Striderevil
02-03-2014, 07:32 PM
Please consider improving the following to make the class on par with Rogues and Warriors.
- Add a skill like Razor shield or Juggernaut for mages that ignores movement impairing effects
- Make mage armor values the same as Rogues as they have different functionality (DoT vs One shot kill) but for some reason mages are made way too squishy or....
- Decrease cool down time for arcane shield to 20 seconds. Fix shield knockback to actually knockback like some goons in Nordr achieve. Just because we dont use it does not mean its not broken. Would give us some reprieve from the constant onlslaught of attacks because we are the easiest targets.
- Allow freeze and root (Crawly has root that works in pvp!!!) to work in pvp with 5 second immunity after. Decrease mages chance to stun to 5 seconds while the other classes will remain at their current 7 seconds before their next stun. This would allow the mage to actually excel in his specialization which is damage over time and use Clock in pvp. At the moment we cannot do enough skill damage to effect either classes and are mostly relegated to kill steals i.e some one softens the target up and we get lucky enough to land the killing blow. Ahem! Noxious bolt does more DoT damage than mages DoT skills just to put things in perspective as to how bad the char in pvp has become.
- If you wont consider the above then allow our cursed targets to take negative Hp instead of positive Hp when under the influence of curse when they try to heal themselves thus giving us enough of a chance to actually kill a target.
- Allow DoT damage to ignore armor effect as its continuous damage would help negate high healing ability of both classes and actually allow us to kill.
- Give lightening, Damage over time effect as its single hit causing damage is too less to make any difference in pvp and yet we have no choice to use it as its still the highest causing damage skill.
- Convert lifegiver to help regen health at a percentage rate rather than +10 for 10 seconds which is equal to 100 hp for a 3000+ hp toon. Allow also higher mana regen rate again as a percentage rather +5 as 5000 mana +5 regen means nothing. Allow our mana recovery to be as fast as wars hp recovery if we stand still and wait.
- Force developers and admins to use mages more than rogues or warriors so that they can actually experience the class. As of now all examples and videos I have seen are either of Samhayne using a war or Delphina using a war or mostly rogue.
- Allow mages to carry 5 skills.
- Fix the arcane staff as it is truely not really arcane like in actual usage.
Again force developers and admins to actually play the class end level and not some twink level. Feel free to pvp with your user base at random as it would help show that you are actually trying out experiencing the game and not punching in some algorithms and playing it on some beta server that no one except for a few have played in. On paper everything look nice including the mage char however reality is a little different. And playing with one or two players for a top guild does not count. Randomly log in an pvp with a mage char with just random players who you don't know.
Please feel free to discuss strategies with us if you feel the character is well developed and needs no change in sorcerer class discussions.
Thanks
PS.: I dont expect all the changes but have put up enough suggestions to make an actual improvement in the class
- Add a skill like Razor shield or Juggernaut for mages that ignores movement impairing effects
- Make mage armor values the same as Rogues as they have different functionality (DoT vs One shot kill) but for some reason mages are made way too squishy or....
- Decrease cool down time for arcane shield to 20 seconds. Fix shield knockback to actually knockback like some goons in Nordr achieve. Just because we dont use it does not mean its not broken. Would give us some reprieve from the constant onlslaught of attacks because we are the easiest targets.
- Allow freeze and root (Crawly has root that works in pvp!!!) to work in pvp with 5 second immunity after. Decrease mages chance to stun to 5 seconds while the other classes will remain at their current 7 seconds before their next stun. This would allow the mage to actually excel in his specialization which is damage over time and use Clock in pvp. At the moment we cannot do enough skill damage to effect either classes and are mostly relegated to kill steals i.e some one softens the target up and we get lucky enough to land the killing blow. Ahem! Noxious bolt does more DoT damage than mages DoT skills just to put things in perspective as to how bad the char in pvp has become.
- If you wont consider the above then allow our cursed targets to take negative Hp instead of positive Hp when under the influence of curse when they try to heal themselves thus giving us enough of a chance to actually kill a target.
- Allow DoT damage to ignore armor effect as its continuous damage would help negate high healing ability of both classes and actually allow us to kill.
- Give lightening, Damage over time effect as its single hit causing damage is too less to make any difference in pvp and yet we have no choice to use it as its still the highest causing damage skill.
- Convert lifegiver to help regen health at a percentage rate rather than +10 for 10 seconds which is equal to 100 hp for a 3000+ hp toon. Allow also higher mana regen rate again as a percentage rather +5 as 5000 mana +5 regen means nothing. Allow our mana recovery to be as fast as wars hp recovery if we stand still and wait.
- Force developers and admins to use mages more than rogues or warriors so that they can actually experience the class. As of now all examples and videos I have seen are either of Samhayne using a war or Delphina using a war or mostly rogue.
- Allow mages to carry 5 skills.
- Fix the arcane staff as it is truely not really arcane like in actual usage.
Again force developers and admins to actually play the class end level and not some twink level. Feel free to pvp with your user base at random as it would help show that you are actually trying out experiencing the game and not punching in some algorithms and playing it on some beta server that no one except for a few have played in. On paper everything look nice including the mage char however reality is a little different. And playing with one or two players for a top guild does not count. Randomly log in an pvp with a mage char with just random players who you don't know.
Please feel free to discuss strategies with us if you feel the character is well developed and needs no change in sorcerer class discussions.
Thanks
PS.: I dont expect all the changes but have put up enough suggestions to make an actual improvement in the class