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View Full Version : Increase AoE range of cannons?



Solid Scorpion
12-18-2013, 08:39 AM
I don't really know how to phrase it but shouldn't cannon be like shooting a glob of plasma which detonates with a decent explosive range?

Apparently the only way for me to deal AoE dmg with cannon is gravity well, or other methods that cause the mobs to be practically on top of each other. On top of that I personally like to use singularity, I'm ok with the skill but the occasional scattering (can't do it right every time lol) is a further pain in the arse.

Apart from the armor buff given by the new cannons (better than shields, which is strange), I would have gone with pistol+shield if the shields give more armor, cannons just doesn't seem to work quite well.

I suggest increasing the AoE range of cannons, thoughts?

ZeroBlu
12-24-2013, 07:52 PM
Agreed...

Mogunsforme
12-26-2013, 08:40 PM
Seconded.
Make this happen sts! Also give ops and engis a final skill. Us coms are too overpowered xD.

Solid Scorpion
12-27-2013, 07:24 AM
Actually ops are pretty overpowered if used in the right way, they can just kite coms in pvp, and in terms of dps, well...

But definitely +1 for the final skill

Com: stunning skill, or armor debuff skill?
Op: Debuff skill decrease enemy dodge?
Eng: Dmg buff skill? (+ crit and/or +dmg)