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Hiosahaf
03-16-2014, 09:44 PM
Alargan solo: Part I: Mob clearing.

This boss is literally a beast. I've never encountered something more complicated in AL. Inan was easier with rogues! Even the mages who healed him could be taken care of but this dragon rocks. Here's the first part which comprises of the mobs and the sections to be cleared.

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http://img.tapatalk.com/d/14/03/17/enevetas.jpg

First up are the armadillo like creatures which are pretty easy to kill for any class. Their special ability is that that they jump and attack.

http://img.tapatalk.com/d/14/03/17/8utu9eje.jpg

After clearing them, you'll see a whole lot of fake Singe thingies. Now these are pretty easy in normal but their specual attack can be devastating in elite (its like a strong attack which causes immense damage when a lot of them are together. mostly they attack only when together, peculiar thing I noticed. small radius). Move only along the right edge of the mob so you won't aggro the other fake Singe.

http://img.tapatalk.com/d/14/03/17/y6evy9y5.jpg

http://img.tapatalk.com/d/14/03/17/uqyba7ad.jpg

Next up you'll meet these heavy dps serpents who attack with great speed. Don't go too far while attacking the fake Singe because their attack is a bit ranged too.

http://img.tapatalk.com/d/14/03/17/etazase4.jpg

Now you will see the tribal (^) which is guarded by his shield. In my opinion, it is a waste of pots killing his shield and him both. Thing I noticed is that that he moves around a bit so when he is in the position as shown in the pic, move along the corners and bypass him to avoide him. Pretty useful strategy in elites.

Standing here is ideal:

http://img.tapatalk.com/d/14/03/17/ezynubyt.jpg

http://img.tapatalk.com/d/14/03/17/7ubemu9e.jpg

More armadillos and 1 tribal now. Beware so as to not to go beyond the shown lamp else you'll unnecessarily aggro the serpents. Kill the shield ASAP. This is the first thing you should do, be it normal or elite maps. If you think it's getting too much to handle, retrace your steps back.

Kill the serpents ahead like you did before. Take them to the shield which you killed earlier else you will aggro the mobs ahead, namely few fake singe, tribal, armadillo.

http://img.tapatalk.com/d/14/03/17/u8y4ehe2.jpg

Again, aim straight for the shield and use AoE attacks so as to kill a few in the process of destroying the shield. It is important to mention here that you should aim for the tribal kill first.

http://img.tapatalk.com/d/14/03/17/amade6ez.jpg

Now you'll encounter a lonely fake Singe and an armadillo couple. Kill them off and stop!

Now is the time to run to Ala!

Run till the end of the map and the mobs will reset. Rest if you want for 10s in the big area because if you followed what I did, Ala would not have spawned by now.

http://img.tapatalk.com/d/14/03/17/zu8a2yqe.jpg

http://img.tapatalk.com/d/14/03/17/a3ebybeq.jpg

You can see from the above two images that I had to kill the initial mobs for Ala to spawn.

This ends the first part!

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Quick pro tip:

http://img.tapatalk.com/d/14/03/17/pu8y4ety.jpg

Click "free" even if you have loads of plat because he resets and stays there only. You'll die again!

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Alargan solo: Part II: The beast.

Well.. took me 11 tries to tame this beast. Only the last 5 counted as the previous 6 were laggy. First of all, the timing on the rage are highly irregular (or so it seems unless you get to know him). I knew I had to run a lot so I chose Loki for the dex and the meagre but not negligible 15 str. It didn't quite work out as it was too slow. Then I tried ribbit and died one more time and then again after getting it to 40-50ish. I was using a dev maul and then I thought of switching it out for a noob targe.. voila, it worked! The great armour bonus was epic. There were times when I got to 2% health. Would be dead for sure with the dev maul! Put ribbit on autofeed, used 200ish pots for final kill and I'm done.

Leave your constructive comments below!

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The first failure

http://img.tapatalk.com/d/14/03/17/a5ajyqyh.jpg

Prance was a viable option and would have ensured higher survivability but would slow me down even more.

http://img.tapatalk.com/d/14/03/17/6ebadata.jpg

Alargan has a devastating tail attack. It attacks you like a scorpion with its tail and leaves a lot of damage while doing so. Here in this pic you can see the full attack of the beast.

http://img.tapatalk.com/d/14/03/17/upure3e5.jpg

The Arcane ring bling type halo around Ala indicates its "rage" mode. Responsible for my numerous deaths. Tip to avoid this? RUN. Really, run, unless you are a good tank and can spam pots fast enough. To counter this rage mode, I made a lot of observations. This pattern repeated for quite many cycles. Unless I was smack at the wall, he would pull me in. Given time, he would do his conical red-zone attack, and you have to move RIGHT to avoid it. Be sure to blow VB by now. Get HoR as he will pull you now if he didn't earlier and wham you. Use Ribbit's AA, and hammer your way for a while. Should lower his health by quite a significant amount (even if you're using a nooby targe)

http://img.tapatalk.com/d/14/03/17/etanyve3.jpg

final try (yes, 4th try. Got him to 20, lag, died)

http://img.tapatalk.com/d/14/03/17/9utahyna.jpg

http://img.tapatalk.com/d/14/03/17/e9a6aba8.jpg

I can't emphasise how much this spot is important. This spot is your saviour and can be the make-or-break point. This is the farthest point in the in the arena and has the chance to give you a much needed respite for CD of skills. Even in elites (I shall merge the elite part with this one later on), this will be THE spot to stand in. Since this boss doesn't stun and moves slow as well, it makes him relatively easier (imagine if Ala had stun!)

Now, the trick to survival is moving in anti-clockwise direction in a circular manner. Stick to the walls. This boss will keep facing you so move SLOWLY, allowing Ala to move in your footsteps hence. Reason? Skill CD and helps you gauge his next attack. What I mean by that is, if he uses the red-zone conical attack, you can be pretty sure he's gonna pull you in soon so keep your pot spam/horn ready. Get to the spot shown in the pics below, spam your skills away, circular path after he enrages, repeat.

http://img.tapatalk.com/d/14/03/17/aqu9are7.jpg

And victory!

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Pro tip

http://img.tapatalk.com/d/14/03/17/huzu9yja.jpg

Get here after luring the mobs away as you will aggro alagran too in the process of mob ignoring.

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Thank you for reading! This thing really shows that you don't need mythic gear to kill stuff, you just need a cool head, patience, and skill ! I accept gifts as thanks if you find it helpful :3

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Edit- (Valuable inputs from Goodsyntax/Kalizzaa)

When solo, this boss can be challenging; however, in a party with multiple members possessing a 100% stun pet (George or Kelvin), this is actually a really easy boss. The most difficult aspect of this boss is that if you are kiting him (I'm a Rogue), keeping your pet engaged can be a challenge. If you get pulled while your pet isn't engaged, his AA will miss and you will die.

I will make a general observation, based on my numerous runs here. It seems that the boss is easily confused and disoriented when your party is kiting him and attacking from different angles. He seems to stall out and become indecisive on which player to attack. As soon as his aggro locks in on one player who is attacking at range, another player attacks from the opposite side and Alargan's aggro locks in on the new threat, so he starts to turn around. If you slow down your attack intervals, Alargan will basically stand in the middle of the room turning in circles until he does his pull or his long distance attack. This is particularly effective when he is enraged, since his enraged attacks are effectively from melee distance.

One final note, you have to perform your pet's AA quickly. If you wait for the pull to finish, the AA stun may be late and you will die.

~

Edit- Not uploading elite guide. Deleted character.

~

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Shiro
03-16-2014, 10:19 PM
awesome guide Hio, the Dragon tamer xD

utpal
03-16-2014, 11:57 PM
rofl. using dev maul there is no brainer.
bt gladly saw at later part that u using targe.
one more thing is targe can stun this boss.

i soloed this boss with targe and prance. and i saw it gets stun frequently.
bt i see u nt using chest splitter. it is a must if u r nt using mythic armour.

Not a bad guide. bt need alot for info about the boss.

also add more 2 windup attacks XD.

Hiosahaf
03-17-2014, 01:14 AM
rofl. using dev maul there is no brainer.
bt gladly saw at later part that u using targe.
one more thing is targe can stun this boss.

i soloed this boss with targe and prance. and i saw it gets stun frequently.
bt i see u nt using chest splitter. it is a must if u r nt using mythic armour.

Not a bad guide. bt need alot for info about the boss.

also add more 2 windup attacks XD.

It is not impossible with the dev maul, I'll show you. You just need to know how it should work against him. And please read the last line regarding mythics. Gear shouldn't be a dividing line in maps, skill should be.

No plat (ever) to respec. although, Axe throw would have been better than Chest splitter imo. With its upgrades, it should be able to do quite high dmg with VB+ribbit

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otb
03-17-2014, 04:03 AM
For a warrior, chest splitter, kelvin (100% stun pet), and HoR should solve Alargan and his mighty wind up attacks.

Hiosahaf
03-17-2014, 04:14 AM
For a warrior, chest splitter, kelvin (100% stun pet), and HoR should solve Alargan and his mighty wind up attacks.

No plat :)

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otb
03-17-2014, 05:16 AM
No plat :)

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Try with just going Kelvin and HoR. Use EITHER one of them (*not both*) when, and only when, Alargan does his *pull-in wind up attack*. If Kelvin and HoR are on cooldown, kite around, stay away as far as possible until CD is finished.

When going back again to engage Alargan from kiting, be prepared to use HoR first because when he uses pull-in right away, kelvin is not yet engaged, so if you arcane him, it will miss.

Hiosahaf
03-17-2014, 05:37 AM
Try with just going Kelvin and HoR. Use EITHER one of them (*not both*) when, and only when, Alargan does his *pull-in wind up attack*. If Kelvin and HoR are on cooldown, kite around, stay away as far as possible until CD is finished.

When going back again to engage Alargan from kiting, be prepared to use HoR first because when he uses pull-in right away, kelvin is not yet engaged, so if you arcane him, it will miss.

I wouldn't use Kelvin because it's not a warrior pet. The extra str which Ribbit provides is extremely useful and hence that. Plus, the AA helps in killing faster because kills are gonna be slow with the targe and it will speed up, by a bit.
Counter pulling doesn't work btw, something off-topic. Tried with frosteye, couldn't pull him back.

And yes I timed my HoR perfectly, thanks! (No sarcasm intended). Btw, like I said in the first post, he doesn't pull you right away. Sometimes he just uses his normal conical red-zone attack. You'll observe that if you follow what I did. And later when I KNOW he is going to pull, use VB (before the pull), HoR, Ribbit, and smash him.

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otb
03-17-2014, 05:54 AM
Well, if you could survive his pull attack, then you could do whatever.

But if you, or anyone has problems with being 1-hit-KO by that pull wind up attack, then HoR and stun pets are great strategy. Any 100% stun pets will do, not just Kelvin, but the thing with Kelvin is he has a fast cooldown, idk about the CD of other stun pets. The stun is the most important aspect here because it is the one that will prevent the fatal attack. Meager increases in stats cannot compare to preventing the whole attack.

aaaaaaaaaaaaii
03-17-2014, 05:55 AM
Good

Hiosahaf
03-17-2014, 07:16 AM
Well, if you could survive his pull attack, then you could do whatever.

But if you, or anyone has problems with being 1-hit-KO by that pull wind up attack, then HoR and stun pets are great strategy. Any 100% stun pets will do, not just Kelvin, but the thing with Kelvin is he has a fast cooldown, idk about the CD of other stun pets. The stun is the most important aspect here because it is the one that will prevent the fatal attack. Meager increases in stats cannot compare to preventing the whole attack.

Yeah but timing the HoR helps too. I would not sacrifice 25 str for 10 int as a warrior, honestly. The reason is that that because despite doing it these many times (counting the times I helped guildies and friends with this boss), I saw that he would just pull me out of the blue, randomly! That's why I reserve my HoR only for such pulls (else I go by spamming pots). Your point about stat increase and attack is valid though but for the above reasons, I used a warrior pet. I'll try it soon though! Thanks for your constructive inputs!

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Endkey
03-17-2014, 07:23 AM
nice guide buddy :D

Hiosahaf
03-17-2014, 07:34 AM
Good


nice guide buddy :D

Thank you guys :) :)

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Hiosahaf
03-20-2014, 02:11 PM
Wow, didn't know it was moved here. Thank you team STS ! :) hope it helped people who read it!

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papu
03-20-2014, 08:09 PM
nice guide, thanks :)

GoodSyntax
03-20-2014, 09:01 PM
Well done Hio!

It's nice to see a Warrior soloing, and even better to see a guide on how to do it.

When solo, this boss can be challenging; however, in a party with multiple members possessing a 100% stun pet (George or Kelvin), this is actually a really easy boss. The most difficult aspect of this boss is that if you are kiting him (I'm a Rogue), keeping your pet engaged can be a challenge. If you get pulled while your pet isn't engaged, his AA will miss and you will die.

I didn't know about the corner trick - I will definitely test this!

I will make a general observation, based on my numerous runs here. It seems that the boss is easily confused and disoriented when your party is kiting him and attacking from different angles. He seems to stall out and become indecisive on which player to attack. As soon as his aggro locks in on one player who is attacking at range, another player attacks from the opposite side and Alargan's aggro locks in on the new threat, so he starts to turn around. If you slow down your attack intervals, Alargan will basically stand in the middle of the room turning in circles until he does his pull or his long distance attack. This is particularly effective when he is enraged, since his enraged attacks are effectively from melee distance.

One final note, you have to perform your pet's AA quickly. If you wait for the pull to finish, the AA stun may be late and you will die.

I can't wait to solo the elite version. Heck, this may be the first map that I try to solo because I burned A LOT of plat on revives here, so I have a score to settle.

Madnex
03-20-2014, 10:04 PM
You figured our trick kali! Even one hit from another direction after he's locked on someone will aggro him, make him turn around and miss. So a good hint is to stop attacking (only you) when you get pulled if you're playing with a team.

Two-sec invulnerability periods of arc shield and hor for sorcerer and warrior are life saving, rogues have to resort to piercing away but since every rogue already has spec'd it there's no issue. :)

Hiosahaf
03-20-2014, 10:04 PM
Well done Hio!

It's nice to see a Warrior soloing, and even better to see a guide on how to do it.

When solo, this boss can be challenging; however, in a party with multiple members possessing a 100% stun pet (George or Kelvin), this is actually a really easy boss. The most difficult aspect of this boss is that if you are kiting him (I'm a Rogue), keeping your pet engaged can be a challenge. If you get pulled while your pet isn't engaged, his AA will miss and you will die.

I didn't know about the corner trick - I will definitely test this!

I will make a general observation, based on my numerous runs here. It seems that the boss is easily confused and disoriented when your party is kiting him and attacking from different angles. He seems to stall out and become indecisive on which player to attack. As soon as his aggro locks in on one player who is attacking at range, another player attacks from the opposite side and Alargan's aggro locks in on the new threat, so he starts to turn around. If you slow down your attack intervals, Alargan will basically stand in the middle of the room turning in circles until he does his pull or his long distance attack. This is particularly effective when he is enraged, since his enraged attacks are effectively from melee distance.

One final note, you have to perform your pet's AA quickly. If you wait for the pull to finish, the AA stun may be late and you will die.

I can't wait to solo the elite version. Heck, this may be the first map that I try to solo because I burned A LOT of plat on revives here, so I have a score to settle.

I ran him in a pt only when people many needed him at once. Else I'd usually say "stand here! I got this" and teach them some stuff. Anyways, back to the topic. I have to agree that he does seem to get a bit disorientated when you have a good pt! I should keep that in mind during elites. Thanks for confirming this :)

Okay I have to admit it now. I haven't tried with George and Kelvin so I can't really comment about the pet AA (but knowing you, I'll concur with it right now! :D ). There were times when health got at 2-5%. I really appreciate Ribbit's bonus there (only for solo). . Your tips about the pets are really nice by the way! Thanks for sharing. I'll include it in the main thread soon.

And yes, the corner is important! I have to do a full perfect swipe over my screen via my palm to get a SS. The corner gave me a great relaxation time as you can see that all the pics posted are taken from that corner.

Thanks for your feedback :) and more so for appreciating!

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flluby2
03-24-2014, 05:00 PM
Beast guide! Can't wait to get my hands on it too when I have stable ping.

Tendirin
03-31-2014, 12:40 PM
thank you so much!