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View Full Version : [Issue] Active Buff Skills reduced health/mana in the ends



extrapayah
02-01-2014, 11:58 AM
I notice that all active skill which increase attribute in AL, return our health/mana to the same percentage when the buff ends.

In other words, when the buff ends, the process actually reduce our current health/mana to match the percentage of recently reduced maximum health/mana

I think the correct one is the process should not reduce our current health/mana

thank you very much

Nesox
02-01-2014, 09:53 PM
It is not a healing spell; it is a temporary buff. It is supposed to return to the levels you were at pre-casting.

extrapayah
02-01-2014, 11:32 PM
then, why did they apply different effect to august's 'increase health and mana' and warrior's 'increase str by 50' ?

Ebezaanec
02-02-2014, 04:22 PM
What? It's a buff... Not a permanent effect. If that was the case, then I can spam Vengeful in PvP all day.

And no, after casting Vengeful, the stats go back to normal like any other skill buff.

extrapayah
02-02-2014, 04:35 PM
VB should only increase str by 25/50, and why is it also healing for 250/500?

my point is, just make all ACTIVE buffing skill work the same, instead of making some healing at first, and some not,
make all of them work similar, by not changing current health/mana and heals at the first time, and keep it that way,

no instant weakening at the end, that's it

Ebezaanec
02-02-2014, 04:59 PM
VB should only increase str by 25/50, and why is it also healing for 250/500?

my point is, just make all ACTIVE buffing skill work the same, instead of making some healing at first, and some not,
make all of them work similar, by not changing current health/mana and heals at the first time, and keep it that way,

no instant weakening at the end, that's it

It's a darn temporary buff, not a permanent buff. The buff increases stats for a limited time, not forever.

extrapayah
02-03-2014, 03:01 AM
Vengeful Blood should only increase str by 25/50 as a buff skill, and why is it also healing for 250/500?

baddiva
02-03-2014, 06:50 PM
Suppose your Health maxed @5k, when you activate VB charged it should be 5.5k...
- if it's not reduced, then what happen when VB's effect ends? Should your health 5,500/5000? It doesn't make sense, so the workaround is to put your health on the current percentage when VB ends

extrapayah
02-05-2014, 10:44 PM
if you hate having a health of 5.500/5000, then let just make a rule to keep current hit points without letting it exceeds max hit points,

definitely i don't mind having a hit points of 5.500/5000, i consider that as a bonus for getting undamaged while VB is active