Nightarcher
11-26-2010, 03:12 PM
A while ago, Spacetime re-amped the Fathom Crypts town and campaign, and added the first unique quest rewards: Red Bone gear. This was the first step in the right direction.
Later, Spacetime released the Frozen Nightmares campaign-- an Elite dungeon that was quite challenging, as well as some Elite Quests to go with it. Now, these quests were long and tedious, and look hours to complete. They were the second step in the right direction.
--
One of the most addicting aspects of any MMO is achieving goals and completing quests. Looking at the massively popular game, Runescape, most of the world and many items and weapons are tied to completing a wide variety of quests, some easy, some very difficult.
Now, we have to keep in mind that Pocket Legends is very different from PC MMORPGs. However, something I would LOVE implemented is a series of more expansive, in-depth, and challenging quests with multiple steps.
--
While puzzles may be less stressed in PL, long and detailed quests are still very much possible. Think, a long quest with many steps as opposed to one long objective such as killing 10-thousand goblins.
Out of all the updates, my favorites are new quests. Yes, pvp updates are good and bug fixes are necessary, but nothing makes me want to play more than a new achievement where I don't have to compete with other players, like in leaderboards. The kind of game like that where you go killing things and searching for answers all over the worlds at your own pace is the meat and potatoes of many games, and it will intrigue and attract many more players as the game expands.
--
One thing many people are worried about: rewards. The red-bone armor and black-ice weapons were nice, but for future Elite quests, they should give unique vanity items or, say, a uni-class shield or something with a special effect.
--
IN CONCLUSION/ (for those who hate reading)
- More numerous and in-depth quests
- Longer, harder quests with many steps which are geared towards high levels
- Unique rewards usable by all classes
This game is very PVP oriented, and that's a good thing, but it's petter to push in both directions instead of just one. :)
Later, Spacetime released the Frozen Nightmares campaign-- an Elite dungeon that was quite challenging, as well as some Elite Quests to go with it. Now, these quests were long and tedious, and look hours to complete. They were the second step in the right direction.
--
One of the most addicting aspects of any MMO is achieving goals and completing quests. Looking at the massively popular game, Runescape, most of the world and many items and weapons are tied to completing a wide variety of quests, some easy, some very difficult.
Now, we have to keep in mind that Pocket Legends is very different from PC MMORPGs. However, something I would LOVE implemented is a series of more expansive, in-depth, and challenging quests with multiple steps.
--
While puzzles may be less stressed in PL, long and detailed quests are still very much possible. Think, a long quest with many steps as opposed to one long objective such as killing 10-thousand goblins.
Out of all the updates, my favorites are new quests. Yes, pvp updates are good and bug fixes are necessary, but nothing makes me want to play more than a new achievement where I don't have to compete with other players, like in leaderboards. The kind of game like that where you go killing things and searching for answers all over the worlds at your own pace is the meat and potatoes of many games, and it will intrigue and attract many more players as the game expands.
--
One thing many people are worried about: rewards. The red-bone armor and black-ice weapons were nice, but for future Elite quests, they should give unique vanity items or, say, a uni-class shield or something with a special effect.
--
IN CONCLUSION/ (for those who hate reading)
- More numerous and in-depth quests
- Longer, harder quests with many steps which are geared towards high levels
- Unique rewards usable by all classes
This game is very PVP oriented, and that's a good thing, but it's petter to push in both directions instead of just one. :)