PDA

View Full Version : New Sorc Skill



Soundlesskill
11-09-2013, 04:22 AM
Earthquake

Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

Upgrades:

1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

2: DMG, Earthquake does 15% more dmg

3: 50% chance to reduce enemies armor with 10%

4: CRIT, when charged Earthquake has a 10%+ crit

Just an idea :b

Desperoto
11-09-2013, 06:03 AM
I like this idea, good for Pve mages

Spyce
11-09-2013, 06:08 AM
Very similiar to the Skyward Smash for a Warrior.

Aserockon
11-09-2013, 07:32 AM
I like it :)

queeniefly
11-09-2013, 07:53 AM
+1 for this awesome idea! wanna use mage as a new toon for the coming double XP event. ;)

Soundlesskill
11-09-2013, 08:19 AM
Omg ty :D

Zeus
11-09-2013, 10:30 AM
This might be the balancing skill mages need vs. warriors.

However, to keep it fair vs rogues as good mages already have the upper hand right now, the range should be made relatively short.

WoofCookie
11-09-2013, 11:42 AM
I'd like to see a SoulStealer Skill as well.

Steals HP from enemy with upgrades can also steal some mana (little bit) and debuff the character. It's like a personal heal for the mage, great for 1v1 but crappy for team.

I used to run with mages that had soul steal abilities and their fun.


Earthquake

Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

Upgrades:

1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

2: DMG, Earthquake does 15% more dmg

3: 50% chance to reduce enemies armor with 10%

4: CRIT, when charged Earthquake has a 10%+ crit

Just an idea :b

Soundlesskill
11-09-2013, 01:17 PM
I'd like to see a SoulStealer Skill as well.

Steals HP from enemy with upgrades can also steal some mana (little bit) and debuff the character. It's like a personal heal for the mage, great for 1v1 but crappy for team.

I used to run with mages that had soul steal abilities and their fun.

I dont think ATM mana stealing should be implanted, since rouges already are relativly 'low' on mana.

Otherwise it seems like heal just renamed, and 2 ghealskulls sounds a but OP :b

Derezzzed
11-09-2013, 03:57 PM
Earthquake

Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

Upgrades:

1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

2: DMG, Earthquake does 15% more dmg

3: 50% chance to reduce enemies armor with 10%

4: CRIT, when charged Earthquake has a 10%+ crit

Just an idea :b


I will agree with this only if the Banish is about the same rate as grimms, the default range would be 8m but when u get the banish upgrade "gives 5% chance to banish PVE enemies an upgrades range to 16m"

Hoardseeker
11-09-2013, 10:14 PM
Earthquake

Shakes the earth causing a devastating panic for 0,5sec. 10sec CD.

Upgrades:

1: BANISH, the ability to suck PvE enemies into the ground when Earthquake is charged

2: DMG, Earthquake does 15% more dmg

3: 50% chance to reduce enemies armor with 10%

4: CRIT, when charged Earthquake has a 10%+ crit

Just an idea :b

Life Giver:
Recovers health (same amount like warrior)

*Mana recover
*+250 health regen for 3sec for 12sec
*+250 mana regen for 3 sec for 12 sec

^ I would appreciate this one. ^
+1

Raymond05
11-09-2013, 10:23 PM
I agree to this too. I like the idea very much. I have just one question: If it has an upgrade skill which increases damage by 15%, what is it's base damage then? I just noticed. :D

rivet
11-09-2013, 10:30 PM
Active:
1. Acid Rain
2. Quicksand

Passive:
1. Decrease mana cost
2. Health regen

Soundlesskill
11-10-2013, 06:34 AM
I agree to this too. I like the idea very much. I have just one question: If it has an upgrade skill which increases damage by 15%, what is it's base damage then? I just noticed. :D

That's the only thing I haven't figured out yet :b

Zeus
11-10-2013, 10:52 PM
I will agree with this only if the Banish is about the same rate as grimms, the default range would be 8m but when u get the banish upgrade "gives 5% chance to banish PVE enemies an upgrades range to 16m"

I don't suggest boosting up the range. There needs to be a way to avoid stun lock for rogues.

kucaaz
11-11-2013, 06:55 AM
+1 voicy:)

Soundlesskill
11-11-2013, 11:10 AM
I don't suggest boosting up the range. There needs to be a way to avoid stun lock for rogues.

Malison

Zeus
11-11-2013, 11:45 AM
Malison

A pet isn't a fix to the issue.

Soundlesskill
11-11-2013, 12:49 PM
A pet isn't a fix to the issue.

It gives dodge. Dodges helps avoiding stuns from FB and samael, slag etc.

Zeus
11-11-2013, 01:02 PM
It gives dodge. Dodges helps avoiding stuns from FB and samael, slag etc.

Where is the logic in forcing someone to use a specific pet to avoid something?

This is your quote, right?

Mages dmg is already insanely high FB is 50% down on rouges, not to talk about crit, plus when mages can already hold rouges in stunlock long enough to kill them i consider it unfair.

So... you want to give them another 16m stun? .-.

Deadroth
11-11-2013, 01:11 PM
I don't suggest boosting up the range. There needs to be a way to avoid stun lock for rogues.

Erm.. Having 50% dodge with right gear isn't fair counterweight lol? It avoid 1/2 hits.. I like it in rogues..

Soundlesskill
11-11-2013, 02:01 PM
Where is the logic in forcing someone to use a specific pet to avoid something?

This is your quote, right?


So... you want to give them another 16m stun? .-.

If it can avoid some stun, it will give the smart rouges a chance to grab a pack and heal themselves.

Zeus
11-11-2013, 02:38 PM
If it can avoid some stun, it will give the smart rouges a chance to grab a pack and heal themselves.

Or... a smart rogue can just avoid a stun completely while still sticking to the same pet.

@Deadroth
Dodge in this game is not a percentage. You can test it if you don't believe me. 100% dodge does not mean you will dodge 100% of auto attacks/stuns.

It's honestly like the skill will be implemented...

Soundlesskill
11-11-2013, 03:43 PM
Or... a smart rogue can just avoid a stun completely while still sticking to the same pet.

@Deadroth
Dodge in this game is not a percentage. You can test it if you don't believe me. 100% dodge does not mean you will dodge 100% of auto attacks/stuns.

It's honestly like the skill will be implemented...

Lol how so? Stay away completley from the fight?

Zeus
11-11-2013, 04:16 PM
Lol how so? Stay away completley from the fight?

I'll leave that for you to figure out. :)

The method does work & I use it quite often.

Imjebus
11-12-2013, 12:19 AM
I don't really think the dodge is necessary for a sorc. Maybe a small amount of damage per second would help a sorc more as sorc's are known for crowd control. I wouldn't make the distance that far as apollo stated. It would be very OP for sorc's and as much as I want to see a bunch of small blue smurfs going around killing everything in their sight, I also enjoy class balance. I'd probably make it the same distance as curse. I believe curse is 4mm? Correct me if I'm wrong x.x. Sorc's are definitely in need of a skill that boosts crit just like warriors and rogues.

Zeus
11-12-2013, 12:54 AM
I don't really think the dodge is necessary for a sorc. Maybe a small amount of damage per second would help a sorc more as sorc's are known for crowd control. I wouldn't make the distance that far as apollo stated. It would be very OP for sorc's and as much as I want to see a bunch of small blue smurfs going around killing everything in their sight, I also enjoy class balance. I'd probably make it the same distance as curse. I believe curse is 4mm? Correct me if I'm wrong x.x. Sorc's are definitely in need of a skill that boosts crit just like warriors and rogues.

I believe curse is 6mm last time I checked. It's pretty easy to avoid if you know what you're doing. :)

Slovek
11-12-2013, 12:58 AM
Where is the logic in forcing someone to use a specific pet to avoid something?

This is your quote, right?


So... you want to give them another 16m stun? .-.

lol maybe she forgot but idk.

#hippocrates
#moodswings


on topic: good suggestions but i not see any skills implement soon

Soundlesskill
11-12-2013, 01:21 AM
Do you have to hate on everything?

"Yeah good idea, but I don't think it'll get implanted"

#Follower
#GrowSomeBackbone

Soundlesskill
11-12-2013, 01:22 AM
I'll leave that for you to figure out. :)

The method does work & I use it quite often.

There is no way.

Soundlesskill
11-12-2013, 01:27 AM
I don't really think the dodge is necessary for a sorc. Maybe a small amount of damage per second would help a sorc more as sorc's are known for crowd control. I wouldn't make the distance that far as apollo stated. It would be very OP for sorc's and as much as I want to see a bunch of small blue smurfs going around killing everything in their sight, I also enjoy class balance. I'd probably make it the same distance as curse. I believe curse is 4mm? Correct me if I'm wrong x.x. Sorc's are definitely in need of a skill that boosts crit just like warriors and rogues.

No, nox is useless against smurfs. If they use nox, that is. Every dmart smurf doesn, unless they're Rasi.

Imjebus
11-12-2013, 08:13 AM
Haha I use DOT on my sorc in pvp and absolutely love it


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)

Soundlesskill
11-12-2013, 08:49 AM
Haha I use DOT on my sorc in pvp and absolutely love it


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)

I forgot to mention. If the Sorc uses curses, it's useless.

Zeus
11-12-2013, 04:01 PM
There is no way.

Oh, there is. You can ask Alhuntrazeck. You can actually avoid a lot of a sorcerer's skills.

Morholt
11-12-2013, 05:29 PM
You dashing through with that shadow piercer?

Soundlesskill
11-13-2013, 01:27 AM
You dashing through with that shadow piercer?

Nah, charging piercer in pvp is the dumbest move I've heard, unless 1v1 tank fight..

Primeblades
11-13-2013, 01:42 AM
Good idea

Imjebus
11-13-2013, 09:17 AM
I really hope a dev sees this thread....mainly because of the crit boost that sorcs desperately need :/


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)

Sky_is_epicgearz
11-13-2013, 09:28 AM
suck enemies into the ground 0.0
INSTA-DEATH!!! ME LIKEY!!!

Soundlesskill
11-14-2013, 01:18 AM
I really hope a dev sees this thread....mainly because of the crit boost that sorcs desperately need :/


Sent from my iPhone using Tapatalk (http://tapatalk.com/m?id=1)

Crit boost? Omg, no! Well tes in pve :p

Zeus
11-15-2013, 04:22 PM
Nah, charging piercer in pvp is the dumbest move I've heard, unless 1v1 tank fight..

It's actually not considering that sorcerers only have one 14mm skill in a PvP skill build (last time I checked, correct me if I'm wrong). Their other skills tend to miss a lot because pierce puts you safely out of range.

Soundlesskill
11-15-2013, 04:30 PM
It's actually not considering that sorcerers only have one 14mm skill (last time I checked, correct me if I'm wrong). Their other skills tend to miss a lot because pierce puts you safely out of range.

Charge piercer, gets fireballed, gets stunned. Hmm stunlok death. Yeah good idea

Zeus
11-15-2013, 04:31 PM
Charge piercer, gets fireballed, gets stunned. Hmm stunlok death. Yeah good idea

Eh, you're doing it wrong then.

falmear
11-15-2013, 08:33 PM
It's actually not considering that sorcerers only have one 14mm skill (last time I checked, correct me if I'm wrong).

You're wrong.

Zeus
11-15-2013, 08:35 PM
You're wrong.

It would be helpful if you told me the other one! :)

The fact remains that spells like curse are negated through the use of charged shadow pierce.

falmear
11-15-2013, 08:42 PM
It would be helpful if you told me the other one! :)

The fact remains that spells like curse are negated through the use of charged shadow pierce.

This and many other reasons why I don't use curse.

Zeus
11-15-2013, 08:43 PM
@Falm

Well, at least we agree on something, haha. ;)

Soundlesskill
11-16-2013, 06:29 AM
Eh, you're doing it wrong then.

You can't do it wrong.

Zeus
11-16-2013, 02:03 PM
You can't do it wrong.

You can. You have to time it properly or right after the charged pierce, you're just left weak and vulnerable.

Soundlesskill
11-16-2013, 05:54 PM
You can. You have to time it properly or right after the charged pierce, you're just left weak and vulnerable.

Thats why you don't do it. You're weak once you're dead.

Zeus
11-16-2013, 08:26 PM
Thats why you don't do it. You're weak once you're dead.

Voicy, you have a Hammerjaw so you wouldn't understand. If you have a Samael and charge pierce; it is very deadly.

Soundlesskill
11-17-2013, 04:53 AM
Voicy, you have a Hammerjaw so you wouldn't understand. If you have a Samael and charge pierce; it is very deadly.

Suuuuure, bye.