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Xanthia
05-03-2010, 10:22 PM
Ok, there are a few questions that I was wondering if anyone could answer, or any of the DEV's would be nice to get a "For Sure Answer," don't get me wrong, I know all of you forum members know it all, but just to be on the safe side.

1. Has anyone found more than 5 Combos?
2. Are bosses now immune to Combos? Previous to CU (46542) bosses were not immune to Combos.
3. Are there any pink helms?
4. Are spell connected to your hit percentage, or is that just combat arts and auto attack?
5. When are Guilds going to be released?
6. Are there going to be any changes to skills at all when PVP comes out?

setec
05-03-2010, 10:28 PM
As for 3, currently there are no purple or pink helms, or so I was told when I asked about this. I was dying to wear all pink! (<-ok, that doesn't sound right).

BestHyun
05-03-2010, 11:43 PM
As for 3, currently there are no purple or pink helms, or so I was told when I asked about this. I was dying to wear all pink! (<-ok, that doesn't sound right).

Pink is hot.

BugMage
05-04-2010, 12:56 AM
As fir 5, i heard its either in a new patch "coming soon" or with version 1.2...

But as i said thats just gossip, so devs hurry up and clarify this...

:D

Tobikuma
05-04-2010, 01:56 AM
I personally feel the "rare" item need to be taken into concideration that this is a mobile game, meant to be played most likely under 3 hours daily. In that time frame players should be able to get at least 1 legendary item in a day of play.
This doesnt even take into account that if its something they cant use to spend the time to trade for it.
I personally feel players will quit if drop rate is so bad they can never obtain items, because I feel the same way.
This isnt a full blown MMORPG on a PC that needs massive play to get things done. its a quick iapp game that all you do is run around dungeons.
And until there is some High Uber Boss that takes time, skill and teamwork then random spams it shouldnt be hard to get epic and legends.
Once again just becuase you have one doesnt always mean you have the means to wield it.

Splurd
05-04-2010, 02:50 AM
I personally feel the "rare" item need to be taken into concideration that this is a mobile game, meant to be played most likely under 3 hours daily. In that time frame players should be able to get at least 1 legendary item in a day of play.
This doesnt even take into account that if its something they cant use to spend the time to trade for it.
I personally feel players will quit if drop rate is so bad they can never obtain items, because I feel the same way.
This isnt a full blown MMORPG on a PC that needs massive play to get things done. its a quick iapp game that all you do is run around dungeons.
And until there is some High Uber Boss that takes time, skill and teamwork then random spams it shouldnt be hard to get epic and legends.
Once again just becuase you have one doesnt always mean you have the means to wield it.
If they increase the drop rates, we will run into the problem that everyone has the same items so what is the point of a item being legendary if everyone has it?

Also, rare items are a way of rewarding people who grind for them.

Temporary
05-04-2010, 03:10 AM
Greed is always the concern when it comes to MMORPG games. Everyone wants the top-tier items. If everyone gets a legendary item per day, in a month time, PL will be flooded with legendary items.

From my experience in playing the mainstream WOW game to playing WOW private servers, it has proven that a game where everyone holds the top-tier item will be out of interest really soon. I played the mainstream WOW game for 2 years and raiding still keep me interested as I hasn't acquire the top-tier item set. The same game on a private server only lasted for 3 days. There is nothing much to do after having all the top-tier items.

Having said that, with too many legendary items floating around the economy, it wouldn't really be legendary isn't it? It will be just like a common item with a pink text on it. Everyone has it. Nothing special.

MrBlue
05-04-2010, 10:16 AM
I personally feel the "rare" item need to be taken into concideration that this is a mobile game, meant to be played most likely under 3 hours daily. In that time frame players should be able to get at least 1 legendary item in a day of play.
This doesnt even take into account that if its something they cant use to spend the time to trade for it.
I personally feel players will quit if drop rate is so bad they can never obtain items, because I feel the same way.
This isnt a full blown MMORPG on a PC that needs massive play to get things done. its a quick iapp game that all you do is run around dungeons.
And until there is some High Uber Boss that takes time, skill and teamwork then random spams it shouldnt be hard to get epic and legends.
Once again just becuase you have one doesnt always mean you have the means to wield it.

I completely agree.



If they increase the drop rates, we will run into the problem that everyone has the same items so what is the point of a item being legendary if everyone has it?

Also, rare items are a way of rewarding people who grind for them.

IMO, this is not as big of an issue with PL. There are new dungeons that come out fairly frequently. As soon as the new campaign is released and level cap raised, most current pink items will be obsolete to the hardcore players. The casual players are still fine with "mid-level" legendary items, but the hardcore players will never settle for anything other than the best.

smokester
05-04-2010, 10:44 AM
i agree with Tobikuma and MrBlue... the amount of ppl online after all the updates had decreased noticeably... the ppl disagreeing with tobikuma keep talking about WoW and how it took two weeks to get legendary stuff well this is not a PC MMORPG if you want to grind two weeks for a legendary item i.e have no life for two weeks then go play WoW dont play PL... also i think the hardcore players who have by now multiple lvl30 characters are the ones who farm for stuff anyways... the casual player doesnt farm for stuff or does not want to spend that much time in this app game... this game is an iphone game and should be fun/intriguing and not require more than 5 hours of gameplay every single day

BugMage
05-04-2010, 11:06 AM
Ok, honestly you all frikin missed what the point was of this post-it was to answer xanthias questions, not complain about how the dev's set this game up-if you wanna do that go to the suggestions area...

Fail...

Justg
05-04-2010, 11:18 AM
Has anyone found more than 5 Combos?

I know of at least 6 :)

Are bosses now immune to Combos? Previous to CU (46542) bosses were not immune to Combos.

I like the idea that Bosses are affected by Combos, I'll pass it by Cinco.

When are Guilds going to be released?

1.3 or 1.4 is current guess.

Are there going to be any changes to skills at all when PVP comes out?

Not initially, we need to get PvP into the wild and see how it evolves :)

Love to hear your opinions on drop rates in this thread about drop rates (http://www.spacetimestudios.com/showthread.php?1166-Loot-Drop-Rates-Weekend-Feedback-thread).

Xanthia
05-04-2010, 11:32 AM
Has anyone found more than 5 Combos?

I know of at least 6 :)

Are bosses now immune to Combos? Previous to CU (46542) bosses were not immune to Combos.

I like the idea that Bosses are affected by Combos, I'll pass it by Cinco.

When are Guilds going to be released?

1.3 or 1.4 is current guess.

Are there going to be any changes to skills at all when PVP comes out?

Not initially, we need to get PvP into the wild and see how it evolves :)

Love to hear your opinions on drop rates in this thread about drop rates (http://www.spacetimestudios.com/showthread.php?1166-Loot-Drop-Rates-Weekend-Feedback-thread).

Is it possible to get a timeline on 1.3 or 1.4 and also, is there any insight to what guild functions will be?

Also, you said you know of at least 6? That means that there is more then 6, as in 7 or as in 10? Can we get a definitive number? :)