derricks2
12-08-2010, 12:22 PM
I know this is a phone based game(and from what I hear about it going to PC, I hope it stays a pocket game), but still, can we get some more skills?
Right not their are 12 skills with a max of 5 = 60 total points spent. We get 49 skill points. out of 12 skills, most classes have a skill or 2 thats pretty useless so that being said, almost every person has the same build because of lack of options. 1 or 2 new skills wont fix this.
I know it would be some work, but maybe create a new "tab" on the skill page. Have a "General Skills" tab and this tab is the same for all characters(this makes the programming easier as you only have to create 1 new set of skills instead of 1 for each class). Have the skill just be general increases... like dex,str or int increase +10 per level, +2 damage per level, +10 to all heal effects on you per level, -0.1 attack speed per level, +5% buff/debuff duration per level, +2 armor per level, +2 crit per level, +2 dodge per level, +2 MR/S per level, +2 HP/S per level... etc
I could go on for days for passive buffs that would be useful. this will not make people too powerful because they have to take away from their specialized tree to get this skills so they cant just pick all of them up without losing effectiveness in other areas.
This allows classes to be specialized. It also allows one bird to be totall different than the next bird, or 1 bear to be different from the next. Adding skills that classes can pick up that will allow them to be different from eachother and actually gives us the ability to have "skill building" skills. In other words how you spec your character is a actual skill so me and you may have the same armor and same class, but I may be way better at DPS for PVE but you may whip me in PVP because you chose more defensive abilities to keep you alive.
Anyways, it will also solve the problem that you obviously have with "when you come out with the new expansion, and increase level, we get EVEN MORE skill points and only 2 1/5 skills left to put them into.
Thoughts?
Right not their are 12 skills with a max of 5 = 60 total points spent. We get 49 skill points. out of 12 skills, most classes have a skill or 2 thats pretty useless so that being said, almost every person has the same build because of lack of options. 1 or 2 new skills wont fix this.
I know it would be some work, but maybe create a new "tab" on the skill page. Have a "General Skills" tab and this tab is the same for all characters(this makes the programming easier as you only have to create 1 new set of skills instead of 1 for each class). Have the skill just be general increases... like dex,str or int increase +10 per level, +2 damage per level, +10 to all heal effects on you per level, -0.1 attack speed per level, +5% buff/debuff duration per level, +2 armor per level, +2 crit per level, +2 dodge per level, +2 MR/S per level, +2 HP/S per level... etc
I could go on for days for passive buffs that would be useful. this will not make people too powerful because they have to take away from their specialized tree to get this skills so they cant just pick all of them up without losing effectiveness in other areas.
This allows classes to be specialized. It also allows one bird to be totall different than the next bird, or 1 bear to be different from the next. Adding skills that classes can pick up that will allow them to be different from eachother and actually gives us the ability to have "skill building" skills. In other words how you spec your character is a actual skill so me and you may have the same armor and same class, but I may be way better at DPS for PVE but you may whip me in PVP because you chose more defensive abilities to keep you alive.
Anyways, it will also solve the problem that you obviously have with "when you come out with the new expansion, and increase level, we get EVEN MORE skill points and only 2 1/5 skills left to put them into.
Thoughts?