Daddyblu
02-27-2014, 02:14 AM
I think this should be added in the future
Strength - Great Physical Damage and small amount of HP/ Hp recovery
Vitality - Great Physical defense and High amount of HP
Agility - High attack speed + Dodge
Dexterity - accuracy + dodge and small attack speed
Luck - Critical Rate
Intelligence - Great Magic damage,add mana Mana and Great magic defense.
Max damage
Minimum Damage
Magic damage
Magic defense
Range Damage
Hit Ratio
Dodge Ratio
Critical Damage
Critical Rate
Minimum Damage
Average Damage
Maximum Damage
Damage Per Second
As of now i can see the Armor = physical defense and Magic defense at the same time.
you cant rely calculate or see your magic defense so it is unfair to Mage. Mage should be the 1st class to have high magic defense and high magic damage.
but since it is too basic it is not currently explain to how the system calculate the mage damage.
I think if we go into details they would understand the whole process and make a better build and maybe double the number of mage players.
I think this require a lot of memory and time but since your planning to change the skills build in the future STS. hope you will take a look at this.
I cam make you a proper stat calculator and Excel file how the stat works and everything if needed.
Thanks in advance.!
Strength - Great Physical Damage and small amount of HP/ Hp recovery
Vitality - Great Physical defense and High amount of HP
Agility - High attack speed + Dodge
Dexterity - accuracy + dodge and small attack speed
Luck - Critical Rate
Intelligence - Great Magic damage,add mana Mana and Great magic defense.
Max damage
Minimum Damage
Magic damage
Magic defense
Range Damage
Hit Ratio
Dodge Ratio
Critical Damage
Critical Rate
Minimum Damage
Average Damage
Maximum Damage
Damage Per Second
As of now i can see the Armor = physical defense and Magic defense at the same time.
you cant rely calculate or see your magic defense so it is unfair to Mage. Mage should be the 1st class to have high magic defense and high magic damage.
but since it is too basic it is not currently explain to how the system calculate the mage damage.
I think if we go into details they would understand the whole process and make a better build and maybe double the number of mage players.
I think this require a lot of memory and time but since your planning to change the skills build in the future STS. hope you will take a look at this.
I cam make you a proper stat calculator and Excel file how the stat works and everything if needed.
Thanks in advance.!