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Arterra
11-22-2010, 10:06 PM
need something fresh? how about the same thing served up to you all over again, but with, say, a timer...

the action server is a speeded up/ slowed down version of a brand new game, where everyone starts at lv1. lasts for maybe 1-2 months sorry editing to 2-4 weeks, and at end various different things are taken into a "high-score"

/total gold at hand
/total gold passed through hand (as in ever in possession, counting spent monies)
/total stash values (items differed by dev-set drop rates, rarity color and belonging in a set or not)
/Kills (split into PvE, PvP, total)
/deaths (split into PvE, PvP, total)
/instances cleared (100%)
/hours played (note: auto boot needed for afk, very harshly applied, like 2-3 mins)
/etc...

winners get emblem shields of different sorts (differing from PL shields, but based on that concept)

as for game speed; drop rates are made much higher for good drops, and in fact whites and greys should be just thrown out the window. 1.5 times faster walking speed, and slightly faster attack speed.
mobs are given caffeine. players in this server should know how to take care of it, or not be there at all.

-no items, gold, or anything is transferable from action server to normal server. it is tempoary, and action-filled. winners get specific str shields, while runner ups should get smaller wings with like a HM (honorable mention) on it. lastly, those who at least got to max level get a bracer of participation.
(size matters in other words heh)

Arterra
11-22-2010, 10:06 PM
more specialty servers... time machine servers. max level taken back a few notches, say to swamps. nerfs are replaced with caffeine (even on zombies)
make twinking the real deal.

smoae
11-22-2010, 10:08 PM
Grade before this A+
Grade after the two months D-

Arterra
11-22-2010, 10:25 PM
lol ok 2 months a long time true. this should be a competitive short burst... make it 2-4 weeks.

smoae
11-22-2010, 10:38 PM
lol ok 2 months a long time true. this should be a competitive short burst... make it 2-4 weeks.
Make it a crazy panic thing for one hour.
Have it so the player can start the hour at any time, so there is no schedule/time zone conflict.
After a few weeks, they do all the stats and all the other stuff you listed above.

Must be solo
Must be one class only to make it more fair and based on skill (I suggest bear)
Same gear for everyone
Free

Arterra
11-22-2010, 10:58 PM
meh solo in general just wont work for PL... should i really bring it back to 1 week?

smoae
11-22-2010, 11:15 PM
meh solo in general just wont work for PL... should i really bring it back to 1 week?

No do one hour.
One week is not fair because some people have more time than others

Arterra
11-23-2010, 07:55 AM
No do one hour.
One week is not fair because some people have more time than others

Well... In any other game those who play the most always win too :/ that's the point.

jonboy
11-23-2010, 08:14 AM
That's the suckish wow if you don't play everyday or punished mentality.

Arterra
11-23-2010, 08:19 AM
Ok then. If the point of the game is to go for all types of players, set up a special solo instance.

If not the one hour to do as much as possible, then a measuring of time to see how far you can go from lv1, increased drop rates, no pot shop, and no repeats of dungeons. You go as far as possible, and time taken is measured along with deaths, pots used, and levels passed.