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View Full Version : Why are Warriors "easier" while Sorcerers are "harder"?



Gatorzz
03-12-2014, 11:05 PM
I'm seeing a pattern from PL to AL why are the warriors/ Bears overpowered and mages the hardest class to play the weakest? Do you their at sts hate mages? Confused

Haifer
03-12-2014, 11:26 PM
Stop...

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MetalForce
03-12-2014, 11:32 PM
If you peruse through the history of RPG's, the warrior/barbarian class has always been the easiest, or rather, the class a noob can pick and play the game easily with. The mage/sorcerer class has always been a more complex class. Maybe if you're not as good at the sorcerer, its because its a slightly more complex class than a smash em up warrior

Sceazikua
03-12-2014, 11:33 PM
Sorcerors arent the weakest ... Try playing a rogue or a warrior as first char and then come back.

Doobiez
03-13-2014, 02:13 AM
Uhh..yea sts hates mages

Xeusx
03-13-2014, 04:21 AM
Uhh..yea sts hates mages
Sts make mages (sorcerer), pls dont make sts mad at your post...

Uikuha
03-13-2014, 05:21 AM
Mmm i think mage born as hardest class to play.. but not so weak only hard to play

Sorry My English

Roberto077
03-13-2014, 05:34 AM
Sorcerors arent the weakest ... Try playing a rogue or a warrior as first char and then come back.

I like my sorc over my warrior, but because I have gear.

Samhayne
03-13-2014, 06:16 AM
If you peruse through the history of RPG's, the warrior/barbarian class has always been the easiest, or rather, the class a noob can pick and play the game easily with. The mage/sorcerer class has always been a more complex class. Maybe if you're not as good at the sorcerer, its because its a slightly more complex class than a smash em up warrior

Metalforce has this pretty spot on. It's usually inherent in RPGs that spellcasters are more complex. Back in EverQuest, the Enchanter was considered a "Disaster Prone Demi-god" If you could play it well, you could solo stuff that others never could (with charming monsters, improving your team and crowdcontrolling your enemies and debuffs. However, if things got out of hand, wipe city!

MetalForce
03-13-2014, 09:07 AM
Awww, Sam you got me blushing...

Doomreaper
03-13-2014, 09:24 AM
Just 1v1ed a full equipped sorc while I had wintermancer armor and won


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katish
03-13-2014, 09:31 AM
Metalforce has this pretty spot on. It's usually inherent in RPGs that spellcasters are more complex. Back in EverQuest, the Enchanter was considered a "Disaster Prone Demi-god" If you could play it well, you could solo stuff that others never could (with charming monsters, improving your team and crowdcontrolling your enemies and debuffs. However, if things got out of hand, wipe city!

Yes Sam, that is very true.. however mages are hard to play but weak in AL.. the one class who can solo anything (and just by smashing buttoms) is the rogue class.

Sorcerie
03-13-2014, 09:41 AM
Just 1v1ed a full equipped sorc while I had wintermancer armor and won


Sent from my iPhone using TapatalkLol, warrior>sorc. It's nothing to be too proud of. xD

Metztli
03-13-2014, 09:42 AM
Yes Sam, that is very true.. however mages are hard to play but weak in AL.. the one class who can solo anything (and just by smashing buttoms) is the rogue class.

What?! I have a capped rogue and a capped mage. I find the mage easiest to play - who else can decimate the ENTIRE mob with 1-2 skills? I'm not sure how one classifies that class as weak. Sure my mage has the weakest armor, but its also got a shield spell and I use pets like Prance when I need some extra protection. Strength being an important secondary stat for mages often results in mages having much higher health than some rogues.

Rogues I find difficult to play. Their skills are mana intensive so I often use Intelligence as my secondary stat and I find that I'm squishier than a mage. Rogues are not a smash-button class. You have to maneuver so you don't get too much aggro at once, because you're made to pick your targets off ONE-BY-ONE.

Crowsfoot
03-13-2014, 09:48 AM
Warriors beats mages by design. Let's compare their general strengths and weaknesses.

Mages:
-High stun
-decent damage, but much lower than rogues.
-few debuffs other than curse
-low hp
-made for quick fights where their opinent is stunned throughout the entire battle.

Warriors:
-high hp
-strong buffs and debuffs
-low damage (when VB isn't active)
-their durability allows them to survive being stunned for long periods.
-we fair best in long matches where our oppenent is stuck waiting for vital skills to cool down or are simply out of mana.

Your strongest ability, stun, simply isn't a death note to us. Without shield, a top geared warrior will kill you within seconds.

---

A top geared rogue with Samael (and a good spec) will beat me 100% of the time. And, it is my understanding that mages destroy rogues. It is a triangle.

Madnex
03-13-2014, 09:59 AM
^Only true because of the PvP/single target damage build that the majority picks.

Yes, sorcs are better on normal difficulty maps because of the massive mob control features. But on elites, it's a whole different story; sorcs just don't have the crazy damage/critical rates to hack through as fast as rogues.

Hence all the timed-run records are dominated by rogues.

And warriors aren't just the easiest class to play with HP/armor-wise, they're equipped with easy to handle *and* class-objectively overpowered skills.

woeh
03-13-2014, 10:15 AM
-.-
mages-support aoe class
Warr-tank defender class
Rogue-dd damgdealer

as far as I kno in every mmo mages always weakest and in pvp everyone kills mage first because there spells are strongest let them live and ya team dead.

same here everyone need to stop tryna make mages a alpha class tht can also 1v1 like champions they are fine I think

Theres some good stun lock mages who kill rogues like grouisked and mages aint a 1v1 class anyway its a SUPPORT CLASS

look at arry doing 26second runs on leaderboard SOLO
mages good solo farmers also like all mmos basicly mages make more gold spend less potting if use heal
Cheap gears also

take the good with the bad everyclass has its ups and downs look at rogues mana we waste so much gold like 350 mana pots a elite

tbh if I had enough gold to make mage fully geared I would 110%and discontinue my rogue just bacause mages seem more fun n versatile.

my 000000000.2

Crowsfoot
03-13-2014, 10:59 AM
^Only true because of the PvP/single target damage build that the majority picks.

Yes, sorcs are better on normal difficulty maps because of the massive mob control features. But on elites, it's a whole different story; sorcs just don't have the crazy damage/critical rates to hack through as fast as rogues.

Hence all the timed-run records are dominated by rogues.

And warriors aren't just the easiest class to play with HP/armor-wise, they're equipped with easy to handle *and* class-objectively overpowered skills.
My ideal party is two mages, a rogue, and myself when running elite. Also, many timed runs have mages in their party. You will rarely (almost never) see a warrior hold a timed run record.

Gatorzz
03-13-2014, 12:30 PM
Ok seeing how I'm under the silence tactic and you need to approve my comments on my own thread. Just go ahead and delete if I can't freely participate.

Zeus
03-13-2014, 12:31 PM
Ok seeing how I'm not under the silence tactic and you need to approve my comments on my own thread. Just to ahead and delete if I can't freely participate.

No, it's your opinion. You think sorcerers are weak? Don't play the class then! There's a lot of OP sorcerers running around however. I will agree with you though that they need a slight buff.

katish
03-13-2014, 02:03 PM
What?! I have a capped rogue and a capped mage. I find the mage easiest to play - who else can decimate the ENTIRE mob with 1-2 skills? I'm not sure how one classifies that class as weak. Sure my mage has the weakest armor, but its also got a shield spell and I use pets like Prance when I need some extra protection. Strength being an important secondary stat for mages often results in mages having much higher health than some rogues.

Rogues I find difficult to play. Their skills are mana intensive so I often use Intelligence as my secondary stat and I find that I'm squishier than a mage. Rogues are not a smash-button class. You have to maneuver so you don't get too much aggro at once, because you're made to pick your targets off ONE-BY-ONE.

I appreciate ur comments and that's is true for pve.. I was referring to pvp :)

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Energizeric
03-13-2014, 02:06 PM
In PL at lower levels the mages were weaker, but then as we got to higher levels the mages became really powerful. I suspect the same thing may hold true for AL and we will see that over time.

Fyrce
03-13-2014, 02:43 PM
Most people are hack 'n slashers. Warriors fit this method of play easiest.

Other classes take more figuring out. Even good warriors take more figuring out. But for hack 'n slashers, aka the default players, warriors are the chosen class, the starting class, the no-thought class.

But do they play warriors well? Usually not.

falmear
03-13-2014, 06:23 PM
Metalforce has this pretty spot on. It's usually inherent in RPGs that spellcasters are more complex. Back in EverQuest, the Enchanter was considered a "Disaster Prone Demi-god" If you could play it well, you could solo stuff that others never could (with charming monsters, improving your team and crowdcontrolling your enemies and debuffs. However, if things got out of hand, wipe city!

AL Mages are demi-gods? Hahaha........

Ridiculous comments aside, the reason mages suck is because all of our skills are nerfed. Fire, ice, time shift, gale & fireball doesn't even work the same in PvE as in PvP. If our skills even came close to working the same in PvP as they did PvE mages would be stronger. But instead devs see our skills as a great way to incorporate into other classes weapons or pet arcane abilities while keeping our skills nerfed.

1) Gale Knockback - Vixen
2) Arcane Shield - Singe/Rogue mythic daggers
3) Time Shift/Ice - Crawly
4) Fireball AOE stun - Maul Proc

Mages work great in PvE and this can be shown in various timed runs. But if the map is only bosses (arena) or very easy (elite brackenridge maps) then rogues dominate. If you don't need crowd control then its useless to have a mage. This is why a lot of easy maps have 3 rogues and 1 mage. Harder maps will have 2 rogues and 2 mages. Very few maps are 3 or 4 mages.

In PvP we have basically no defenses besides stun and 2 seconds of invulnerability. Which again has a nerf of 7 seconds of invulnerability after the first stun. People cry about stuns but basically any class can stun as much as a mage can if they charge their auto attack. And once your 2 seconds of invulnerability is up, your shield drops very fast. The problem now is there is many levels of gear so direct comparisons are hard to make. But when you compare mage vs other classes of the same gear level then you can clearly see how bad mages are in PvP. In my opinion by far the worst PvP class and I can easily see this based on things like KDR and number of kills in a match.

But if you don't like playing a mage I highly encourage you to play another class. Play a warrior or rogue in PvP it will be much more enjoyable. If you want PvE & PvP then go with a rogue. If you are only PvE and want a challenge then go with a mage, but it takes more skill to stay alive and a thicker skin to ignore people calling you a noob because you don't use mana heal.

Crowsfoot
03-13-2014, 07:39 PM
AL Mages are demi-gods? Hahaha........

Ridiculous comments aside, the reason mages suck is because all of our skills are nerfed. Fire, ice, time shift, gale & fireball doesn't even work the same in PvE as in PvP. If our skills even came close to working the same in PvP as they did PvE mages would be stronger. But instead devs see our skills as a great way to incorporate into other classes weapons or pet arcane abilities while keeping our skills nerfed.

1) Gale Knockback - Vixen
2) Arcane Shield - Singe/Rogue mythic daggers
3) Time Shift/Ice - Crawly
4) Fireball AOE stun - Maul Proc

Mages work great in PvE and this can be shown in various timed runs. But if the map is only bosses (arena) or very easy (elite brackenridge maps) then rogues dominate. If you don't need crowd control then its useless to have a mage. This is why a lot of easy maps have 3 rogues and 1 mage. Harder maps will have 2 rogues and 2 mages. Very few maps are 3 or 4 mages.

In PvP we have basically no defenses besides stun and 2 seconds of invulnerability. Which again has a nerf of 7 seconds of invulnerability after the first stun. People cry about stuns but basically any class can stun as much as a mage can if they charge their auto attack. And once your 2 seconds of invulnerability is up, your shield drops very fast. The problem now is there is many levels of gear so direct comparisons are hard to make. But when you compare mage vs other classes of the same gear level then you can clearly see how bad mages are in PvP. In my opinion by far the worst PvP class and I can easily see this based on things like KDR and number of kills in a match.

But if you don't like playing a mage I highly encourage you to play another class. Play a warrior or rogue in PvP it will be much more enjoyable. If you want PvE & PvP then go with a rogue. If you are only PvE and want a challenge then go with a mage, but it takes more skill to stay alive and a thicker skin to ignore people calling you a noob because you don't use mana heal.
Mages need an armor buff in PvP, that is all.

Freeze from ice, root from clocks, etc. would all be OP in PvP. You feel cheated. Fine. What I am tired of is that mages cry out for more damage, crit, buffs, and debufss instead of the small increase in armor that would fix most of their problems.

Case, and point: higher armor means you survive longer without shield. This allows you to survive long enough to cast it again.