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View Full Version : Steps Toward A Better Arcane Legends!



ReligionIsABarrier
11-19-2013, 05:26 PM
Ok guys, My names Austin. Im tired of hearing platinum buyers complain an cry.
First off, Essences, their drop rate when update first came out what perfect, more essences, more upgrades, less superior, more trys, now you guys have made STS ruin the formula, now it will take you guys ages to collect enough essences.to make superior gems, seing as how hard it was with high drop rates. How smart do you feel now? Your fault. However essences shouldn't take up inventory space

Now my feedback on Arcane Legends.
There needs to be more than one server, so bigger stuff can be done.
I own multiple 76's on Pocket Legends, but i say give all Pocket Legend players who have a 76 character, a max level character on Arcane Legends, than shut down Pocket Legends, yes pocket legends forged your name, but it is obsolete now.
Change the amount of platinum you get for your money, we need more plat for our money.
When your start your account, instead of giving 7 plat, which you can barely use on anything, how about 10 where you can at least try your odds with a weapon mystery box.
Nerf warriors heals.
Nerf rogues aimed shot 250% critical skill add-on.
Higher Mages heal.
Increase EXP gain from mobs, or lower the difficultly of killing them, lower health, lower damage, slower attack speeds(less dps) etc.
Give warrior the possibility of a ranged weapon ;), in this i mean, as such in historic times, as viking warriors used throwing axes, similar to the skill "Throwing Axe".
If ^^ is added, revamp the warriors skills, Skill 1:Charge-Rage fills the blood an the warrior charges into the mist of battle,Runs toward enemy Immune to 75% damage for 2 seconds. Buff 1: Berserk-The pain they have caused our family brings anger inside of you. Damage Increased by 65%, armor reduced by 20%. Skill 2:Pull-Taunt the enemy into charging you. Armor an health increased by 30%, damage reduced by 40%. (For more feedback on warrior, ask)
Rogue: Skill 1:Keep as shadow piercer. Buff 1:Never Alone-Call upon fellow rogues to help you within the mist of battle. Two clones of you are summoned with a total of 17.5% of your power each.(This skill would increase survivability of rogue.)Skill 2:Leap of Faith-Trust your blades an leap towards fate(jumps in air an strikes down)Enemys armor reduced by 30%. Buff 2:Shadow Rogue: Stick upon the shadows for safety, incase your blades aren't trustworthy. Reduced damage by 35%, Armor increased by 50%.
Sorcerer- Skill 1:Same as fireball.
Buff 1:Necromancer:Increased damage by 55%, reduced armor by 60%. Buff 2:Warden:Increased armor an damage by 27.5%.


Player Vs. Player Rewards: 500 Kills +1.5% Damage. 1350 kills +3.0 damage. 2000 kills +5.0%damage. 5000 kills +6.0% damage. 9000 kills +7.0% damage. 14000 kills +7.5% damage. 25000 kills +15% damage.
500 deaths +1.5%armor. 1350 deaths +3.0% armor. 2000 deaths +5.0% armor. 5000 deaths +6.0% armor. 9000 deaths +7.0% armor. 14000 deaths +10% armor. 25000 deaths +20% armor. THIS PROCESS DOES NOT STACK, IT IS ONE OVERALL INCREASE.

PVE Rewards:
250 kills:+450 EXP. +1 Plat or 5000 gold.
500 kills:+900 EXP. +1 Plat or 5000 gold.
750 kills:+1350 EXP.. +1 Plat or 5000 gold.
1000 kills:1800 EXP.+1 Plat or 5000 gol
........... An continue on, same process.

MORE IDEAS WILL BE ADDED SOON.

Oh an dear STS, if you decide to use any of my ideas, how about capping all my characters for me ;)

Iskandar Shah
11-19-2013, 06:03 PM
Player Vs. Player Rewards: 500 Kills +1.5% Damage. 1350 kills +3.0 damage. 2000 kills +5.0%damage. 5000 kills +6.0% damage. 9000 kills +7.0% damage. 14000 kills +7.5% damage. 25000 kills +15% damage.
500 deaths +1.5%armor. 1350 deaths +3.0% armor. 2000 deaths +5.0% armor. 5000 deaths +6.0% armor. 9000 deaths +7.0% armor. 14000 deaths +10% armor. 25000 deaths +20% armor. THIS PROCESS DOES NOT STACK, IT IS ONE OVERALL INCREASE.

PVE Rewards:
250 kills:+450 EXP. +1 Plat or 5000 gold.
500 kills:+900 EXP. +1 Plat or 5000 gold.
750 kills:+1350 EXP.. +1 Plat or 5000 gold.
1000 kills:1800 EXP.+1 Plat or 5000 gol
........... An continue on, same process.

MORE IDEAS WILL BE ADDED SOON.

Oh an dear STS, if you decide to use any of my ideas, how about capping all my characters for me ;)

this !

Samhayne
11-19-2013, 06:45 PM
PvP in its current incarnation is exploitable with botting. We don't have current plans to implement further rewards to make incentives for such behavior.

herculeans
11-19-2013, 11:36 PM
Hey make locks more valueable so itmay not affect cs store

Samdegreat
01-02-2014, 07:16 AM
Also I don't agree with because people are already desperate to farm kills like #1 on warrior team death match who went from 8k to 27k kills within 5 days...

Desperoto
01-02-2014, 08:33 AM
Pvp rewards and Pve rewards will cause so much drama,
PvP; some people have 25k pvp, and 15% to much. Imagine a rogue with 450 damage+ 15% damage= over 500
Or the mages with around 550 dmg+15% damage=600+ damage
Imagine all the complain threads about it.
Pve; Leveling will so easy that u will be level 35 in some hours

Sceazikua
01-02-2014, 08:36 AM
I dont like the people who are greedy and try to be smart and suggest impossible stuff.

First: about essences, you want it to rain? I heard someone said he got hundreds of essences in a single day. If it drops that much wont it become worthless?

Second: plat when you joined the game is enough to me. You receive 7 free plat, then you like on facebook and do a free offer. Thats already enough to buy a chest. Im thinking you are trying to ask that then you can have the low level stuff easily and sell for gold, but greed doesnt pay off! When everyone has that weapon and even more weapons on multiple accounts, the weapon will become worthless.

Third: If they changed the plat, how about the previous buyer? Wont they feel like scammed when they could have got thousands more plat? You just get greedy that you want to buy plat on your arrival.

Fourth: why should you have free lvl 36 character in a game? Having a capped character in another game doesnt mean you will have free capped character in one game. And evenactually leveling in AL is kinda easy, how many days does it take you to 35? Then at 35 you only have to do the job of 10 level (26000:2600). Why would you ever ask for increase in experience gain, isnt that enough?

Fifth: The skills are truely strong, but they are not about to be nerfed/buffed. And those new skills will even break the balance more. The skills you suggested have much more superior stat than the old skills. I doubt it will ever be implemented. On the other hand revamping skills will never be done, I believe.

Sixth: If they ever added such amount of gold for achievements, dont you think your suggested amount is too huge? for example, if we have 5000 gold each 250 PvE kill (according to you), an easy 10k PvE kill will result 200k gold. Thats impossible. About experience gain, what the? thoundsands exp for a single achievement O_o

And finally, who do you think you are that want a free lvl 36 character if they ever added your suggestion? o_O

Dont get this post as a "insulting others and flaming" because I called them greedy please! Its just a reply that shows out how impossible stuff cant be done!

Samdegreat
01-02-2014, 11:43 AM
Pvp rewards and Pve rewards will cause so much drama,
PvP; some people have 25k pvp, and 15% to much. Imagine a rogue with 450 damage+ 15% damage= over 500
Or the mages with around 550 dmg+15% damage=600+ damage
Imagine all the complain threads about it.
Pve; Leveling will so easy that u will be level 35 in some hours

Lol desp it isn't hard to work out 15% and some mages already have 600 damage

Kakashis
01-02-2014, 12:20 PM
I say leave the game the way it is now as it's pretty fair. If anything rogues and warriors can use a little buff.

xcainnblecterx
01-02-2014, 04:15 PM
I disagree with shuttin pl down. Still tons of pvpers and farmers to keep it going