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Bozooka
03-24-2014, 06:31 PM
I've been getting aggravated with using heal and now I no longer use it because the fact that i grab all Aggro and get killed very quickly ,
Rogues get very mad when I don't support them with mana
STS please fix and take off Aggro for mages


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Milan Lame Man
03-24-2014, 06:42 PM
Use heal after clash.
If the rogues run forward and then complain you don't heal them, they suck, not you.
You take care of yourself first, party goes second. They should respect that.

Bozooka
03-24-2014, 06:45 PM
Eh I like to be a team player , but Ur absolutely right ! Why take a death ? Thanks


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Serancha
03-24-2014, 06:56 PM
Tell the rogues to grow up and learn how to play ;) No rogue with any self-esteem should ever ask for mana, especially on pve.

I expect mages I run with to be using either 4 attack skills, or 3 attack skills and shield. Heal means less damage / slower runs / more pots used / less loot overall.

Bozooka
03-24-2014, 07:04 PM
I use only attack skills but when a Mage asks for mana I pop out heal , it gets very annoying after all , Sadly warriors ask for mana aswell


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Bozooka
03-24-2014, 07:04 PM
^^Rogue* not Mage sorry


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Milan Lame Man
03-24-2014, 07:08 PM
Heal means less damage / slower runs / more pots used / less loot overall.
Well in a PUG with 3 mythic rogues and being a pink sorcerer, getting heal may be the best thing to do.

Serancha
03-24-2014, 07:12 PM
My mage is legendary and hasn't used heal for 6 months. 60k kills and under 200 deaths i believe. With all elite ap's. It's a waste of a slot, but that is only my opinion. I do run with some of the top mages around though, and I believe exactly none use heal on pve anymore.

Nesox
03-24-2014, 07:12 PM
Any rogue who needs to ask for mana is a liability. Any mage who uses heal in pve is also a liability. Avoid both

Energizeric
03-25-2014, 11:29 AM
It only pulls aggro if you have the regen upgrades. Without those upgrades it no longer will pull aggro.

GoodSyntax
03-25-2014, 11:52 AM
Sorcs should focus on Crowd Control and DoT. Sorcs are not mana/hp spigots for nooby Rogues.

Tell those Rogues that there is a little blue pot icon at the bottom of their screen - if they hit it, they get mana, because it won't be coming from you.

Honestly, it sounds like you need to run with better parties. No one should ask for HP or Mana in PvE.

Sceazikua
03-25-2014, 12:10 PM
Sorcs should focus on Crowd Control and DoT. Sorcs are not mana/hp spigots for nooby Rogues.

Tell those Rogues that there is a little blue pot icon at the bottom of their screen - if they hit it, they get mana, because it won't be coming from you.

Honestly, it sounds like you need to run with better parties. No one should ask for HP or Mana in PvE.

True.
This is the problem that people were discussing for months. Yes your health saves them 2 or 3 mana pots, and it has 15 sec cd. Not sure if mana pots are that much expensive.

faefaefae
03-26-2014, 12:11 AM
STS should add a new title for mages:

[Use pot plz]

Euldor
03-26-2014, 02:46 AM
Sorcs should focus on Crowd Control and DoT. Sorcs are not mana/hp spigots for nooby Rogues.

Tell those Rogues that there is a little blue pot icon at the bottom of their screen - if they hit it, they get mana, because it won't be coming from you.

Honestly, it sounds like you need to run with better parties. No one should ask for HP or Mana in PvE.

Amen.

Ghaith
03-28-2014, 07:01 PM
i do believe that heal reduces the loot chances and the runs speed......... but, honestly As i am mage i used to use heal ( 3/5 ) and i still use it so far .... starting now i won't use it anymore rogues and tanks got pots to get their mana back to them in addition there are some pets which can regen mana " such as : valkin , nexus , jack ...etc "
if you think about it mages will be useless soon , why is that ? if you got a tank in the party with 3 rogues then the NOX can do the effects of fireball and using pets and pots to regen mana all of that means no need for mages in parties specially in elites .. though mages are a known class for it's AoE damage but i do expect mages will be DISAPPEAR soon


just an opinion ......... and Thank you

Rare
03-28-2014, 08:22 PM
i do believe that heal reduces the loot chances and the runs speed......... but, honestly As i am mage i used to use heal ( 3/5 ) and i still use it so far .... starting now i won't use it anymore rogues and tanks got pots to get their mana back to them in addition there are some pets which can regen mana " such as : valkin , nexus , jack ...etc "
if you think about it mages will be useless soon , why is that ? if you got a tank in the party with 3 rogues then the NOX can do the effects of fireball and using pets and pots to regen mana all of that means no need for mages in parties specially in elites .. though mages are a known class for it's AoE damage but i do expect mages will be DISAPPEAR soon


just an opinion ......... and Thank you

Nox does not have the effect of fireball. There are no skills that can substitute for an appropriately placed time shift. Ice if also very good for stun.

For elite mob clearing and control, nothing will replace sorcerers.

That nox works best when all the mobs are standing on top of each other.

Azepeiete
03-28-2014, 08:32 PM
Tell the idiot rogues to use potions or go farm jarl with lep by stabbing it

Haligali
03-29-2014, 12:00 AM
I always get angry and want to leave when i saw a sorcerer with heal in my pve party.

Madnex
03-29-2014, 01:35 AM
The healing skill for sorcerers has been greatly nerfed from previous stg games since all classes now have "equal" healing skills and as always, potions. Half the game was built with sorcerers thought out as support class and the other half wasn't.

The only use I have for heal is as a challenge to refill mana for all rogues in party at the same time with limited range (see teeth runs' boredom). So many suggestions to buff it are out already (leech, damage buff, mini-vengeance effects, feeble effect, etc).

Higuani
03-29-2014, 06:12 AM
Im a mage and using 5 skills shield/heal/ice/fire/clock

When do elite i drop heal. Its goes faster with fire/ice/clock the controlling of mobs is so awesome. Nobody get hit if mobs are freezed/knocked down or even stuck by clock. When im at boss i can change to heal just to please everyone.

Candylicks
03-29-2014, 06:24 AM
It only pulls aggro if you have the regen upgrades. Without those upgrades it no longer will pull aggro.

This, first of all. Not all of the heals taunt the mobs. Second, mage is worst healer in the game and unless you're using it to boost mana it's just not effective to keep a group up in PvE elites.

Pot spam is how it goes in PvE Elites, not sure what lvl you are OP. Mana heal is nice to use for lvl up, and the people who you PuG with that have no pots. It's lame but something you do see a lot.

Ghaith
03-29-2014, 08:53 AM
thank you for the reply and i want to add a remark ... just a small one , So if you got a tank and 3 rogues where someone from the party got crawly, then crawly will lock mobs for enough while to let those rogues do the required damage. And mentioning the pierce with the upgrade that makes it attack 3 mobs then you will find out that 3 rogues using pierce = 9 mobs attacked with 15% chance to take -10% armor and speaking of knocking down , as i know Ripmaw can knock down enemies ..... anyway what i want to say is that a party can go without a mage and yes mages are not useless ( we still have some special skills which make our class survive for a longer while lol )
Nox does not have the effect of fireball. There are no skills that can substitute for an appropriately placed time shift. Ice if also very good for stun.

For elite mob clearing and control, nothing will replace sorcerers.

That nox works best when all the mobs are standing on top of each other.

Rare
03-29-2014, 09:52 AM
thank you for the reply and i want to add a remark ... just a small one , So if you got a tank and 3 rogues where someone from the party got crawly, then crawly will lock mobs for enough while to let those rogues do the required damage. And mentioning the pierce with the upgrade that makes it attack 3 mobs then you will find out that 3 rogues using pierce = 9 mobs attacked with 15% chance to take -10% armor and speaking of knocking down , as i know Ripmaw can knock down enemies ..... anyway what i want to say is that a party can go without a mage and yes mages are not useless ( we still have some special skills which make our class survive for a longer while lol )

You can go without any class. There are always tradeoffs. That crawly lock might work in normal mode, not going to work long enough in elite.

You can add multiple crawly but then you're hurting the party by not having pets that are better suited for those classes.

Ghaith
03-29-2014, 02:18 PM
i kind of disagree with " you can go without any class " if you are in PvE then an elite party built with only 4 tanks without a DPs class ( mages ~ rogues ) will probably take a long time to finish a map even an easy one such as " Ydra forests " but my point is " STS is making a lot of reasons that make the start of the mages end :/ " mana regeneration pets , stunner pets , pets knockdown , pets freeze , pets lock .... anyway i appreciate your replies
You can go without any class. There are always tradeoffs. That crawly lock might work in normal mode, not going to work long enough in elite.

You can add multiple crawly but then you're hurting the party by not having pets that are better suited for those classes.

Ghaith
03-29-2014, 02:22 PM
did i say multiple crawly ?! i guess " NO " and crawly isn't suited for a rogue class O.o even for mages and tanks ? are you sure about what you've said moreover i think i mentioned Ripmaw ;)


You can add multiple crawly but then you're hurting the party by not having pets that are better suited for those classes.