derricks2
11-19-2010, 07:00 PM
With the latest updates requiring lots of player feedback in "hard numbers," it is very hard to give if you dont have those numbers. You cant tell you damage from everyone elses etc..
It shouldn't be too hard to implement a damage parser into the server side of the game. Have a "tab" in the avatar screen that is labeled "parse" and this populates data only for the game you are in. So the game keeps track of the stats, not my client, so if I join a game and look at the parse, I can see who has done what damage already since the creation of that game.
Useful data this should contain would be
Min normal hit(non crit)
Max normal hit(non crit)
Min normal hit(crit)
Max normal hit(crit)
Min ability hit(non crit)
Max ability hit(non crit)
Min ability hit(crit)
Max ability hit(crit)
Over all damage done
DPS
Time in game
Mobs killed
Total Damage Healed(non pots)
HP pots used
MP pot used
# of deaths
Total dmg received
You can add more as people come up with more useful data. What this does is allow us to give numerical feedback about where we are. This would be worth the implementation because it helps the individual gauge him/herself vs other similar classes to see how they are doing. If you notice someone of the same class doing way better than you, then you can ask them what they are doing right.
It allows us to learn. We can see people we would wantt o group with in the future and people who cannot play their class. It allows clan/guild/group leaders to set standards and see who is not holding their part of the team up. It allows a group in a zone to see who is causing them to fail.
Would be a good idea I think.
It shouldn't be too hard to implement a damage parser into the server side of the game. Have a "tab" in the avatar screen that is labeled "parse" and this populates data only for the game you are in. So the game keeps track of the stats, not my client, so if I join a game and look at the parse, I can see who has done what damage already since the creation of that game.
Useful data this should contain would be
Min normal hit(non crit)
Max normal hit(non crit)
Min normal hit(crit)
Max normal hit(crit)
Min ability hit(non crit)
Max ability hit(non crit)
Min ability hit(crit)
Max ability hit(crit)
Over all damage done
DPS
Time in game
Mobs killed
Total Damage Healed(non pots)
HP pots used
MP pot used
# of deaths
Total dmg received
You can add more as people come up with more useful data. What this does is allow us to give numerical feedback about where we are. This would be worth the implementation because it helps the individual gauge him/herself vs other similar classes to see how they are doing. If you notice someone of the same class doing way better than you, then you can ask them what they are doing right.
It allows us to learn. We can see people we would wantt o group with in the future and people who cannot play their class. It allows clan/guild/group leaders to set standards and see who is not holding their part of the team up. It allows a group in a zone to see who is causing them to fail.
Would be a good idea I think.