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View Full Version : Damage taken/received counter



Arterra
11-20-2010, 12:59 PM
alongside kills and deaths. total damage given and total damage received, adding up PvP AND PvE. comparing damage given to kills lets you see if they just spammed mummies or skeletons, or if their few kills is where it counts. Comparing damage taken to deaths lets you see how good they are at surviving.

noobmigo
11-20-2010, 01:08 PM
Yeah, good idea. problem is, you can cheat this too. It's called being a mage in a lower lvl place after the low armor nerf. just hit heal when a little balefort knight is about to kill you. Rinse and repeat. you barely die, and with those huge health pools, your dmg taken/recieved will be pretty low/high, dunno what your counting by. then after your 'dmg recieved' is high, go and farm some mummies. then your 'damage given will be high'

So this is an example of your method of counting kills/deaths after i would use my method to cheat it.

Kills-25000
Deaths-1000
Damage given-100000
Damage taken-500000

Simpleshot
11-20-2010, 01:10 PM
Agreed with above. HP rebalance sucks haha
It's even worse in PvP. Everyone now has too much HP , mages just heal forever, and Ursans cant do anywhere near the same critical damage they used to.

noobmigo
11-20-2010, 01:13 PM
My archer OWNS all lower lvl mages now, except for the super l33t ones.

Arterra
11-20-2010, 02:15 PM
Yeah, good idea. problem is, you can cheat this too. It's called being a mage in a lower lvl place after the low armor nerf. just hit heal when a little balefort knight is about to kill you. Rinse and repeat. you barely die, and with those huge health pools, your dmg taken/recieved will be pretty low/high, dunno what your counting by. then after your 'dmg recieved' is high, go and farm some mummies. then your 'damage given will be high'

So this is an example of your method of counting kills/deaths after i would use my method to cheat it.

Kills-25000
Deaths-1000
Damage given-100000
Damage taken-500000

i assume every enemy has 4 hp then

lets see, if he has high amount of kills alongside high damage output, then you can tell he is cheating. real players will be the one's hitting djins, snipers, and bosses hard, making the damage completely go thru the roof compared to kills.

i admit the survivability factor can be cheated, but what cant be? someone willing to sit there getting pounded for hours is the same as some guy remaking some skeller returns game in full frozen gear, or however it is that peeps get those kills (oh mummies whatevs)

Lesrider
11-20-2010, 02:32 PM
Eh I noticed a lot of people hiding that information now anyway. So doesn't really make a difference. Those who are embarrassed will just hide it. People are also hiding their stats -- are they afraid people will copy them or insult them? I guess it depends on the person. Makes people seem kinda standoffish, though.

Arterra
11-20-2010, 02:47 PM
i think stat-hiders are on the PvP scene... idk :/

Kurlz
11-20-2010, 05:31 PM
stat hiding probably is a good idea for PvPers, cuz then if youre really good, people cant just use your build and some good gear, even if they do play well.