orange zebra stripes and red sparkles.

Carapace
11-01-2013, 06:15 PM
replace it with the same kind, in hopes of a superior bond.***
You can't replace a blood with a glacial.

Previous wording was poor, you can absolutely replace with a different gem if you want to

valheeru
11-01-2013, 08:44 PM
will essences take over my inventory? non plat user

Crowsfoot
11-01-2013, 08:53 PM
will essences take over my inventory? non plat user

Read the original post. Essences do not take up inventory space and cannot be sold. Once you obtain 20 of a specific essence you can forge them I to the correlating gem. Gems, probably, will take up inventory space but are sellable.

Morholt
11-01-2013, 09:11 PM
Read the original post. Essences do not take up inventory space and cannot be sold. Once you obtain 20 of a specific essence you can forge them I to the correlating gem. Gems, probably, will take up inventory space but are sellable.Nowhere does it say 20...I assume that was a typo and you meant 10?
Also, sts has said they currently intend to have essences on the inventory.
I've been suggesting other ways, though. Check my post at the bottom of the first page of this thread:

http://www.spacetimestudios.com/showthread.php?122232-Inventory-Slots

Arlorgoddess
11-02-2013, 01:34 AM
i had suggestions on this thread http://www.spacetimestudios.com/showthread.php?122355-crafting-initial-thoughts-feedback-Thread-samhayne-i-made-this-cuz-i-had-a-suggestion

Boyinblue
11-02-2013, 02:54 AM
Awsome! should get it!:p

Carapace
11-02-2013, 11:10 PM
In regards to concerns related to inventory and essences, we feel fairly confident that non paying players will have enough craft slots (5 can be active at a time, for 8 hours each) that they should have limited inventory concerns.

That's 50 essences a day that can be crafted every 8 hours. (Assuming of course they all are same types and layer nicely to do so.) That means over 200 in a 24 hour period!

Like we do with new systems we will be watching to see what actually happens. At the moment it's an educated assumption at best.

Thanks for all the great feedback guys!

thanh_nha0706
11-02-2013, 11:10 PM
Nice function to try =]]

briantheboss31
11-03-2013, 02:15 PM
I never thought of Tht but Tht is an extremely good point and I 100% agree

briantheboss31
11-03-2013, 02:15 PM
Whoops wrong thing to reply to

Lui Delos Santos
11-04-2013, 12:20 PM
i agree the gap between plat users to non plat users is getting deep...i like the idea of crafting and upgrading..but i think rich
players owns this game and non plat user somewhat out of the game..if sts continous this kind of strategy they will lost a t of players


because of this thoughts...ok fine richest players you owned this game ok fine!we

Crowsfoot
11-04-2013, 08:00 PM
Quick question: will bonding gems add animation (like a particle effect) to a piece of gear it is bonded to?

Lui Delos Santos
11-05-2013, 12:05 AM
the gap between super plat buyers to moderate buyers or non plat buyers is getting deeper n deeper.
thats why sometimes i feel like to quit..non plat buyers cant even enjoy the pvp endgame
..hopefully sts will give a lil consideration to those modearate plat buyers.

Linkincena
11-05-2013, 12:18 AM
the gap between super plat buyers to moderate buyers or non plat buyers is getting deeper n deeper.
thats why sometimes i feel like to quit..non plat buyers cant even enjoy the pvp endgame
..hopefully sts will give a lil consideration to those modearate plat buyers.
Its a Win for spenders game bro...
It won't bother anyone .. Plat buyers win the end game..
Only those who make good friends will have sone edge...
Solo u die..

Lui Delos Santos
11-05-2013, 01:07 AM
1st.this is crafting right? it should have a low chance to break the item so elite player will think about
before they abuse this system.
2nd. why not equal slot for legend and mythic??to be fair?since mythic has a big gap stat compare to legendaries
.3rd.why essences are not tradeable??doesnt make sence if i

Renorico
11-05-2013, 08:21 AM
It sounds great, tons of options to fit your own style. I just hope that essence isn't stored in the inventory. There does seem to be room in "my satchel" next to hauntlet coins and story tokes...

Ladycandyheal
11-05-2013, 06:41 PM
I was hoping for a crafting of weapons and gear. I think the gems are nice but not really what I expected

Kjalisi
11-06-2013, 12:05 AM
I'm loving the idea of these upgrades and the whole system. Just one thing I'd like to say and that is- when I read that the essences will be droppable in regular maps from barrels and mobs I do find myself hoping that there will be a drop distribution which will make it productive and worthwhile to farm these in harder normal maps and especially in elites as opposed to just smashing barrels and killing mobs in regular maps. I love running and farming in elites and I'd hate it to turn out that if someone wants to spend time running elites this would seriously cripple them in terms of time spent collecting enough essences to upgrade their gear.

I'd love to see for example essence packs of essences, where regular maps and barrels drop 1 essence, harder mobs drop 2 essences, and elite bosses have chance to drop 5 for example.

I don't know how long the intended timeframe is for upgrading items, but elite bosses could even have something of a scale where the difference sized essence packs would all drop from the elite boss on a similar scale to copper, silver, and golden elite chests.

Runescape
11-06-2013, 03:38 PM
gems takes lot pf time and give such low bonuses... wow

???? ?????????
11-06-2013, 05:51 PM
Spatanzii

Ozz3605
11-07-2013, 12:17 AM
I Think that it is a good thing to have crafting...but the fact that its more thing to spend real money on i dont like...and i see that it could be good for player that pvp but for Me i would llke more new vame content....new maps.... new quest.....i nearly have a 3 classes to 36...then im gonna stop playing and wait for next expension...no use for the new crafting and upgrades.

Darkness1992
11-07-2013, 12:28 AM
I like the idea i guess... but you guys need to put more thought into how its going to play out for everyone, tweak things. first being the drop rate on the essence. dont make it the same rarity as gold chests or even worse. The mythic helm quest (UGH ... ) Make it not as common as epics but obviously not as rare as elite gold puzzleboxs. Put it inbetween that way people who don't buy any platinum can at least get some without spending 5 hours farming for one essence at a time.

Don't make them tradeable the upgraded item with the gems on it should be tradeable but the gems shouldnt

second. First slot takes 8 hours next one even longer, This is dumb.. tbh all slots should take 8 hours. and you should be able to put them all on at once or have to option to put 2-3 on at a time on seperate items.. I get it you guys want money and by all means. All the rich guys and people who pay for there ingame stuff with there paychecks you'll be making a pretty penny on the first 4-5 days of release. but come on. I have a feeling the drop rates gonna be ridiculously low to the point of everyone will have to buy it from the store.

but seriously. If i have to wait like 24 hours to put a +3 gem on my mythic or have to pay 16 platinum each time. I'd rather not spend 40$ worth of my platinum just to put some +3 gems on my armour .. and it'd be kindof lame to have to go inactive for like 3 days just to upgrade my armour...

mac games
11-07-2013, 06:20 AM
Can you trade the weapon with gems on it?..

drawfflerz
11-08-2013, 12:06 PM
All people said about gap between plat-user and non plat-user. My opinion is, make all essences loot from mob drops or make a quests. Dont sell at store (because it not fair). And do like mythic armor and helm set upgraded. Thats all. Thanks. Sorry for my broken english.

Hoardseeker
11-09-2013, 03:49 AM
I see many replies like "essences must be only dropped in elite"
An reply from another person"then the lower level can't farm essences'(+1)

How About This:-
√Essences can be farmed in normal+elites
√If u gather 10Essences u could create a gem right?also dropping gem from Nordr+shyual ELITE BOSSES this won't make the elite dead.

How many of u agree with this? :)

Crowsfoot
11-09-2013, 06:52 PM
gems takes lot pf time and give such low bonuses... wow

A potential +78 str to my gear? Yup that's worthless. Lol

Crowsfoot
11-09-2013, 06:54 PM
I see many replies like "essences must be only dropped in elite"
An reply from another person"then the lower level can't farm essences'(+1)

How About This:-
√Essences can be farmed in normal+elites
√If u gather 10Essences u could create a gem right?also dropping gem from Nordr+shyual ELITE BOSSES this won't make the elite dead.

How many of u agree with this? :)
If you add gems to the loot table as an epic (which they will be) then less elite golden chests will drop (elite golden chests will be worth more than gems, I promise you this). Aka: you still ruined elite

queeniefly
11-09-2013, 07:11 PM
I just hope essences aren't as rare and time consuming as collecting shards for upgrading Himingleva's helm. -.-

VanRah
11-10-2013, 06:29 AM
I just hope essences aren't as rare and time consuming as collecting shards for upgrading Himingleva's helm. -.-
They said the farming rate is relatively generous, so it should not be the case.

I don't like the fact while an item is having a gem socketed it's not available for use...
If I decide to upgrade my mythic armor n helm then does it mean I have to buy (if I don't have them already) other items to replace them during the waiting time? -.-

U can't remove a gem, u can only replace a gem.
Ok, so what if I realize I made a mistake n I want to undo all? I guess I can't, rt? Because when I'll replace the gem with another one, the supposed wrong amount of bonus granted previously by the wrong gem can't be removed. Is it rt?

zapazombie
11-12-2013, 11:32 PM
I've been waiting for this for a long time and now its finally here!:D

Limsi
11-13-2013, 12:25 AM
Is it possible that the team considers increasing the number of craft slots (from 5 + n) through plat purchase? Similar to inventory, stash and auction slots. Thanks! I'm for sure that i'd be crafting more than 5 per day :l

Madxnoob
11-17-2013, 06:50 AM
Just wondering why this upgrade isnt very much..level 31 gem only 5Str...zZz. So I cant imagine what level 10 is going to be .....4 str..Can you up it alittle? Idc about the money issues...ppl with plat diserve things first...Make them farmable....whatever you do im sure it will be great. ^_^