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Kashj
12-29-2013, 02:02 PM
Hey guys I currently started a new sorcerer class and would like to know how to increase DoT (Damage over Time) Clock,Frost, and Fire

Linkincena
12-31-2013, 10:21 PM
Your answer is in your question:
Clock , Ice ,Fire

If you wanna know.. how to increase the damage per tick... then.. along with the above skills get these passives:
Knowledge, Damage%, Critical, and (Dexterity (optional))

Frekken
01-01-2014, 08:48 PM
I guess dot is based on dps.. So dex should help

Newcomx
01-01-2014, 09:24 PM
Hey guys I currently started a new sorcerer class and would like to know how to increase DoT (Damage over Time) Clock,Frost, and Fire

So i assume increasing passive stats? Increase dex

Nesox
01-01-2014, 10:50 PM
I guess dot is based on dps.. So dex should help

INCORRECT. Dps only applies to unchanged weapon attacks. All skills use base damage. You will want to equip gear that maximizes dmg to boost DOT.

TS plus Ribbit's arcane cleans up mobs in a hurry.

Linkincena
01-01-2014, 11:13 PM
Dex just gives u some extra damage. ..
25 points. .. gives approx. 3 to 5 extra dmg... thats all..
Though it increases your critical and dodge also ... and health... (not to underestimate these three)
1 dex = 5hp
25 dex= 250 hp extra from passive dex.

Morholt
01-03-2014, 01:38 AM
Dex just gives u some extra damage. ..
25 points. .. gives approx. 3 to 5 extra dmg... thats all..
Though it increases your critical and dodge also ... and health... (not to underestimate these three)
1 dex = 5hp
25 dex= 250 hp extra from passive dex.25*5=125

Linkincena
01-03-2014, 01:55 AM
25*5=125
Oh sry. Bad maths :P
Yes 125 xD

Striderevil
01-07-2014, 01:00 PM
Increase Knowledge, Damage, might and Dex.. Do Crit last since dmg is always better than crit. There are times when you will see 20 crit dmg because the original was around 8 or 10 so very unpredictable. Better to have consistent damage first. Dex and str. help increase Hp which in turn contributes to the amount of incoming damage you can absorb through shield.