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View Full Version : Need advise about my build



sunbantra
02-02-2014, 10:01 AM
Any coments on mine?
Fire 4/5 : All but scorch
Sheild 4/5 : All but pushback
Curse 3/5 : All but words of weakening
and lingering curse
Time 3/5 : All but Bomb and countdown
Ice 3/5 : All but jagged ice and ice
patch
Heal 1/5
Passives
Int 5/5
Str 5/5
Have 4 points left.
How to improve? What to remove, what
to add?

extrapayah
02-02-2014, 11:06 AM
hmmm, jagged ice is a very good addition, as you may know already, charging ice will make enemies around the target slowed down, with jagged ice, all slowed down enemies will receive damage

countdown is a very popular upgrade for time... be sure to add it, since you have to charge time to root enemies

as far as i know, mage's healing ability is only useful for healing party's mana, so without that upgrade, i think it's better for you to not learn it at all, and spent more to passives

sunbantra
02-02-2014, 11:58 AM
Thanks, any advise on which passive to put points in apart from int and strength?
Am thinking of investing in critical or damage.

Otahaanak
02-02-2014, 12:09 PM
My .02 :

Dump curse for light. Light is by far more effective in PVE and our best attack for Bosses. I use 3/5 - pos surge and electrical discharge. I find in PVE the discharge to happen frequently enough to justify the point.

You only need 2/5 on frost - Jagged Ice is useful. If you run alone often you might add Shiver which extends slow time by 3 sec. If you choose to add this take the point from Heal as is useless at engame. Daily quests can cover cost of pots.

With Clock you need countdown of pain. Otherwise your sick mobs are just that stuck. Why not get the DOT? The whole party will appreciate it. The other upgrade for click u need is Freeze time. Many use Dodge and Death. I don't.

Fire - no need for 4/5. Currently I'm only running 2/5 with Impact upgrade. I might add ignite back but at higher levels I don't see that much dam dealt.

Also I am using Gale with weighted wind and protective current. Not sure I'll keep it but it's useful sometimes when clock is not - arena and boss fights for my play style.

Passives I run 5/5 int, str and dam and 3/5 dex.

That's today's build anyway :-)

sunbantra
02-03-2014, 06:47 AM
Going with fire, light, time and one of heal or armor.

What will be better skill for me to defend myself, armor or 2 points in heal?

chorba69
02-03-2014, 07:23 AM
Going with fire, light, time and one of heal or armor.

What will be better skill for me to defend myself, armor or 2 points in heal?

Erm. Heal won't defend you at all. You can use pots, and pots work better than heal.
Pick shield with duration and more dmg absorbable upgrades (i forgot the names) and you will do good. Because heal is not worth a point in pve because everyone can use pots.
Good luck

sunbantra
02-03-2014, 02:00 PM
Thanks, will go with armor.

In fire, engulf or ignite?
In light, empowered bolt or shock?

And ice or curse as fifth skill? As an additional option.

Striderevil
02-03-2014, 06:42 PM
passives add it to Knowledge, Might, Agility. This to increase survivability, then Damage when you have extra and last crit. Dont bother with armor unless you reach level 50 and it actually adds over 500 arm.

Aneheazatek
02-04-2014, 09:23 PM
should i drop heal for light or shield?

I have 4/5 in fire , 4/5 in frost , 4/5 in time lock , passive i have 5/5 Knowledge , 1/5 in agilty ,

I am level 21 atm.

I feel heal is good to a certain extent as the cooldown is very long and beside , all of us are spamming hp pots as we cant afford to wait for the cooldown.

I need some advise to buff up my mob kill ability.

Thanks all.

Aneheazatek
02-04-2014, 09:24 PM
sorry if i have hijacked the thread ..

sunbantra
02-04-2014, 09:33 PM
No problem.