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Frekken
11-19-2013, 11:31 PM
Well I was thinking of respecting and add pasive Armor instead of srt.
What's more important in sorc? Also each srt point adds +10(I guess) but Armor adds in % but I dunno at endgame wich is more critical of missing.
Please suggest
Also I don't use any myth at all... Atm

Worship
11-19-2013, 11:34 PM
I like str better. I have 629 armor and about 281.0 DPS at level 25 sorcerer. It is pretty good I think, but I go for whatever gets my DPS up

falmear
11-20-2013, 12:06 AM
5% armor is nothing for a mage. At best its an extra 50 armor points. 25 STR is 250 health. Go 5/5 on STR.

keikali
11-20-2013, 08:43 AM
5% armor is nothing for a mage. At best its an extra 50 armor points. 25 STR is 250 health. Go 5/5 on STR.

This. Most Sorcs get their armor boost from their items, ie: Upgraded Mythics.

Frekken
11-20-2013, 06:24 PM
Yeah I've noticed that. But I mean. Does Armor affect the durability of str and (by logic) heal?
If doesn't... Dafuq Armor stats represent?
Thanks for the feedback

Primeblades
11-21-2013, 12:04 AM
Yea how is armor calculated like how do you know how much it is helping you or how much damage does it blocks?

Energizeric
11-21-2013, 03:07 AM
As we move up to higher levels, the percentage passives (damage, armor, critical) will be more useful than the STR/DEX/INT stats that do not scale to level. But for now it appears the STR/DEX/INT passives are most useful.

Milan Lame Man
11-21-2013, 12:45 PM
Armor works like this: armor/level = damage reduction, at least if both you and mobs are the same level, which is the interesting case after all.
So at level 36, 800 armor blocks 22% of incoming damage, or your effective health is 1.29 times the real health.
All in all, I don't care about armor. But I am not the best sorcerer around either.
For warriors it's a different story of course.

kamikazees
11-21-2013, 02:08 PM
5% armor is nothing for a sorceror. Like some said, that's maybe 50 points of armor (if you have mythic equipment, which you probably do not). 50 points would reduce damage by an unnoticable amount (my guess is 2% more per hit, maybe). 250 hit points on top of your 2500, however is a 10% increase, which is very noticeable.