Argyros
11-11-2013, 11:10 AM
Contents
I. Intro
II. Rooms
III. Hallways
IV. Conclusion
I. Introduction
Hey Pl community! Yes its me Argyros, bringing you a simplistic informative guide. I will cover the basis of crowd control (aka cc) for bears. Crowd control is a tanking tactic that makes use of walls, and trees to stun and hold multiple mobs, while dealing damage. If you do not fully understand the concept of tanking, read this thread- http://www.spacetimestudios.com/showthread.php?123556-A-basic-guide-to-bear-tanking-(since-it-seems-people-really-need-it)
I will be using simple images, which shall hopefully get the point across. Here is the key-
Green dot- Your character/bear.
Blue dot- A monster/mob.
Black- The walls.
Orange dot- Taunt/taunted.
Red lines- Hellscream.
Light blue lines- Beckon.
Yellow lines- Stomp.
Light green lines- Move/movement.
II. Rooms
A room/open area situation generally resembles this-
46191
The first objective is to maintain aggro on every mob in the area. Depending on the size of the area, you should be able to maintain aggro in only two taunts. So the obvious first step would be to taunt the first couple of mobs in range-
46192
Now that the mobs have noticed you, they should come running. You have successfully disturbed their aggro radius. Move near the center of mobs to deliver a final taunt-
46194
Now that you have complete, "attention," of every mob, move to the nearest wall-
46195
Next, use beckon, making sure that all the mobs are in range. Be careful not to select a mob during this process, stay, "neutral."
46196
As you beckon, it should resemble a slingshot motion. Move foward about 3m off the wall directly after beckon, and use hellscream to stun-
46197
Now, beckon and hellscream should be fluent motions. It is alright if the mobs did not fully reach the wall on beckon, stomp should finish the job-
46198
At this point, your mages/birds will come, support you and finish the job. When soloing, or if your team is across the map, go in close to the mobs a deliver your slashes. If a single mob starts moving away, knock him back with vengful slash. When stun wears off, stomp>hellscream, or redo your combo. Hellscream is insanely important, I cannot stress that enough.
III. Hallways
This crowd control situation is similar to rooms, with the exception of straight walls, and possibly less mobs. A basic situation resembles this-
46199
First, move directly to the wall nearest to the center of the mobs and taunt-
46200
Wait until they are fully in range, and beckon-
46201
Move 2-3m away from the wall while using hellscream, right after beckon-
46202
Now stomp, and go in and use your slashes. Making sure to stun with hellscream, and knockback with stomp constantly-
46203
If the mobs are really tough, try switching to the opposite wall, repeating the process above.
IV. Conclusion
Hopefully, this guide has shown you cc in a very simplified manner. In the game, you should be able to maintain aggro, collect mobs, and destroy them all in a matter of seconds. Thanks for reading!
~A
(Note: If I am missing a piece of infomation or not portaying it correctly, please post. Also, I have only posted two of the most simple cc situations, I hope to add about three more COMPLEX situations in the next couple of days.)
I. Intro
II. Rooms
III. Hallways
IV. Conclusion
I. Introduction
Hey Pl community! Yes its me Argyros, bringing you a simplistic informative guide. I will cover the basis of crowd control (aka cc) for bears. Crowd control is a tanking tactic that makes use of walls, and trees to stun and hold multiple mobs, while dealing damage. If you do not fully understand the concept of tanking, read this thread- http://www.spacetimestudios.com/showthread.php?123556-A-basic-guide-to-bear-tanking-(since-it-seems-people-really-need-it)
I will be using simple images, which shall hopefully get the point across. Here is the key-
Green dot- Your character/bear.
Blue dot- A monster/mob.
Black- The walls.
Orange dot- Taunt/taunted.
Red lines- Hellscream.
Light blue lines- Beckon.
Yellow lines- Stomp.
Light green lines- Move/movement.
II. Rooms
A room/open area situation generally resembles this-
46191
The first objective is to maintain aggro on every mob in the area. Depending on the size of the area, you should be able to maintain aggro in only two taunts. So the obvious first step would be to taunt the first couple of mobs in range-
46192
Now that the mobs have noticed you, they should come running. You have successfully disturbed their aggro radius. Move near the center of mobs to deliver a final taunt-
46194
Now that you have complete, "attention," of every mob, move to the nearest wall-
46195
Next, use beckon, making sure that all the mobs are in range. Be careful not to select a mob during this process, stay, "neutral."
46196
As you beckon, it should resemble a slingshot motion. Move foward about 3m off the wall directly after beckon, and use hellscream to stun-
46197
Now, beckon and hellscream should be fluent motions. It is alright if the mobs did not fully reach the wall on beckon, stomp should finish the job-
46198
At this point, your mages/birds will come, support you and finish the job. When soloing, or if your team is across the map, go in close to the mobs a deliver your slashes. If a single mob starts moving away, knock him back with vengful slash. When stun wears off, stomp>hellscream, or redo your combo. Hellscream is insanely important, I cannot stress that enough.
III. Hallways
This crowd control situation is similar to rooms, with the exception of straight walls, and possibly less mobs. A basic situation resembles this-
46199
First, move directly to the wall nearest to the center of the mobs and taunt-
46200
Wait until they are fully in range, and beckon-
46201
Move 2-3m away from the wall while using hellscream, right after beckon-
46202
Now stomp, and go in and use your slashes. Making sure to stun with hellscream, and knockback with stomp constantly-
46203
If the mobs are really tough, try switching to the opposite wall, repeating the process above.
IV. Conclusion
Hopefully, this guide has shown you cc in a very simplified manner. In the game, you should be able to maintain aggro, collect mobs, and destroy them all in a matter of seconds. Thanks for reading!
~A
(Note: If I am missing a piece of infomation or not portaying it correctly, please post. Also, I have only posted two of the most simple cc situations, I hope to add about three more COMPLEX situations in the next couple of days.)