Rextab
11-18-2010, 09:00 AM
i am not going to sit her and call on how bad nerfed most things got, but i do have to question did STS actually test this before it's release?
i mean the game had a few balance issues before, but for the most part all characters could do the role they would be tasked to do. there needed to be some tweaking, but man some stuff is just friggin broken now.
Bear tanks especially seem much more open to damage now from trash enemies. While true before it was a bit overpowered in that they could tank like 50 enemies at once, now you can quite easily die on 5 or so if you aren't really careful. That seems to be a really bad swing in the opposite direction.
i did notice however, especially on boss fights and yellow aliens that when people are doing what they should be, such as applying all viable debuffs, damage was much more manageable than before (aka no one shot kills from the end boss of close encounters or from keeper...only two i fought last night). keeper also seemed much easier to deal with than before. there also seems to be some sort of bug or unperceptible buff on bosses now where they take no damage for a pretty large period of time. there were no visible shields or anything, but no one could score a hit or hits would do no damage when they connected.
weapon speeds really need to be reworked. they are just way too slow now. WAY too slow. weapon speeds are just too slow to tank effectively now, but that being said the faster cool downs on the abilities does make it somewhat better than it was before overall in the aggro department. if only bears werent squishy now...
my hit values are now horrid compared to prepatch.
other than with bears, it seemed mobs as a whole died faster. lower damage tradeoff for bears is fine if they are tanks. a tanks job is not to do significant damage, but to hold aggro off the damage dealers and healers and soak up damage. right now a bear tank really has no purpose since its main roll is pretty gimped.
lastly, i just have to reiterate again...did you test this before putting it out? you don't just simply throw out a change this big without getting some significant testing and feedback first. you will get these type of reactions (the quitters) that you are getting.
not good to be alienating your userbase when you are trying to build up your product.
i mean the game had a few balance issues before, but for the most part all characters could do the role they would be tasked to do. there needed to be some tweaking, but man some stuff is just friggin broken now.
Bear tanks especially seem much more open to damage now from trash enemies. While true before it was a bit overpowered in that they could tank like 50 enemies at once, now you can quite easily die on 5 or so if you aren't really careful. That seems to be a really bad swing in the opposite direction.
i did notice however, especially on boss fights and yellow aliens that when people are doing what they should be, such as applying all viable debuffs, damage was much more manageable than before (aka no one shot kills from the end boss of close encounters or from keeper...only two i fought last night). keeper also seemed much easier to deal with than before. there also seems to be some sort of bug or unperceptible buff on bosses now where they take no damage for a pretty large period of time. there were no visible shields or anything, but no one could score a hit or hits would do no damage when they connected.
weapon speeds really need to be reworked. they are just way too slow now. WAY too slow. weapon speeds are just too slow to tank effectively now, but that being said the faster cool downs on the abilities does make it somewhat better than it was before overall in the aggro department. if only bears werent squishy now...
my hit values are now horrid compared to prepatch.
other than with bears, it seemed mobs as a whole died faster. lower damage tradeoff for bears is fine if they are tanks. a tanks job is not to do significant damage, but to hold aggro off the damage dealers and healers and soak up damage. right now a bear tank really has no purpose since its main roll is pretty gimped.
lastly, i just have to reiterate again...did you test this before putting it out? you don't just simply throw out a change this big without getting some significant testing and feedback first. you will get these type of reactions (the quitters) that you are getting.
not good to be alienating your userbase when you are trying to build up your product.