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Gavry
11-30-2010, 05:52 AM
I have been thinking for a while now about the enhancement of the quest system in Pocket Legends. Currently it is very limited in its variety and challenge. The link below is to an overhaul document I have been working on which covers my proposed expansion of the quest system to add a much more encompassing system with a lot more challenge and re-playability.

Document link (https://docs.google.com/document/pub?id=1_Lqgol48LKuDDU92jB_s_u1Dvcc-ZhmfedUnrHX_f7I).

Feedback is encouraged.

maneut
11-30-2010, 06:32 AM
Interesting, hope the Devs will take a look at it :)!

Gavry
11-30-2010, 10:54 PM
I have finished my edits and additions. Its open for discussion now. Would love to hear peoples feedback and see if any of this can possibly be added to the game. :)

giayuan
11-30-2010, 11:44 PM
this is great!!! love the conversation thing with NPC! but wont this be pretty complicated? i have not a slightest clue about programming, but i have played many video games and am pretty sure that this would be pretty hard to program no?

Gavry
12-01-2010, 12:02 AM
this is great!!! love the conversation thing with NPC! but wont this be pretty complicated? i have not a slightest clue about programming, but i have played many video games and am pretty sure that this would be pretty hard to program no?

Its actually pretty easy. Its a simple parsing engine where only key words trigger canned responses. In the grand scheme of this game its trivial to implement.

Check http://en.wikipedia.org/wiki/ELIZA for a more detailed engine that actually tries to respond to questions asked rather than just offer canned responses.