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Joboy
11-10-2010, 02:00 PM
What is the level cap for each campaign? I mean like Forest Haven is 1-13, Dark Forest 13-15,etc.

Snakespeare
11-10-2010, 02:13 PM
Increments of 5 after that. Generally, look at the loot that drops and add 3. If it drops level 25 loot at most, that one gets you to level 28 before XP stops.

Find listings of loot drops as stickies in the Trader's Forum here.

Bigsleazy
11-10-2010, 02:22 PM
Balefort to 19
Crypts to 28?
Lost to 33
Swamps to 38
AO1 to 43
AO2 to 48
AO3 to 50

Note, those levels are the point where you stop earning xp, you probably should advance maps a level or two earlier.

Snakespeare
11-10-2010, 02:53 PM
You also gain variable XP. look at the life meter of the opponent. note the circle to the left. the color of this circle is the threat level. If it is red, you get 2 xp per kill, and if it is blue you get 1/2 XP per kill. When you first start, say, level 25 in Lost Exp, it is red and stays red for the first two levels. Then it goes yellow through most of the rest of the level before it turns green (1 xp per kill). Once you exceed the level of the drops it goes to blue, then when it goes grey you stop getting XP, three levels higher than the drops.

The ideal time to use power levelling elixirs is the lowest level of red threat with the largest number of XP possible in 5 minutes. Usually that is the second or third map of the lowest campaign with red threats. Whichever one has more hallway mobs.