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DivineMoustache
02-08-2014, 01:19 PM
new guide written into my signature

DivineMoustache
02-08-2014, 01:20 PM
LEVEL 22+ Section!


Table of Contents:
1. Intro to Higher Level Twinking
2. Mage PvP

Intro to Higher Level Twinking
Although my favorite levels will always be in between 12-21, 22+ has sparked my interest. I now play significant time on my 30/35 mages, [INAPPROPRIATE NAME HERE]. Each level is pretty different from the next as one progresses, and so it would be too hard to write a complete guide for them all. Despite this fact, I will try my best to address the general needs of all levels above 22.



2. Mage PvP

Spyce
02-08-2014, 01:38 PM
Keep going Divine!
Can't wait to see the end result.

DivineMoustache
02-08-2014, 02:21 PM
Keep going Divine!
Can't wait to see the end result.

Thanks, I was going to release the full version in a couple days, but I'm going to rush a few things and edit it later haha.

Caiahar
02-08-2014, 03:14 PM
For rhino, edit in that you must have max Vital force, (lvl 16+) because its a hit buff and very useful, especially against those dang bears. Also gives 24 dmg at lvl 6.
And taunt/summon isnt totally useless. Taunt plus redemption also makes juiced combo, with same dmg, so a good alternative when charge is cooling down. 1 taunt/summon is good enough for rhino.
Guardian is in no way useless. It can take you out of stun, frost, and root, and also giving you some good armor (when high ranked) and some dodge. Its one of the must have skills for rhino, giving you another chance to get out of roots and stuns when heal cools down, also giving you armor and dodge. Either max this skill, put it at 4, or just 1 only for getting out.
Rhino might is pretty useless at low levels, at lvl 6 gives you like 60% to do stun, and does crappy dmg. Not reliable at all.