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WhoIsThis
11-10-2013, 09:21 PM
Ok, this guide is a more modest proposal of things that can be done NOW. My big thread here:
http://www.spacetimestudios.com/showthread.php?122775-Game-mechanics-and-equipment-a-thread-to-reform-PL-and-re-establish-class-balance

It's very extensive, but it is meant to be totally comprehensive and the list of everything that the players want. This one is more modest and to the point. It's meant to make the game more enjoyable if 76 is truly the "end" for PL. It should lead to better balance in both PvP and PvE, an incentive to go dps, more plat spending, and hopefully some degree of closure to the issue whether or not this is "it" for PL.




Equipment Changes
Currently strength is very powerful. There's very little incentive to go int or dex. Why go dex bird or int mage when str will do almost as much damage for vastly better survivability? I've also noticed that str toons kill A LOT in PvE, much more than in prior caps.

Dex
Give all of the level 75 crafted equipment 2% more crit.
Give the same armor as strength pieces

Net: More armor, increased damage, and slightly increased crit (8% for wing and talon, 6% for bow).

Dex is currently underperforming against str. It could use a bit more survivability and maybe a bit more damage (I added as crit).

Int
Give all of the level 75 crafted equipment 2% more crit (so 14% crit per piece) and 10% more damage
Give the same armor as strength set pieces
Give the level 76 Burning Bush Branch 28% crit (upgrade from 2%) and 20% more damage
Double the amount of int per set.

Net: About 8% more crit per piece for int (16% on staff), the staff is much more powerful, and armor for wand/bracer, for staff

Int is currently the weakest class, needs buffs to be viable.


Str
Remove all crit on level 75 strength gear, except for the 76 2H sword, the Smoldering Boulder
For the 2H sword, the level 76 Savage Dragon Master Blade, give it 20% crit and 20% more damage
Reduce dodge by 3% per piece, increase hit by 3% per piece.
Reduce damage by about 10%.
Remove the stun proc on the 1h weapon (could be kept on 2h though)

Net: The 2H sword will be buffed substantially though, like on the staff. The dodge nerf will hopefully make str vs str fights a bit faster with less dodge and in return they get hit, which can be useful where debuffed. Somewhat less damage.

Str is currently OP in the shield+sword, with damage near int and dex levels, but with high survivability.

Angel Sets and Humania Str
They need a slight nerf to their dodge, say 3% less dodge per piece. The int angel set though could go for a bit more damage, say 2-3% more crit to compensate for the loss. The Humania Str sets could also use a dodge nerf.

This will ensure that there is better PvP balance.

I think that this should solve the PvP balance issues. I don't think that this will lead to str being seriously underpowered (in fact it may even need further nerfs). That said, I am open to changes (feedback welcome below).






Extra Quests
Right now, we seem to be facing a situation where PvE is very elixir centric. That's probably not going to change, so I'm not going to try to change it. But I may give incentives spending more. In the past, I haven't always agreed with the vanity bonuses, although at the time, I did support (back in 2011) a system for players to "catch up", although it was never implemented. My suggestions:

Upon reaching level 76, a new player is presented with 3 quests, in this order:
1. Gain 100,000 xp beings in Blacksmoke Mountain (unlocks 2 piece ring - people with the 2 piece ring skip this quest)
2. Gain 100,000 xp beings in Blacksmoke Mountain (turns 2 piece into 3 piece vanity ring - people with the 3 piece ring skip this quest)
3. Have a total of 100,000 PvE kills in Blacksmoke Mountain (turns ANY color of vanity ring into the black one or if the player has a legendary ring, that color of legendary ring into the black one) - Midas would be sold for say, 800 plat. People with more than 100k kills would also get this instantly completed.

As a reward for completing these 3 quests, you get buy a 200 plat vanity headpiece, which gives 5 armor and 5 damage(same as founders).

This will give:
1. Existing players an incentive to spend more plat
2. Negate any advantages that earlier people had in PvP





The Need for More Communication
I think I speak for the entire community when I say that, well, we're somewhat frustrated at the lack of new content. Pretty much everyday there's another thread that asks "if" another tier is coming. It seems that the new "Battle" games and Arcane Legends get more or less all of the resources. What I think we're asking for is for greater communication.

1. If there are no plans to update PL in the foreseeable future, we, the community would like to be told that there are no plans to update and that 76 is "it"
2. If there are plans to give new content to PL, we would like a road map as to when we can expect it to happen

We, the community just want an honest answer to the question rather than to be left hanging.


I think that as a community, if you felt that PL has reached the end of it's life and is no longer "worth" giving new content to from a monetary standpoint, a large number of us would understand.

WhoIsThis
11-10-2013, 09:28 PM
I should also mention this, but I think that rhino may need somewhat of a buff to be more viable in both endgame PvP and PvE. Question - why choose a rhino over a bear at this point?

Somemager
11-10-2013, 09:29 PM
I love these threads whoisthis +1

WhoIsThis
11-10-2013, 09:30 PM
I love these threads whoisthis +1



This one is meant to be a quick and simple thread. Minimal resources needed. In case 76 really is the "end" as I said.

Oldcoot
11-10-2013, 09:40 PM
Even if 76 is the end I wouldn't expect stg to admit it because people would leave in droves. As we are ,people are still leveling toons and spending some money. Just my perspective

WhoIsThis
11-10-2013, 09:46 PM
You might be right. But it never hurts to ask.

I'm not sure about leaving in droves, but as it stands people are slowly leaving as is. Remember it's the few that spend platinum that matter.

But regardless, I think we need more communication. It's so different from 2010 where well, you would see the devs replying to the majority of threads. I recognise that this is impossible today, but we as a community really need more communication and in some cases, perhaps something to look up to in the future.

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Oldcoot
11-10-2013, 09:53 PM
I applaud your efforts who

Argyros
11-10-2013, 10:06 PM
I don't recommend nerfing angel sets. Why? These sets were given on humania release for players who can't afford endgame sets. If you nerfed to l65 uncrafted... You discourage a huge majority of players who are "poor."

Also, the angel sets are fairly balanced against each other at l66. Skill can win. I have indeed played on all classes with angel gear at l66, and pvped. Here it is from my view-

Angel sets [crushes]> L61 sets.
Angel sets [beats]> L65 crafted sets.
Angel sets [about]= l66 humanian sets.
L70 crafted and uncrafted sets [beats]> Angel sets.
L71-76 crafted and uncrafted sets [crushes]> Angel sets.

Do you see? Angel may be alot better than fang sets, and it may need some minor tweaking. No major nerf is needed. Downgraded angel sets to l65 uncrafted? That would be death to so many endgamers. Angel set is a viable option for:

• l66 Pvpers
• l76 Endgamers [using angel dex helm n armor+ pheonix is a cheap option (100k-150k) for pvpers]
•Leveling an alt between 66-75. (it is invaluable for leveling on a moments notice)

Now, angel gear was never meant to be crappy items, used for looks. Why were they created? Players at the beginning of the Humania cap, (who capped in fang) needed some average gear in humania pve. If you want to test, go solo unelixered in humania with a crafted l65 set. Haha ya. Angel provided an incentive and an option for players, who were l66, to level to 70, increase their wealth, and to be able to purchase the very expensive l70 crafted sets.

I hope you understand where I'm coming from.

Everyone'sFavMage
11-10-2013, 10:06 PM
I agree on most things. I do not agree however on angel sets being nerfed, except tale some dodge away from int set, and some dodge/damage taken from talon set. But debuffing down to uncraftted is a bit much.

Everyone'sFavMage
11-10-2013, 10:09 PM
I don't recommend nerfing angel sets. Why? These sets were given on humania release for players who can't afford endgame sets. If you nerfed to l65 uncrafted... You discourage a huge majority of players who are "poor."

Also, the angel sets are fairly balanced against each other at l66. Skill can win. I have indeed played on all classes with angel gear at l66, and pvped. Here it is from my view-

Angel sets [crushes]> L61 sets.
Angel sets [beats]> L65 crafted sets.
Angel sets [about]= l66 humanian sets.
L70 crafted and uncrafted sets [beats]> Angel sets.
L71-76 crafted and uncrafted sets [crushes]> Angel sets.

Do you see? Angel may be alot better than fang sets, and it may need some minor tweaking. No major nerf is needed. Downgraded angel sets to l65 uncrafted? That would be death to so many endgamers. Angel set is a viable option for:

• l66 Pvpers
• l76 Endgamers [using angel dex helm n armor+ pheonix is a cheap option (100k-150k) for pvpers]
•Leveling an alt between 66-75. (it is invaluable for leveling on a moments notice)

Now, angel gear was never meant to be crappy items, used for looks. Why were they created? Players at the beginning of the Humania cap, (who capped in fang) needed some average gear in humania pve. If you want to test, go solo unelixered in humania with a crafted l65 set. Haha ya. Angel provided an incentive and an option for players, who were l66, to level to 70, increase their wealth, and to be able to purchase the very expensive l70 crafted sets.

I hope you understand where I'm coming from.this ^ very agreeable except from my experience the 66 humanian sets are quite a bit better then angel, but still provide a cheap way for poor players to Pvp.

Argyros
11-10-2013, 10:10 PM
Also...
There are no l66 crafted sets. ^^

Anyhow, I read it over, and I give my full support to the communication and extra quests suggestions... I was pondering that the other day actually.

(Look out for another pm by me in the next 24 hours!)

WhoIsThis
11-10-2013, 10:18 PM
Very well, so just remove some of the dodge from the angel sets?

What is the consensus on that?

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ThePvpTwink
11-10-2013, 10:20 PM
Angel gear was supposed to be exclusive to ppl who bought plat, and it's very good gear in PVE and higher level. They should have unique and slightly stronger stats, but being that they've been released for like a year, I think are op in 66 pvp.

Kind of like the upgrade ring thing but 100000 will discourage those who do not play as much

WhoIsThis
11-10-2013, 10:21 PM
So do you feel they should be brought to Lilith, Orlok, and Sanguine level or just given a dodge nerf?

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Everyone'sFavMage
11-10-2013, 11:06 PM
Str set is fine. Completely outdone by humanian 66 sets. Talon set is a talon set, it's for birds with not so much skill, maybe a little less dodge would be nice. The int set could use a dodge debuff and perhaps a small damage increase, or armor increase. So substitute for the loss in dodge %

lilgangster
11-10-2013, 11:12 PM
Man I surely hope 76 isn't it, I spent so much money to get to lvl 76 after I came back from a few months of not playing, now my plat is in the triple digits and surely I'd hope to spend it on a future cap.

Heroelite
11-10-2013, 11:52 PM
So do you feel they should be brought to Lilith, Orlok, and Sanguine level or just given a dodge nerf?

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I think they require a slight dodge nerf. As Everyone'sfavmage said, the 66 humanian sets are better then angel. (in most cases)
They shouldn't be nerfed to the stats of the mount fang gear (lilith, orlok, sanguine) because remember, angel is 66 and that includes gear from a campaign higher.

It would be great if the devs showed some communication. I think many of us just want them to share the love rather than them focusing it on the new games!

I really like the elite quest idea! It's rewarding while still being very difficult and helps newer toons catch up. But I just don't think a vanity with stats should be available. It's been argued for a while but most agree that founder helms should never be matched or they kind of lose their value. And I think you meant 5 damage 5 armor instead of 5 dodge.

Caiahar
11-11-2013, 12:45 AM
In reply to your second post..
The rhino could use boosting, many people disagree with me here. I have made a thread in pvp section, named How the damage Nerf affected rhinos. I have posted suggestions, that would benefit rhino both in Pvp and PvE.
1. At your question, would you rather choose rhino or bear? Many people would choose bear, because the bear has high dmg and can kill. So suggestion one would be:
Increase the crit and dmg buff on the rhinos Vital Force. 24 dmg and 7/8% crit at level 6 is way too low. Every class has a buff that provides good amount of crit/dmg.
Bears: Rage, gives crit and dmg.
Mage: Offensive Blessing (cannot remember which), gives crit and dmg
Bird: Focus, gives crit
Fox: Rage Tonic, gives crit and dmg.
I believe the dmg on Vital force should be increased from 24 to somewhere around 40, and raise the crit% to a higher %, im not too knowledgeable about what number is decent for crit, but I know 7 crit is too low, and should be raised higher. It might seem OP, but rhinos already have lower dmg skills than other class.

2. Rhinos don't have reliable debuffs. The rhinos Summon, only does -12 dodge and -18 h/p level 6, and IMO its a fail buff. Holy Tempest only has 45% to reduce 30 hit at level 6, and its not a very reliable debuff as Hellscream would be. Foxes may not have good debuffs either, but they make up for it by swiftly attacking with high dmg.
Suggestion: Increase Holy Tempests % to debuff hit higher, although if your suggestion to make debuffs always hit were to be implemented, this wouldn't be a problem. Also, make it so its -hit goes higher when you rank it up, not that its always -30.
Make summon an armor debuff, and possibly dmg debuff, as the dodge debuff is of no use. This would also give another reason to put points in summon in PvE, to gather aggro and also de buff them.
Change it to -30 armor at level 6, or -25 and -20 if OP.
I dont think a -dmg debuff would be needed, as the rhino is very tanky and can survive hits.

WhoIsThis
11-11-2013, 12:54 AM
I think they require a slight dodge nerf. As Everyone'sfavmage said, the 66 humanian sets are better then angel. (in most cases)
They shouldn't be nerfed to the stats of the mount fang gear (lilith, orlok, sanguine) because remember, angel is 66 and that includes gear from a campaign higher.

It would be great if the devs showed some communication. I think many of us just want them to share the love rather than them focusing it on the new games!

Very well dodge nerf it is since that's the consensus.



I really like the elite quest idea! It's rewarding while still being very difficult and helps newer toons catch up. But I just don't think a vanity with stats should be available. It's been argued for a while but most agree that founder helms should never be matched or they kind of lose their value. And I think you meant 5 damage 5 armor instead of 5 dodge.

It's controversial I know. I'm still of the opinion that the founder's helm should be matched, although it should not look like a "founders" helm (more like something like the crown of persistence), but I feel that the stats should be matched strictly for PvP balance purposes and to give a strong incentive for people to pursue the 3rd quest. The reason why I say that is because compared to the red dragon, the black one only offers 1H/S and 1M/S more. Not a huge advantage imo. You are in essence asking people to run do a 100k run for 1m/s and 1h/s. So I feel additional incentive is needed, and I very much believe that it's best to let new players gain a level field in equipment.

I've corrected the founder's helm.





In reply to your second post..
The rhino could use boosting, many people disagree with me here. I have made a thread in pvp section, named How the damage Nerf affected rhinos. I have posted suggestions, that would benefit rhino both in Pvp and PvE.
...

2. Rhinos don't have reliable debuffs. The rhinos Summon, only does -12 dodge and -18 h/p level 6, and IMO its a fail buff. Holy Tempest only has 45% to reduce 30 hit at level 6, and its not a very reliable debuff as Hellscream would be. Foxes may not have good debuffs either, but they make up for it by swiftly attacking with high dmg.
Suggestion: Increase Holy Tempests % to debuff hit higher, although if your suggestion to make debuffs always hit were to be implemented, this wouldn't be a problem. Also, make it so its -hit goes higher when you rank it up, not that its always -30.
Make summon an armor debuff, and possibly dmg debuff, as the dodge debuff is of no use. This would also give another reason to put points in summon in PvE, to gather aggro and also de buff them.
Change it to -30 armor at level 6, or -25 and -20 if OP.
I dont think a -dmg debuff would be needed, as the rhino is very tanky and can survive hits.

It may very well come down to that.

The other issue that I did not address for PvP was the role of the rhino and fox in CTF - they can run past and don't have to fight their way through.

Trenton
11-11-2013, 01:11 AM
In reply to your second post..
The rhino could use boosting, many people disagree with me here. I have made a thread in pvp section, named How the damage Nerf affected rhinos. I have posted suggestions, that would benefit rhino both in Pvp and PvE.
1. At your question, would you rather choose rhino or bear? Many people would choose bear, because the bear has high dmg and can kill. So suggestion one would be:
Increase the crit and dmg buff on the rhinos Vital Force. 24 dmg and 7/8% crit at level 6 is way too low. Every class has a buff that provides good amount of crit/dmg.
Bears: Rage, gives crit and dmg.
Mage: Offensive Blessing (cannot remember which), gives crit and dmg
Bird: Focus, gives crit
Fox: Rage Tonic, gives crit and dmg.
I believe the dmg on Vital force should be increased from 24 to somewhere around 40, and raise the crit% to a higher %, im not too knowledgeable about what number is decent for crit, but I know 7 crit is too low, and should be raised higher. It might seem OP, but rhinos already have lower dmg skills than other class.

2. Rhinos don't have reliable debuffs. The rhinos Summon, only does -12 dodge and -18 h/p level 6, and IMO its a fail buff. Holy Tempest only has 45% to reduce 30 hit at level 6, and its not a very reliable debuff as Hellscream would be. Foxes may not have good debuffs either, but they make up for it by swiftly attacking with high dmg.
Suggestion: Increase Holy Tempests % to debuff hit higher, although if your suggestion to make debuffs always hit were to be implemented, this wouldn't be a problem. Also, make it so its -hit goes higher when you rank it up, not that its always -30.
Make summon an armor debuff, and possibly dmg debuff, as the dodge debuff is of no use. This would also give another reason to put points in summon in PvE, to gather aggro and also de buff them.
Change it to -30 armor at level 6, or -25 and -20 if OP.
I dont think a -dmg debuff would be needed, as the rhino is very tanky and can survive hits. I love this, because the debuffs are an absolute joke even at L9. At L9, (66+ duh) Taunt gives -20 dodge. That is DEFINITELY not worth putting 9 points into, and L9 Holy Tempest only gives a 60% chance to -30 hit%. The crit buff does suck, and needs boosting, and everyone freaks out about this because "OMG 20 RHINOS WOULD BE SO OP ONO" and when in reality all that needs done is a L20 plat pack nerf.

My question is-

Where is part two of this so called "Great Nerf of 2013?"

They told us there would be a part two, and the part two sounded fabulous. Did that disappear too, just like the expected cap? Or are they really waiting on months of feedback for them to correctly fix it? If that, they need to tell us so, just like if there will ever be a new cap. I would also like to say that I love your threads, Whoisthis, they're all so detailed and well written out, thanks for sharing with us :)

That's all my rant :p Good luck with the other feedback, seems to be a great constructive thread

WhoIsThis
11-12-2013, 10:13 PM
Man I surely hope 76 isn't it, I spent so much money to get to lvl 76 after I came back from a few months of not playing, now my plat is in the triple digits and surely I'd hope to spend it on a future cap.

I hate to be so blunt, but unless STS announces that there's going to be a future level, at this point, we should assume that 76 is well, the end.

Cheenivie
11-13-2013, 08:02 AM
Kind of like the upgrade ring thing but 100000 will discourage those who do not play as much

But that's kind of the point. They can't just make an easy quest for a 2-3piece black ring... It would have to be hard to get if they implemented this.

IGN Storm
11-13-2013, 10:23 PM
Wouldn't it be unfair to the players who:
1) Spent 1000+ Plat to obtain Midas
2) Paid 40 mil+ to get a black dragon ring
3) Paid 500 plat for an OCD that has significantly weaker stats than a 200 plat Vanity

Everything else looks good to me, maybe make a way for people who actually spent $100+ after Fang Cap to get Angelic

WhoIsThis
11-13-2013, 10:40 PM
Wouldn't it be unfair to the players who:
1) Spent 1000+ Plat to obtain Midas
2) Paid 40 mil+ to get a black dragon ring
3) Paid 500 plat for an OCD that has significantly weaker stats than a 200 plat Vanity

Everything else looks good to me, maybe make a way for people who actually spent $100+ after Fang Cap to get Angelic

1. How much platinum does it take to go through 100k of exp? Hint: A lot. Then they have to pay for Midas for 800p.

Another question. A lot of the pricey pets are deals of the day. Is it not unfair to those that paid a lot earlier?


2. Everything depreciates in price. Eventually. I view it as the cost of owning something first. Whenever a new tier is released, the pinks from it are always very pricey. But as time passes, the price drops. People who buy early know this. They do it anyways.

3. Not really. The Founders helm cost nothing for example. In any event, you are forgetting about the fact that people who run this will need to yet again run 100,000 xp again.

But if you want the other answer, the priority is about breathing more life into the game. You do realise of course that my suggestions will lead to renewed interest in the game right? Even those with the black set will benefit from a better community, which more than offsets anything else. Also remember only a small portion of the population is going to finish the quests.

I don't think you get the point. This game is dying slowly. If your perceived notions of "fairness" were carried out there would be no Deals of the Day for example. Would you see that scrapped for fairness as you define it? I think that under the circumstances, there needs to be a considerable incentive to retain the current players and attract new ones.



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IGN Storm
11-14-2013, 12:17 AM
40mil is not worth the ~500 plat to gain 100k exp doe not to mention black dragon has only 2 armor more than gold dragon which at 70+ matters very very little.

WhoIsThis
11-14-2013, 12:20 AM
Worth it is a subjective term. Was it worth it for the people that paid 40m? Evidently they felt that it was.


But as I said, I think at this point it's all about tradeoffs. Considering hardly anyone has a black set (a few people do), it's a minor tradeoff in exchange for a potentially much more active community.


40mil is not worth the ~500 plat to gain 100k exp doe not to mention black dragon has only 2 armor more than gold dragon which at 70+ matters very very little.

Good point. I'm inclined to agree. The black dragon will need a decent drop rate for this to work.





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Kingzila
11-14-2013, 02:06 AM
I don't mean to rock the boat that is pvp fixes but pve is fine where it is now simply speaking: Don't fix what's not broken
And on pvp I feel would make things easyer if it was just for pvp not affecting pve as well when nerfing items or characters.

Just my opinion though seeing what's going on now. I'm not going to and won't speak about pvp though since I don't pvp enough to infer on it.

Argyros
11-14-2013, 01:12 PM
Heres a better (IMO) idea for the elite ring!!

Instead of 100k XP to get bonus elite ring, make it 100k kills. Maybe that will support soloing and non combo elixirs?

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WhoIsThis
11-16-2013, 08:22 PM
Heres a better (IMO) idea for the elite ring!!

Instead of 100k XP to get bonus elite ring, make it 100k kills. Maybe that will support soloing and non combo elixirs?

Sent from my YP-G70 using Tapatalk 2


Changed to 100k kills then in PvE.

Faliziaga
11-19-2013, 07:27 AM
Dex bears ftw

WhoIsThis
11-19-2013, 01:10 PM
I don't mean to rock the boat that is pvp fixes but pve is fine where it is now simply speaking: Don't fix what's not broken
And on pvp I feel would make things easyer if it was just for pvp not affecting pve as well when nerfing items or characters.

Just my opinion though seeing what's going on now. I'm not going to and won't speak about pvp though since I don't pvp enough to infer on it.

Most of these changes will positively rather than negatively affect PvE. Mages and birds will do somewhat more damage. PvE will not be harmed and may indeed be enhanced. It will be more viable to do runs without elixirs, although I suspect nobody will elect to take advantage of this.

Multibird
11-19-2013, 04:09 PM
This is great, I skimmed thorugh, but I've a question. Why make the black dragon ring available for those that can't buy the set? It will for sure cause drama. Ppl that worked hard, some paid 40 mil to get that set. And now these free loaders get it by getting 100k kills in pve? 100k kill is no big challenge imo.
It's like saying ppl that didn't cap 56, get another chance at the crown of persistence by getting 100k kills in pve.

This isn't fair to those that have been playing for a long time, and some guy who has only been here for 2 caps, humania and bsm, get a freeway to black dragon ring with 3pcs elite.

Correct me if I read it wrong, I skimmed through fast.

WhoIsThis
11-19-2013, 04:16 PM
This is great, I skimmed thorugh, but I've a question. Why make the black dragon ring available for those that can't buy the set? It will for sure cause drama. Ppl that worked hard, some paid 40 mil to get that set. And now these free loaders get it by getting 100k kills in pve? 100k kill is no big challenge imo.
It's like saying ppl that didn't cap 56, get another chance at the crown of persistence by getting 100k kills in pve.

This isn't fair to those that have been playing for a long time, and some guy who has only been here for 2 caps, humania and bsm, get a freeway to black dragon ring with 3pcs elite.

Correct me if I read it wrong, I skimmed through fast.

Yes. This is deliberate. I've already answered this question.

Actually with my suggestions the people who did not cap at 56 do effectively get that chance at getting the 3 piece.

Why is it no fair? Whenever a new level comes out the pinks are always expensive. They drop rapidly. People still buy them. The same logic is simply being applied here, only the black dragon has not been available for 1 year. 100k kills is hardly "nothing", it's something. I would argue strictly from a balance standpoint that it's probably not fair to someone playing today to be at a big drawback. For sure I support the idea of vanities that are exclusive, but once it starts to count for stats, that's when I get a bit edgy.

Regardless, the amount of people who have the black dragon isn't a huge number against the total population who could get it, so my hope is that it will re-ignite some PvE activity.

Multibird
11-19-2013, 04:53 PM
Yes. This is deliberate. I've already answered this question.

Actually with my suggestions the people who did not cap at 56 do effectively get that chance at getting the 3 piece.

Why is it no fair? Whenever a new level comes out the pinks are always expensive. They drop rapidly. People still buy them. The same logic is simply being applied here, only the black dragon has not been available for 1 year. 100k kills is hardly "nothing", it's something. I would argue strictly from a balance standpoint that it's probably not fair to someone playing today to be at a big drawback. For sure I support the idea of vanities that are exclusive, but once it starts to count for stats, that's when I get a bit edgy.

Regardless, the amount of people who have the black dragon isn't a huge number against the total population who could get it, so my hope is that it will re-ignite some PvE activity.
From my point of view, pve isn't hard. It depends on who is the player and how much effort they put in. Some ppl try hard and can easily get kills. Others that are lazy and chose to leech off, never get big kills.

P.S. don't forget about the blessing combos.

WhoIsThis
11-19-2013, 05:07 PM
From my point of view, pve isn't hard. It depends on who is the player and how much effort they put in. Some ppl try hard and can easily get kills. Others that are lazy and chose to leech off, never get big kills.

P.S. don't forget about the blessing combos.

It is not hard for a veteran player. It is feasible without elixirs. Can you say the same thing though about the average PUG, especially if they were not given the opportunity to run without elixirs?

Regardless, the point may be moot. I don't see how any of these changes takes away anything from PvE. If anything, it may add to the PvE base as it will generate some renewed interest in farming.

WhoIsThis
11-24-2013, 01:02 PM
After some discussion, I think that removing the stun proc on the 1h weapon is the way to go.

As a result of these changes:

1. Str will be a support class, in CTF frequent flag captures, but low K/D
2. In 1v1, str should manage a 1 to 1 K/D with most classes



Yet another option is to give int and dex a proc. Make int get a freeze proc (so turn current weapons to ice and give bird a "root" proc that roots targets into place).

Etarbitrev
10-22-2014, 07:47 AM
I'm speechless. Wow. Just wow.

You sir, are a legend. I will say your name everytime I join an endgame PvP game.

& for sts, why tf (the fudge) hasnt this been implemented?!
Instead of recoloring/remaking old items & MAPS that dont want remaking cus either boring or very valued as disc., do this!! Why you haven't already, cannot understand.. Why?!

You have the list infront of you & you're not doing anything?
Its like finding a cure for cancer and just letting people carry on dying.
(Sorry if offended anyone by using that analogy)

It isn't even like it'd would take that long..

@WhoIsThis - You are a god.

Idk if necro'd but tbh it needs reviving, ppl need to take notice & make this happen.

Also, jw what is stat req for 2/3 rings? Cus ya dont want ppl like level 30+ having 3Pc cus they farmed pve kills, same with old low levels that have farmed pve when you could farm w/o gaining xp.

If ring reqs are 56/61+ etc nvm just wondering. :D


P.S - Love the bigger thread, thankyou for putting effort into this. Hopefully sts will have the decency to apply it as you have gone to this much effort AND many MANNNNYYYY ppl love the threads.

Etarbitrev
10-22-2014, 07:52 AM
Also I dont think you should get any of the vanities for the pve achievement thing. Just the ring, this way ppl still get a bonus for lvling before "The Update".

Also, I too think 100k is minimal, maybe 250k for 2pc & 500k for 3pc?
Idk, just my thoughts.

Etarbitrev
10-22-2014, 07:54 AM
Also black drag people could get something in return for having crafted black drag. Not sure what but something along those lines.
But again I'll repeat, WhoIsThis you're awesome.

XghostzX
10-22-2014, 12:58 PM
One of the wisest individuals I've ever talked to, this man.