PDA

View Full Version : Test Build Suggestions for PL Re-Balance



Cinco
11-16-2010, 06:55 PM
A request...

At this point we do not have the facilities to offer a 'test' server where you can see the latest game balance changes and provide real-time feedback. This will come in time.

In the meantime, in anticipation of the upcoming combat re-balance, I would like some help from you for our internal testing.

Please reply to this thread with any BUILD that you think we should be testing here in-house before releasing the re-balance. I am looking for the most effective BUILDS for any and all character classes. If you can provide details of a preferred BUILD plus ideal GEAR - that would also be fantastic. :)

I have done several of my own preferred builds and I have equipped the *very best* weapons and armor in the game... and the *very worst* to get an idea of where we stand. So far so good. But your knowledge of the game and items will help me a lot.

Thank you in advance,

- Cinco

Arterra
11-16-2010, 07:02 PM
my general layout (old anyway) for any str person is having 3 loadouts: 1 thoth 3 isis; 2 thoth 2 isis; 3 thoth 1 isis. lets me be simple with all my str characters, and lets me switch from different caliber mobs and bosses with ease. the last slot would have been my full isis/thoth (depends if using str mage in need of mana or any other str char in need of dodge) but i had a conq shock lance there, for damage output. good idea, lets you test damage output versus gear bonuses.


so, as for stats, apart from special dual-wielding (someone will post that, that know much more than me)...
I try to go for a enough str to equip items without stat boosting (using lower level/requirement pink gear to juuuust get enough str to equip) and rest dex, for the little extra crit/ dodge/ wep damage. if pally, might spit it into int but most likely str > dex.


I feel that dex is just waaay to powerful, and we shouldn't really be forced to put stats into it if we want a awesomely balanced character. if this re-balance includes skills, then have some hit% increase passive thing for all classes so as to make it semi-stat dependant. we should be weened off this mixing IMO.

I put up isis and thoth to help demonstrate regen stuff, in case your re-balance includes more stat-responsive regeneration.

Inching
11-16-2010, 07:55 PM
My build is Simple.... I am Mage

200 in Int and rest in Dex

Skill points max everything except zero in frost bolt

I have full cosmo and only use the below 2 as the Cosmo bonus set is useless.

Cosmo Robe + Jacaob + Eye + Lazer wand

Cosmo Robe + Overloard + Keeper


This is what I use as I find that if I go pure Int I get killed too easily so my balance is 400 mana pool with 200 Int and the rest in Dex. This build I find is the most survivable for me....

Would be good if u can test this out and let me know how it does in the update.

thx

Ellyidol
11-16-2010, 08:22 PM
My bear is enough str to equip the level 50 thoth/isis gear and zuraz, the rest into dex.

Bird is pure dex, no doubt.

Mage is 127 dex 126 int. Just enough int to equip cosmos with the +28 int lower level gear.

Right now I think its dex that needs to be balanced, or int and str boosted. Dex bears > all in pvp. They barely or don't get damaged with their buff combo (iron blood, evade, taunt), they can be at par with the range of any range user, and they can pull towards themselves for stun/slashes. If they were melee, sure, but they're shooting with guns.

For mages its survivability IMO. If you want enough int for cosmos (in my case 126 + whatever cosmos adds), you will get one shotted by yellows even if you put all into str. If you want to survive and use rift, you end up chugging down so much mana pots just to stay in your role as a mage.

Really happy to see this thread, hope all goes well!

Varking
11-16-2010, 10:07 PM
Can you please create a Mage with enough strength to wear a cosmos helm, and chest of the rift, the best level 50 thoth shield, and best one handed sword in the game, have enough points in strength to wear equipment, and then the rest into dex, and tell me how it works out with healing and dps? I don't need a character that is super powered, but I like to play a character that does decent damage with spells, and can live a long time.

Phoenixking
11-16-2010, 10:13 PM
U kno put some more regen on the other classes like 2 regen

Zeus
11-16-2010, 10:34 PM
For my bear build if its bow bear I use the void set if its a warrior at the time I use overlord helm rift and 1 lvl 50 thoth plate and rest lvl 50 isis with a zuraz lance. For warrior i put the absolute minimum needed to wear str equipment, then I put rest in dex. For my archer it is pure dex and full void :)

krazii
11-17-2010, 09:30 AM
Just give bears 4 m/s regen on rift gear, 1 m/s per piece/weapon would be good, it's not fun (and your attempting to make game funner, right?) that we have to spam mana pots the whole way through a level while wearing this gear (the best for bears). I don't want to wear Thoth lvl 50 plate, it doesn't go with the rift set and we lose our bonus. Even if you just add 3 m/s as part of equipping the bonus set that would be great. Thanks for your consideration.

Also, your attempts to balance the game for both PVE and PVP at the same time are appreciated. However, I think this is going to be very hard to do as they are just totally different scenarios. Good luck.

Kalielle
11-17-2010, 12:49 PM
I realize this is partly repeating what krazii said, but I'm going to say it anyway because I too think it's extremely important. Please test the full rift build and make sure it makes sense with respect to mana regen, especially if you say skills are going to become more important after the update. It's not fair for bears to be the only class who has to keep spamming mana and it's not fun for the rest of the group either. I played with a full rift bear yesterday who wasn't using his skills because he was low on mana pots... Needless to say that made the game a lot less fun for my squishy dex Mage and the rest of the party too.

Snakespeare
11-17-2010, 01:58 PM
I would like a test of a character at min req primary stat for level 50 items (158) using "crap" pinks. In my perfect world, void, rift, and cosmos would not exist and what is now called "crap" would have been the level 50 gear.

I have an idea that could help make the "crap" pinks less crappy... make it so the mega-blasters and spacesuits and laser talons and such don't work in some places, like the Swamps, Balefort, Crypts, even the desert. You could only make them work inside of pyramids and off-planet (maps 2 to 5 of AO3). Then people would have to use the "crap" pinks when they farm lower levels.

Rashkar
11-17-2010, 02:37 PM
BEAR:
125 str, 129 dex.
i wear either full rift, ol helm/chest/scimitar/screaming skull to tank bosses only, and i wear full void jacob helm/chest/blaster for dpsing, or if i feel like i need additional armor i will wear rift ol helm/chest/gurgox hammer.

only reason i dont wear rift 100% of the time, is because when im dpsing and feel the need to spam skills the only way its worth it for me is to use all out dex gear as it provides regen so that i dont need to spam mana pots.


BIRD:
full void all the time, either wing/talon/chest/jacob helm if i need armor or blaster/chest/jacob helm for pure damage.

MAGE:
i dont use mage at all its only 19

SgtOVERKILL
11-17-2010, 03:13 PM
Lower amount of points needed to wear stuff so if I wanted to be a dex bird I could use rift with void or any other combination

Lesrider
11-17-2010, 03:29 PM
Honestly, I'd like to see a pure int Mage be able to survive while still doing crazy damage.

Oh and is there any plan to make Buffs and Debuffs connected to a stat, so, say an int mage's weaken, etc would do more than say a pally's weaken? I think that would give more of an incentive for using those points as opposed to just using as much as you need for equipment.

Wyvern
11-17-2010, 04:18 PM
I've had that skill set for ages!
Good minds do think alike!

jonboy
11-17-2010, 05:21 PM
DexMage, stats: 7 STR, 158 Dex 91 INT

With Void talon and helm fortune wing & armor.
With void helm, sunblessed bow and fortune armor

Transition builds as people move up in gear

Cinco
11-17-2010, 05:37 PM
This has been very helpful!

Thank you very much for your suggestions for gear types and stat allocations :)

Our first iteration of PL Combat Re-Balance will be available very soon. It won't be perfect (which is why re-spec will be free via the Avatar Page for a limited time), but it will fix a lot of problems - and let us get back to the business of making more powerful armor and weapon items!

- Cinco


PS - I will start a separate Combat Re-Balance Feedback Thread when the content goes live.

bladesword
11-17-2010, 05:50 PM
Rift needs mana regen...

Buddyf97
11-17-2010, 06:17 PM
Rift needs mana regen...

AGREED! Rift needs m/s

Inching
11-17-2010, 07:23 PM
AGREED! Rift needs m/s

then kinda defeats the purpose of cosmo stuff no? then increase cosmo armor to rift level.....

I get what u mean but its a fine line to balance

SoShaan
11-18-2010, 11:15 AM
I built STR/dex Bear
Str: 158 (minimal to use quick-load-out changes on the fly) Rest into Dex

Crippling Slash (no4) at 4
Taunt(no3) and Vengeful Slash(no1) with 0

0|5|0|4
5|5|5|5
5|5|5|5 on the chart.

I dont understand what has been done here? Reduce the dps<--??, reduce the armor?? but to "balance" those rollbacks, your buffing the skill sets. Where??
I dont see any boost to the skills. I see HUGE reductions in the strengths of the core skills for the bear. (Beckon,Stomp,Rage,Scream)
I cant pull from a distance thats far enough to get the target close enough to hit, When then do come to me, the DPS delay lets them either land an attack directly on my forehead, or move out of reach again.
Often when pulling a target you get more than one, you have to get the attack on the target hoping for a kill, then stomp before the rest of the mob have a change to swing. Stomping does not move the enemy back at all. The stomp is critical for getting your target in front of you to fight. Birds and Mage both can shoot blind from any position or direction of movement. Bears must have a direct line to the target, when they swing a sword, nobody behind them will be damaged, most certainly nobody they are running from will be damaged.
The recharge rate being increased does nothing to counter the weakened range of buffs. The Dps needs tobe put back for Bear, leave it cut for birds.

This is the second time someone had the grand idea to weaken the skill sets. The first time we bought into the explanation that was given.(Interesting that we were told then it was a to balance the gameplay).

TwinkTastical
11-18-2010, 02:06 PM
im still worried about 19-30 =D soooo im gonna try a 19 shivbear, 19 forest bow bird, 19 pally, and 19 pure int elf.... which ill post stuff for later, skools almost done.

SoShaan
11-19-2010, 12:20 AM
I cant restat the skill points?.. why is this?

EricB
11-19-2010, 03:22 PM
for now i tried various set up on my 2 characters thanks to the free re-spec option, they are a L 37 mage and L 37 bear. By the way since i haven't take the road to Alien Oasis yet, what i'm saying concern only L30 - 38 characters, and levels.
Here's my feedback:

About the INT Mage class:
To me mage is pretty strong, i was surprised, after reading all the complains about thats mages are squishy and under-powered.
The reduced buff make the class much funnier to play, i can cast as many spells as i want, they are strong and can kill most of the mobs arrounds my spell area after 3 cast. (Ice / Fire / thunder, with buffs ON.)
Also i can heal myself much faster.

In practise. I can complete the Mardi Growl map with a little strategy all by myself, without dying once, and without using any pots.
I Also proven its efficiency in PVP, wining a match against 2 players (2 tanks.)

My specs without and with gear on:
400 Hp 656 Ma / 400 Hp 670 Ma
STR: 1 / 1
DEX: 77 / 77
INT 112 / 140
Hit%: 89 / 103
health reg 2/ 8
mana reg3 / 13
DMG: 28-34 / 97-113
DPS: 13 / 44
armor: 3 / 50

Gears: Dreamer's Elven Helmet / Dreamer's Dark Wand / Brain-freeeze Yeti Shaman Cloth / Brain-Freeze Magic Yeti Eyeball ( all purchased via the Consignment Store)

Maxed Skills: Heal / Lighting / Firestorm / Magic Shield / Blessing Of Might.
Vitality: L4
Icestorm: L3
Drain Life L2
Frostbite: L1
Res: L1


for the level, it's a pretty decent set i think, i have lot of fun playing, alone, and with mates. i can kill load of mobs fast, and never use pots anymore.


Now the STR Bear:

It was my first character, and at that time it was pretty cool, now i feel him really under-powered, pots dependent and other classes dependent, that's unfair!

i cannot finish Mardi growl on my own, it take way too much time to kill mobs and bosses, and need lot of pots mana and heal. It's not fun and i have to beg mages friends to join ( then i fell so useless)

With a 2 handed weap:(Frozen Long sword of the bear (Purp)) i get 154-189 DMG and 54 DPS, Nice on paper but a nightmare in quest.

sometimes i spend 15 sec to kill a single mob, even if (maxed) stomp and Beckon help,
it's way to slow compared to a mage of the same level.

i have low mana regen (2 thanks to my 65 INT) so i can't cast much spells, and weak armor, DPS is just too low. Pots are my friends, but saddly i can't get rich fast, killing 1 mob at a time.

With a one handed sword and shield:
(Iceberg Blizz Zword - Iceberg Frozen Shield) i get 63- 64 DMG 42 DPS
But a nice 6 mana regen, and 14 health regen.

i can survive with that, but it takes hours to kill. DMG skills are low, kills are slows.. i give up, frustrated after being a mobs punching-ball for 15 min. I simply don't have the motivation to start a quest alone.


After that i tried to turn my STR bear to a DEX Bear,

it was a bit better, after beckon-Stomp, i don't have to walk to each mob to finish 'em,
It make the gameplay fun again. But a bear wearing a cap with a feather, a wing shield and a Talon... Thats looks weird and sad.

well. I did not tried yet the Archer Class. So i can't comment on that, but seeing others players, they look pretty independant too


SO: good job on mage, increase DPS and DMG for bears.

By the way thanks again to listening actively the player community, :)

Conradin
11-20-2010, 12:20 PM
I am using a intbear in ao3. It works great, I do loads of damage and tho I have less armor the stregth of my kills make up. Only thing is the wands are 2.4 speed which sucks. I can gEt good amor with my but on tho. Here's buffed stats(rage&blood)
http://i898.photobucket.com/albums/ac186/epilist/935dc96d.jpg

Djinn80
11-23-2010, 06:31 PM
I think some of the Dex melee weapons should be tuned up. Dex builds can't survive hand to hand combat so daggers and what not should be more powerfull. I know their DPS is "great" now, but when I try to use a dagger with my mostly dex (with some str) bear he gets killed so quickly that I just don't see a point in having daggers in the game...

Usually dex tanks are cool...

Djinn80
12-10-2010, 11:05 AM
Have you guys been making updates for combat still? I remember a week ago my str/int mage (lvl 20) got killed by birds pretty quick (which was fair). But now, I can one on one anything and win. Birds can't kill me solo and when I fight other mages with same build the battle goes on and on until we run out of mana.

Not sure if mage damage was lowered and armor increased or what?

Germbot
12-13-2010, 03:29 PM
Cyber, ehh not the best you can do make up some new ides ,GREAT ! i like the forum but .Cyber is just recap of level 22 quest in fathom , maybe you should make items ! like this,When new levels come make str,dex,int,armor glow like glow in the dark armor and give it like like for strength big horns coming out of the shoulders dripping gold coins,and mage should have the robe with like a add on attachment to the back for royalty and when she walks from place to place it leaves a gold trail the shortly dissapears , and for eagle armor you should have like arrows on his legs ,on his head put arrows out the back dripping gold like the others but the armor should have that arrow case but dripping golden arrows everytime yo shoot for the dramatic effect on each , and on everyone there should be a design of like acient things and you know what i mean , GO 1.6!!1

Rusalio
12-13-2010, 03:45 PM
Cinco, wouldnt it be easier to separate pve vs pvp and stat change the ratings rather than Change the whole game? Entering into a pvp environment would simply be percentage based vs actual pieces that would be used for pve. Most of the reads here would seem to be hybrid based and pvp oriented. The pve pure aspect and storyline of the game would be left intact while still giving the pvp a change up. Whatever the change may be, I think the standard cosmos,void and rift should be the desired pursay and cybor armor should not outclass it. Really if we change the anything, perhaps the respec point cap needs to be raised a bit and if there are a few pieces that need adjusted, do so accordingly.

Example, rift or void is fine, however cosmos lacks str. Rift perhaps lacks ms but can be accommodated by certain armor pieces. I dont see any particular problem with void personally or at least how I have mine spec'd

Ravenous
12-20-2010, 09:40 AM
While you are rebalancing, I suggest that you re-balance item drops.

"Rare" and "Epic" items are not very rare and at higher levels no one wants them.

It starts at the top where a lot of "Legendary" items aren't that rare which drive the prices down and make it so that "rare" items are not even worth the time of day.

Bottom line, there are WAY too many "rare", "epic" and "legendary" drops. There needs to be a lower cap based on the total number of players in the game.

Or maybe these items can be sold back at a reasonable rate. There are many Legendary items which you can sell for under 100 gold which isn't holding up prices at all. If there was some sell back point which could keep the floor price on items in tact then it would help.

-Derek

Rushd
12-20-2010, 11:37 PM
What ravenous said is correct. Most pinks go for jack all at the cs (>2k).

Luu52
12-25-2010, 02:07 AM
I am a mage with a Snowman helmet, winter festival protective present lvl 10, Khfra cloth of isis lvl 45, elf guard's platinum axe lvl 17

I am lvl 47 and with this equipment, I have 84 str, 10 dex, 168 int
probably the only character i actually use, other are my movng storage slots.

Xanthia
01-15-2011, 04:42 AM
I dont know if this is exactly what you are looking for. However, I still feel that this game could facilitate a change like the one below:

6 New Hero Classes

Once a character reaches the Max Level as a Ursan, Avian, or Elf you then are required to choose a Hero Class and each Base Class will have 2 Hero Classes associated with it. When you reach max level you are then prompted to decided which path you will venture. You will start again at level 1, however you will have all the spells up to the max level of your base class. But, you will gain the equivalent of that many spells in your Hero class that will go on to specialize your character even more. Once you transformed into your hero class, you would unlock all of the zones on Heroic level which would be twice as hard. Players who had not unlocked Heroic Mode on their character could not play in the Heroic Zones, however a Hero would be able to go and play the normal zones. Once you became a Hero Class you would not longer be able to use potions. They would be transfered to your next highest level character that is still able to use potions, if none meet requirements then you would be funded gold for the equilivent of potions you have.

The classes will go as follows Avian will be able to become the Hero Class of Ranger or Assassin. Rangers will be bow specialists, these classes will be masters of death from above. They will learn the art of traps and master the precision of arrownautics

The Assassin class will be the specialists of daggers, shiv's, and talons! These backstabbing rogues will be one with the shadow. They will master the art of sneak and perfect the critical strike. These will be your true weapon specialists, mastering the precisions of dagger movements.

The Ursan Base class will have a choice to transform to either a Guardian or a Berzerker.

The Guardian is the epitome of a meat shield. These enraged ursans use thick armor and daring shields to deflect even the strongest of blows from the mightiest foes. This will be the true tank in a group and will be needed if a group is to venture to far into the wild.

Berzerker is the opposite of the Guardian, they are the enraged ursans. These damage dealers are specialists in taking damage and dealing more damage. These are not the best option for a tank, however they can take a lot of hits and will be standing at the end of the round. This is the only class beside the Assassin that is capable of dual weilding.

The Elf base class will transform into either a Templar or Wizard.

The Templar is the God Healer, these chosen few take Healing to another level, they have mastered all forms of healing and specialize in preventing death from their allies instead of dealing it to their foes. Using Holy spells these physician's call on their powers to aid the weak. This Hero Class has also mastered the art of Curing.

The Wizard is the Master of Spell Damage, no other class can match the insane damage afflicted by these magic moguls. They control at will the properties of the elements (Earth, Wind, Fire, and Water) and wield them as a assassin would their sword.

BlasterBird
01-15-2011, 10:15 AM
^Best

Idea

EVER!

Thasaint
01-15-2011, 11:50 AM
that would make this game 400 times better!

Arterra
01-15-2011, 12:11 PM
Imma transfer this idea to a place where it will feel at home

[Lt] Shiny
01-15-2011, 12:24 PM
I don't care what ya'll say! Duel Spec FTW and ATW!!!

Xanthia
01-15-2011, 01:40 PM
If you want to read more from that post please go to suggestions and feedback and read the rest of the post or follow this link
http://www.spacetimestudios.com/showthread.php?2780-Venom-Guild-Post-(LONG-POST)

Junside
01-15-2011, 01:51 PM
I dont know if this is exactly what you are looking for. However, I still feel that this game could facilitate a change like the one below:

6 New Hero Classes

Once a character reaches the Max Level as a Ursan, Avian, or Elf you then are required to choose a Hero Class and each Base Class will have 2 Hero Classes associated with it. When you reach max level you are then prompted to decided which path you will venture. You will start again at level 1, however you will have all the spells up to the max level of your base class. But, you will gain the equivalent of that many spells in your Hero class that will go on to specialize your character even more. Once you transformed into your hero class, you would unlock all of the zones on Heroic level which would be twice as hard. Players who had not unlocked Heroic Mode on their character could not play in the Heroic Zones, however a Hero would be able to go and play the normal zones. Once you became a Hero Class you would not longer be able to use potions. They would be transfered to your next highest level character that is still able to use potions, if none meet requirements then you would be funded gold for the equilivent of potions you have.

The classes will go as follows Avian will be able to become the Hero Class of Ranger or Assassin. Rangers will be bow specialists, these classes will be masters of death from above. They will learn the art of traps and master the precision of arrownautics

The Assassin class will be the specialists of daggers, shiv's, and talons! These backstabbing rogues will be one with the shadow. They will master the art of sneak and perfect the critical strike. These will be your true weapon specialists, mastering the precisions of dagger movements.

The Ursan Base class will have a choice to transform to either a Guardian or a Berzerker.

The Guardian is the epitome of a meat shield. These enraged ursans use thick armor and daring shields to deflect even the strongest of blows from the mightiest foes. This will be the true tank in a group and will be needed if a group is to venture to far into the wild.

Berzerker is the opposite of the Guardian, they are the enraged ursans. These damage dealers are specialists in taking damage and dealing more damage. These are not the best option for a tank, however they can take a lot of hits and will be standing at the end of the round. This is the only class beside the Assassin that is capable of dual weilding.

The Elf base class will transform into either a Templar or Wizard.

The Templar is the God Healer, these chosen few take Healing to another level, they have mastered all forms of healing and specialize in preventing death from their allies instead of dealing it to their foes. Using Holy spells these physician's call on their powers to aid the weak. This Hero Class has also mastered the art of Curing.

The Wizard is the Master of Spell Damage, no other class can match the insane damage afflicted by these magic moguls. They control at will the properties of the elements (Earth, Wind, Fire, and Water) and wield them as a assassin would their sword.

Kind of like Ragnarok Online, except no dual-classes and past skills.

romgar1
01-15-2011, 09:18 PM
I dont know if this is exactly what you are looking for. However, I still feel that this game could facilitate a change like the one below:

6 New Hero Classes

Once a character reaches the Max Level as a Ursan, Avian, or Elf you then are required to choose a Hero Class and each Base Class will have 2 Hero Classes associated with it. When you reach max level you are then prompted to decided which path you will venture. You will start again at level 1, however you will have all the spells up to the max level of your base class. But, you will gain the equivalent of that many spells in your Hero class that will go on to specialize your character even more. Once you transformed into your hero class, you would unlock all of the zones on Heroic level which would be twice as hard. Players who had not unlocked Heroic Mode on their character could not play in the Heroic Zones, however a Hero would be able to go and play the normal zones. Once you became a Hero Class you would not longer be able to use potions. They would be transfered to your next highest level character that is still able to use potions, if none meet requirements then you would be funded gold for the equilivent of potions you have.

The classes will go as follows Avian will be able to become the Hero Class of Ranger or Assassin. Rangers will be bow specialists, these classes will be masters of death from above. They will learn the art of traps and master the precision of arrownautics

The Assassin class will be the specialists of daggers, shiv's, and talons! These backstabbing rogues will be one with the shadow. They will master the art of sneak and perfect the critical strike. These will be your true weapon specialists, mastering the precisions of dagger movements.

The Ursan Base class will have a choice to transform to either a Guardian or a Berzerker.

The Guardian is the epitome of a meat shield. These enraged ursans use thick armor and daring shields to deflect even the strongest of blows from the mightiest foes. This will be the true tank in a group and will be needed if a group is to venture to far into the wild.

Berzerker is the opposite of the Guardian, they are the enraged ursans. These damage dealers are specialists in taking damage and dealing more damage. These are not the best option for a tank, however they can take a lot of hits and will be standing at the end of the round. This is the only class beside the Assassin that is capable of dual weilding.

The Elf base class will transform into either a Templar or Wizard.

The Templar is the God Healer, these chosen few take Healing to another level, they have mastered all forms of healing and specialize in preventing death from their allies instead of dealing it to their foes. Using Holy spells these physician's call on their powers to aid the weak. This Hero Class has also mastered the art of Curing.

The Wizard is the Master of Spell Damage, no other class can match the insane damage afflicted by these magic moguls. They control at will the properties of the elements (Earth, Wind, Fire, and Water) and wield them as a assassin would their sword.

Future dev right there cinco. If you dont know how to program, learn now lol

Xanthia
01-15-2011, 09:28 PM
Future dev right there cinco. If you dont know how to program, learn now lol

Is this referring to me?

Militaryman
01-15-2011, 09:37 PM
Is this referring to me?

Oh yeah, he's referring to you... That's wicked sauce right there

Xanthia
01-15-2011, 09:39 PM
Oh yeah, he's referring to you... That's wicked sauce right there

Thanks. I appreciate it. I would love if the game was like this !

Militaryman
01-15-2011, 09:41 PM
Thanks. I appreciate it. I would love if the game was like this !

The only issue would be that the amount of code and data required to make that happen would be like making all the levels again, plus more.

Xanthia
01-15-2011, 10:05 PM
I guess I need to learn how to program! LOL

Militaryman
01-15-2011, 10:54 PM
I guess I need to learn how to program! LOL

Learn quick!

pendulu
01-25-2011, 03:54 PM
I think some of the Dex melee weapons should be tuned up. Dex builds can't survive hand to hand combat so daggers and what not should be more powerfull. I know their DPS is "great" now, but when I try to use a dagger with my mostly dex (with some str) bear he gets killed so quickly that I just don't see a point in having daggers in the game...

Usually dex tanks are cool...

i have the same experience.. the numbers on the char screen look great, but playing it is a pain.. the survivability is really low with daggers =(

Kujen
01-25-2011, 04:14 PM
^ It would be cool if dagger-wielding classes worked like rogues in other games, and the weapons would have a poison proc (do they already have that? I never use them.) Anyway I think dodge would need to be increased again for dex builds, but they would have to make sure it is not too overpowered.

ownage97
03-24-2012, 03:29 PM
If You can please make shivering, brain freeze and iceberg require less str dex and int :D

Rusalio
03-25-2012, 11:37 PM
I love the idea but oh what a redesign that would be. If it had started out and resembled this, perhaps..

nice x!!!

Chickenrunnn
03-26-2012, 10:54 AM
I've written many builds for all LvLs for PVP right there, so if you're looking for some, have a look hehe :

http://www.spacetimestudios.com/showthread.php?52628-The-mega-GUIDE-PvP-Gears-Skills-tips-for-all-LvLs

I think that to make it more balanced, you should :

- Increase Armor/dps for Dex Items,
- Lower INT damage (they can hit 559 with drain)
- Lower Dodge on STR gears
- Don't make a too Huge Bonus for 4 vanity bonus "set" because it's becoming unplayable lol (if there is a 4th vanity..)

This would be nice for PvP because some class are way over powered :-)
If you do all this on new gears, it would be WONDERFUL :D

rockmayhem
04-03-2012, 06:08 PM
I have no problem with the way its balanced now. Key word being balance. Most the post I've seen here state that while way X makes one thing stronger it weekens another while way Y is the the reverse. That's part of it, you sacrifice one area to build another. This keeps more balance between the builds. That is also why we have pots, to balance out when m/s or h/s is not strong enough.
To boost the sacrificed areas more would make toons way to strong and take away the challange making it more boring and lame.
Balance can also be found in who you run with, that is why there are different classes. If your health regen is not fast enough go in with a mage. If your armor is not strong enough go in with a tank. Simple.
I fear that this is going to become like the restructuring of the MLB, where trying to draw in more fans is destroying the game.

Why fix something that is not broken.

TEOKILLO
04-03-2012, 06:29 PM
Isn't this thread almost 2 years old?

mrnofunz
04-03-2012, 07:26 PM
Lol...yes...very old and dead thread ;)

Phoenixking
04-03-2012, 07:30 PM
Lol this thread was in the time of Alien Oasis III ooh...the old days...when a regular mobs needed 3 hits just to kill you :) so refreshing, but the balance occured since a loooooong time ago, you guys don't even want to know how it was before

rockmayhem
04-08-2012, 12:24 AM
Ooops color me embaressed. Should have checked the original date. I just saw it at the top of the page and the post directly before mine. I stand corrected.

Beezlewtf
07-15-2014, 04:25 PM
Ikr

skrapicoco
07-15-2014, 09:48 PM
Lol nice Necro

In before lock