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View Full Version : BIG pet ideas



Guidedseeker
11-23-2013, 11:18 AM
When you start to have alot of pets in the stable , it gets annoying when looking for your specific pet.

There should be a release button which would release the pet from your stable so it no longer exists anymore.
or
You could trade a level 20+ pet for gold in auction or trade it for other pets.

You should be able to choose what npc your pet attacks or give the pet more 1st person abilities e.g spells which will use up pet mana etc

WHO AGREES!? :D

LordDravek
11-23-2013, 11:29 AM
I Agree. Here's your idea and a few other ideas :

1. a release pet feature would be nice.
2. a selection order (alphabetically or level)
3. a move selection. (put them in your favorite order of use)
4. a dismiss/summon pet optional button on main screen. (fixes the pain of going to the stable during battle)
5. quick summon/dismiss feature ( works like the skills. summons pet for a duration of time, then he goes back to stable)

just a few ideas.

Deadroth
11-23-2013, 11:29 AM
When you start to have alot of pets in the stable , it gets annoying when looking for your specific pet.

There should be a release button which would release the pet from your stable so it no longer exists anymore.
or
You could trade a level 20+ pet for gold in auction or trade it for other pets.

You should be able to choose what npc your pet attacks or give the pet more 1st person abilities e.g spells which will use up pet mana etc

WHO AGREES!? :D

Just.. Pointless with second suggestion... POINTLESS.. For example.. Someone have samael, and, maybe, even by a miracle, clicks that button.. and 17 m gone into hell..
We have many pets to achieve 50 pet achievment.. And i like mine pets. If You don't like pet, just don't level it, and have Your precious ones on top of the list..

Pet trades r weak idea for me, eggs are good enough, no need second option...

Pet attack is good, and pets don't need another 'dragonage' mechanics with 'attack and tactics choose', they have their own arcane abilities as 'spells'... That would destroy harmony between op and up of classes..

Sorry, but i don't like any of these suggestions..