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View Full Version : Regarding build and Stats.



Daddyblu
02-27-2014, 02:14 AM
I think this should be added in the future

Strength - Great Physical Damage and small amount of HP/ Hp recovery
Vitality - Great Physical defense and High amount of HP
Agility - High attack speed + Dodge
Dexterity - accuracy + dodge and small attack speed
Luck - Critical Rate
Intelligence - Great Magic damage,add mana Mana and Great magic defense.

Max damage
Minimum Damage
Magic damage
Magic defense
Range Damage
Hit Ratio
Dodge Ratio
Critical Damage
Critical Rate
Minimum Damage
Average Damage
Maximum Damage
Damage Per Second


As of now i can see the Armor = physical defense and Magic defense at the same time.

you cant rely calculate or see your magic defense so it is unfair to Mage. Mage should be the 1st class to have high magic defense and high magic damage.

but since it is too basic it is not currently explain to how the system calculate the mage damage.

I think if we go into details they would understand the whole process and make a better build and maybe double the number of mage players.

I think this require a lot of memory and time but since your planning to change the skills build in the future STS. hope you will take a look at this.

I cam make you a proper stat calculator and Excel file how the stat works and everything if needed.

Thanks in advance.!

Daddyblu
02-27-2014, 08:11 AM
ohhh you guys think this is too complicated or what?

Hoardseeker
02-27-2014, 08:47 AM
Complicated

Commanderkeen
02-27-2014, 08:47 AM
ohhh you guys think this is too complicated or what?

Nope.

Anarchist
02-27-2014, 09:03 AM
It is not complicated daddy. (calling you daddy is kind of funny)

Anyway are they passive skills (if yes which) or are they just more things to show on the stat page?

baddiva
02-27-2014, 03:04 PM
Agility, dexterity and luck should be on one package... Why'd you split them up to 3 different stats? :D

Fauksuras
02-27-2014, 03:13 PM
Sigh

havenjacket
02-27-2014, 03:57 PM
It is not complicated daddy. (calling you daddy is kind of funny)

Anyway are they passive skills (if yes which) or are just more things to show on the stat page? easier said than done. complicated to code it in...

dukeskywalker
02-27-2014, 09:00 PM
I think this should be added in the future

Strength - Great Physical Damage and small amount of HP/ Hp recovery
Vitality - Great Physical defense and High amount of HP
Agility - High attack speed + Dodge
Dexterity - accuracy + dodge and small attack speed
Luck - Critical Rate
Intelligence - Great Magic damage,add mana Mana and Great magic defense.

Max damage
Minimum Damage
Magic damage
Magic defense
Range Damage
Hit Ratio
Dodge Ratio
Critical Damage
Critical Rate
Minimum Damage
Average Damage
Maximum Damage
Damage Per Second


As of now i can see the Armor = physical defense and Magic defense at the same time.

you cant rely calculate or see your magic defense so it is unfair to Mage. Mage should be the 1st class to have high magic defense and high magic damage.

but since it is too basic it is not currently explain to how the system calculate the mage damage.

I think if we go into details they would understand the whole process and make a better build and maybe double the number of mage players.

I think this require a lot of memory and time but since your planning to change the skills build in the future STS. hope you will take a look at this.

I cam make you a proper stat calculator and Excel file how the stat works and everything if needed.

Thanks in advance.!

Blu this is like ragnarok.....


Sent from my iPhone using Tapatalk

Xenobiotic
02-27-2014, 09:09 PM
tl;dr sorry brah

Daddyblu
03-02-2014, 12:52 AM
Agility, dexterity and luck should be on one package... Why'd you split them up to 3 different stats? :D

Nope luck is for critical

Agi is attack speed and dodge

dexterity os for hit rate.

did you guys notice that we dont have a hit rate or dodge?

like warrior skills never miss no matter how high your dodge is.

if we put it this way a warrior will need to add dexterity to hit a rouge with a perfect dodge.

Daddyblu
03-02-2014, 12:53 AM
It is not complicated daddy. (calling you daddy is kind of funny)

Anyway are they passive skills (if yes which) or are just more things to show on the stat page?

they are not passive but stat points build.