PDA

View Full Version : Tank Advice Needed



Jabbawalkee
11-29-2013, 01:13 PM
Hi Everyone! My name is Maliwan and Ive been playing Arcane Legends for a week or so now and is in need of some advice for Tanking. Im currently lv.25 and have around 3350 health and 845 Armor. As for tanking I would like some advice from experienced Elite Dungeon Runners.

Basically what I would really like to know is how to be a good tank and what skills I should use.

Currently using
Might 5/5,
Juggernaut 5/5,
Horn of Renew 5/5,
Windmill 5/5,
Chest Splitter 3/5
( Should I Use Skyward Smash instead?).
Any Advice would Be Helpful.

Thank You

AL |Lv.25| Wr Maliwan "Tank in the making?"

Commanderkeen
11-29-2013, 01:50 PM
PvE or PvP?

Desperoto
11-29-2013, 02:52 PM
U don't really need a build at lvl 25. Just stay spending ur stat points on STR and passive in Dmg, and other upgrades.
U don't need a good build when u're tanking, but u have to know when u drop the HoR!
-When U see a teammate dieng or spamming his pots
-When the boss is launching his one hit red zone (Frostir, Inanhesh, Grimnr for examples.. Not always one hit, but most of time for mages)
-When YOU are dieng, when a tank dies... The whole party will die (Elite)

Jabbawalkee
11-29-2013, 03:18 PM
PvE or PvP?

PvE ^^

AL |Lv.25| Wr Maliwan "Tank in the making?"

Eski
11-30-2013, 11:18 AM
To tank u need aggro ,u will get aggro when u use HoR,or Vengeful Blood

Renorico
11-30-2013, 01:04 PM
U don't really need a build at lvl 25. Just stay spending ur stat points on STR and passive in Dmg, and other upgrades.
U don't need a good build when u're tanking, but u have to know when u drop the HoR!
-When U see a teammate dieng or spamming his pots
-When the boss is launching his one hit red zone (Frostir, Inanhesh, Grimnr for examples.. Not always one hit, but most of time for mages)
-When YOU are dieng, when a tank dies... The whole party will die (Elite)

I disagree.
How fast you level depends on how you prioritize your build. It's a good question especially if you're not a plat spender.

Healing your party members is the last thing you want to use horn for. You said it, when Tank dies everyone dies. Why would you base the use of your healing skill on keeping others alive. The way tanks keep people alive is holding aggro and when it's done well little healing should be necessary. Spamming pots is just something you have to do from time to time. The main use of horn is the taunt to help hold aggro. Second is keeping yourself alive in an emergency. Third is protecting party members from massive crit hits (chest splitter and Axe throw both have a feeble effect whitch disables crits and work instantly where horn needs to be charged). Healing party members is last. Do it of course as long as it doesn't compromise everything else.

A good build is vital to benefiting your party. Rogues and sorcerers can run without a tank. A bad tank is a nightmare to run with and a good tank is a pleasure. You have a good build going. Max armor passive for sure. You don't really need 5/5 on all of your active skills, lots of people map different skills depending on the situation. There are a bunch of build guides out there, and a few different points of view. Check them out and see what you like. Just my opinion, others may not agree.

I almost forgot, horn is great for pulling mobs to certain spots or pulling rangers in.