ReligionIsABarrier
11-19-2013, 05:26 PM
Ok guys, My names Austin. Im tired of hearing platinum buyers complain an cry.
First off, Essences, their drop rate when update first came out what perfect, more essences, more upgrades, less superior, more trys, now you guys have made STS ruin the formula, now it will take you guys ages to collect enough essences.to make superior gems, seing as how hard it was with high drop rates. How smart do you feel now? Your fault. However essences shouldn't take up inventory space
Now my feedback on Arcane Legends.
There needs to be more than one server, so bigger stuff can be done.
I own multiple 76's on Pocket Legends, but i say give all Pocket Legend players who have a 76 character, a max level character on Arcane Legends, than shut down Pocket Legends, yes pocket legends forged your name, but it is obsolete now.
Change the amount of platinum you get for your money, we need more plat for our money.
When your start your account, instead of giving 7 plat, which you can barely use on anything, how about 10 where you can at least try your odds with a weapon mystery box.
Nerf warriors heals.
Nerf rogues aimed shot 250% critical skill add-on.
Higher Mages heal.
Increase EXP gain from mobs, or lower the difficultly of killing them, lower health, lower damage, slower attack speeds(less dps) etc.
Give warrior the possibility of a ranged weapon ;), in this i mean, as such in historic times, as viking warriors used throwing axes, similar to the skill "Throwing Axe".
If ^^ is added, revamp the warriors skills, Skill 1:Charge-Rage fills the blood an the warrior charges into the mist of battle,Runs toward enemy Immune to 75% damage for 2 seconds. Buff 1: Berserk-The pain they have caused our family brings anger inside of you. Damage Increased by 65%, armor reduced by 20%. Skill 2:Pull-Taunt the enemy into charging you. Armor an health increased by 30%, damage reduced by 40%. (For more feedback on warrior, ask)
Rogue: Skill 1:Keep as shadow piercer. Buff 1:Never Alone-Call upon fellow rogues to help you within the mist of battle. Two clones of you are summoned with a total of 17.5% of your power each.(This skill would increase survivability of rogue.)Skill 2:Leap of Faith-Trust your blades an leap towards fate(jumps in air an strikes down)Enemys armor reduced by 30%. Buff 2:Shadow Rogue: Stick upon the shadows for safety, incase your blades aren't trustworthy. Reduced damage by 35%, Armor increased by 50%.
Sorcerer- Skill 1:Same as fireball.
Buff 1:Necromancer:Increased damage by 55%, reduced armor by 60%. Buff 2:Warden:Increased armor an damage by 27.5%.
Player Vs. Player Rewards: 500 Kills +1.5% Damage. 1350 kills +3.0 damage. 2000 kills +5.0%damage. 5000 kills +6.0% damage. 9000 kills +7.0% damage. 14000 kills +7.5% damage. 25000 kills +15% damage.
500 deaths +1.5%armor. 1350 deaths +3.0% armor. 2000 deaths +5.0% armor. 5000 deaths +6.0% armor. 9000 deaths +7.0% armor. 14000 deaths +10% armor. 25000 deaths +20% armor. THIS PROCESS DOES NOT STACK, IT IS ONE OVERALL INCREASE.
PVE Rewards:
250 kills:+450 EXP. +1 Plat or 5000 gold.
500 kills:+900 EXP. +1 Plat or 5000 gold.
750 kills:+1350 EXP.. +1 Plat or 5000 gold.
1000 kills:1800 EXP.+1 Plat or 5000 gol
........... An continue on, same process.
MORE IDEAS WILL BE ADDED SOON.
Oh an dear STS, if you decide to use any of my ideas, how about capping all my characters for me ;)
First off, Essences, their drop rate when update first came out what perfect, more essences, more upgrades, less superior, more trys, now you guys have made STS ruin the formula, now it will take you guys ages to collect enough essences.to make superior gems, seing as how hard it was with high drop rates. How smart do you feel now? Your fault. However essences shouldn't take up inventory space
Now my feedback on Arcane Legends.
There needs to be more than one server, so bigger stuff can be done.
I own multiple 76's on Pocket Legends, but i say give all Pocket Legend players who have a 76 character, a max level character on Arcane Legends, than shut down Pocket Legends, yes pocket legends forged your name, but it is obsolete now.
Change the amount of platinum you get for your money, we need more plat for our money.
When your start your account, instead of giving 7 plat, which you can barely use on anything, how about 10 where you can at least try your odds with a weapon mystery box.
Nerf warriors heals.
Nerf rogues aimed shot 250% critical skill add-on.
Higher Mages heal.
Increase EXP gain from mobs, or lower the difficultly of killing them, lower health, lower damage, slower attack speeds(less dps) etc.
Give warrior the possibility of a ranged weapon ;), in this i mean, as such in historic times, as viking warriors used throwing axes, similar to the skill "Throwing Axe".
If ^^ is added, revamp the warriors skills, Skill 1:Charge-Rage fills the blood an the warrior charges into the mist of battle,Runs toward enemy Immune to 75% damage for 2 seconds. Buff 1: Berserk-The pain they have caused our family brings anger inside of you. Damage Increased by 65%, armor reduced by 20%. Skill 2:Pull-Taunt the enemy into charging you. Armor an health increased by 30%, damage reduced by 40%. (For more feedback on warrior, ask)
Rogue: Skill 1:Keep as shadow piercer. Buff 1:Never Alone-Call upon fellow rogues to help you within the mist of battle. Two clones of you are summoned with a total of 17.5% of your power each.(This skill would increase survivability of rogue.)Skill 2:Leap of Faith-Trust your blades an leap towards fate(jumps in air an strikes down)Enemys armor reduced by 30%. Buff 2:Shadow Rogue: Stick upon the shadows for safety, incase your blades aren't trustworthy. Reduced damage by 35%, Armor increased by 50%.
Sorcerer- Skill 1:Same as fireball.
Buff 1:Necromancer:Increased damage by 55%, reduced armor by 60%. Buff 2:Warden:Increased armor an damage by 27.5%.
Player Vs. Player Rewards: 500 Kills +1.5% Damage. 1350 kills +3.0 damage. 2000 kills +5.0%damage. 5000 kills +6.0% damage. 9000 kills +7.0% damage. 14000 kills +7.5% damage. 25000 kills +15% damage.
500 deaths +1.5%armor. 1350 deaths +3.0% armor. 2000 deaths +5.0% armor. 5000 deaths +6.0% armor. 9000 deaths +7.0% armor. 14000 deaths +10% armor. 25000 deaths +20% armor. THIS PROCESS DOES NOT STACK, IT IS ONE OVERALL INCREASE.
PVE Rewards:
250 kills:+450 EXP. +1 Plat or 5000 gold.
500 kills:+900 EXP. +1 Plat or 5000 gold.
750 kills:+1350 EXP.. +1 Plat or 5000 gold.
1000 kills:1800 EXP.+1 Plat or 5000 gol
........... An continue on, same process.
MORE IDEAS WILL BE ADDED SOON.
Oh an dear STS, if you decide to use any of my ideas, how about capping all my characters for me ;)