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SIEGE_
04-01-2014, 03:40 PM
Strength is primary for a warrior. That is a given.

What is the second stat....dex or Int? 50/50?
Is there a cap on dodge percent?

I find holding agro is no difficult so long as I have mana. I begin to lose it to mages and rogues when mana is depleted.

On the other hand, the ability to survive is high on my bucket list. keeping my party alive is obviously at the top. Should I collect more Int as my secondary stat for mana and lower my ability to survive?

Thanks for the help

Newcomx
04-01-2014, 10:14 PM
Go for full str in stats... u can add int by upgrading passive skill or equipment

Newcomx
04-01-2014, 10:23 PM
IMO... Dex if u off tank, but from the explanation u want to be pure tank.. so add int.... 800-900 mana is enough if u use VB or SS, 1000-1200 if u don't use VB or SS...

Crowsfoot
04-02-2014, 06:56 AM
Strength is primary for a warrior. That is a given.

What is the second stat....dex or Int? 50/50?
Is there a cap on dodge percent?

I find holding agro is no difficult so long as I have mana. I begin to lose it to mages and rogues when mana is depleted.

On the other hand, the ability to survive is high on my bucket list. keeping my party alive is obviously at the top. Should I collect more Int as my secondary stat for mana and lower my ability to survive?

Thanks for the help
Use potions. I have never met a pro player who didn't spam pots when necessary. Dex over Int for the damage. I use VB so mana usually isn't an issue.

SIEGE_
04-02-2014, 09:30 AM
thank you men.

toughenn
04-03-2014, 10:31 PM
i think pots only give %of your total mana, so more mana you have the more mana you can get from pot

toughenn
04-03-2014, 10:32 PM
i would use str + int over str + dex in gears

Crowsfoot
04-03-2014, 10:46 PM
i would use str + int over str + dex in gears
I agree only because str + dex items typically have a much lower armor stat, in the case of helms and armors. Weapons wise, you usually trade off a very low amount of DPS for a relatively large amount of mana. Additionally, the Int version of sword and shield weapons usually has higher armor (as of last I knew).

Crowsfoot
04-03-2014, 10:47 PM
i think pots only give %of your total mana, so more mana you have the more mana you can get from pot
I'm using about 1-2k HP potions a day, I don't care about a few mana potions, especially with how cheap they are.

Newcomx
04-06-2014, 10:50 PM
IMO...you should see your mana first before adding int or dex, if you don't have too many mana, you should go for int, even when mana pot is cheap, because you too occupied with spamming both mana pot, life pot, and also casting skill, but it all depend on gear. I always put my finger on pressing on life pot and casting skill, mana pot only used when not to busy with large mobs. But it all depend on playstyle.. :D

SIEGE_
04-07-2014, 01:51 PM
So that I get this straight....To beat the end game bosses, you have to spam pots? So really you go into the fight with 1000 pots, and you spam till you win? There are no tactics, or warrior style that can be used to win? If you do die, you spend plat to revive with invulnerability also?

Otahaanak
04-07-2014, 03:50 PM
These guys will tell you it's not that simple. For endgame now strategy - checkpoints, skills, party - way more important.

Crowsfoot
04-07-2014, 03:53 PM
So that I get this straight....To beat the end game bosses, you have to spam pots? So really you go into the fight with 1000 pots, and you spam till you win? There are no tactics, or warrior style that can be used to win? If you do die, you spend plat to revive with invulnerability also?
You spam pots when necessary. Without strategy you will die, no matter how many potions you use. Additionally, pot spamming is usually used against mobs rather than bosses. My rul of thumb is to keep my HP above 80%, but preferably full.

You don't need to use plat revives, and the invulnerability plat revive is largely unused. This said, plat revives are convenient and a large portion of my plat consumption (I do free trials but do not buy plat).

flluby2
04-07-2014, 05:24 PM
These guys will tell you it's not that simple. For endgame now strategy - checkpoints, skills, party - way more important.

Couldn't agree more with this statement. Party class balance, smart pulling to the right spot, and having the right skills in the party. And know which enemy to take down first. Otherwise, as a tank, you are left with cleaning after the scattered mobs brought about, and fight to pull aggro from that scattered bunch. Thats why I hate it when other class pull ahead of me.

Strategies came from being familiar with the map and mobs.

inkredible
04-07-2014, 08:41 PM
1 INt = 3 hp war, 10 mana, no dmg increase
1 dex = 3 hp war, 0.02 critial dodge%, 0.05 % dodge, 0.14 dmg

on your stats 5/5
25 int = 75 hp, 250 mana
25 dex= 75 hp, 3.5 dmg, 0.5 % crit, 1.25% dodge

even if you wanna be pure tank.. if you doing pve theres no point putting in Intelligent.. use mana pots like what everyone else is saying

If i had to choose between the two.. i would rather go for dex , the HP that intelligent gives is same as dex but with dex you get dodge ,crit, dmg increase .. while INT is only HP and MANA
so its up to you whether the additional 75 hp , 250 mana is worth investing for (when u can pot anyways) .. if you can put points on both then okay u wont have to choose LOL


you should have enough points tho to have both of them as ur passives.. unless youre doing 5 skills


Priority PVE
1. str
2. durable
3. Agility ~ Damage passives
4. Intelligent

damage passives give more overall damage than agility passives
- only way it can help u with pve is killing faster and holding agro but im not sure how effective that is..
- i guess it will come down to how effective 1.25% dodge overall VS damage for holding agro


pvp priority is alittle bit different

Newcomx
04-07-2014, 08:56 PM
So that I get this straight....To beat the end game bosses, you have to spam pots? So really you go into the fight with 1000 pots, and you spam till you win? There are no tactics, or warrior style that can be used to win? If you do die, you spend plat to revive with invulnerability also?

Still need good tactics, otherwise you end up killed and if the fight goes too long, the boss will reset, your effort useless. I usually spam life pot between 10 - 100 life pot, depend on map. Mana pot maybe only 10 - 30.

Newcomx
04-07-2014, 09:09 PM
1 INt = 3 hp war, 10 mana, no dmg increase
1 dex = 3 hp war, 0.02 critial dodge%, 0.05 % dodge, 0.14 dmg

on your stats 5/5
25 int = 75 hp, 250 mana
25 dex= 75 hp, 3.5 dmg, 0.5 % crit, 1.25% dodge

even if you wanna be pure tank.. if you doing pve theres no point putting in Intelligent.. use mana pots like what everyone else is saying

If i had to choose between the two.. i would rather go for dex , the HP that intelligent gives is same as dex but with dex you get dodge ,crit, dmg increase .. while INT is only HP and MANA
so its up to you whether the additional 75 hp , 250 mana is worth investing for (when u can pot anyways) .. if you can put points on both then okay u wont have to choose LOL


you should have enough points tho to have both of them as ur passives.. unless youre doing 5 skills


Priority PVE
1. str
2. durable
3. Agility
4. Damage passives
5. Intelligent


( if youre goin pure tank .. with more dodge.. more hp etc)

pvp priority is alittle bit different

damage passives give more overall damage than agility passives
- only way it can help u with pve is killing faster and holding agro but im not sure how effective that is..
- i guess it depends on how effective 1.25% dodge
-

I'm 5/5 agility & knowledge

As pure tank, i'm not really care about dmg & dodge, not very useful.. my total dodge only 3.30%, dmg 269 (only tarlok set and conquerer wall potency). Only need to find good party :D

inkredible
04-07-2014, 09:17 PM
I'm 5/5 agility & knowledge

As pure tank, i'm not really care about dmg & dodge, not very useful.. my total dodge only 3.30%, dmg 269 (only tarlok set and conquerer wall potency). Only need to find good party :D

ok so 75 hp help u in pve. and help u save pots. thats why u would choose intelligent over damage passives anyways, its true the damage is not so important when ur in pve bec a warrior can only do so much damage but it does help with agro at some level.. while intelligent only helps ur character .. not others

i dont see a "pure" tank there when you rather save pots than hold agro... im not saying that damage would make a whole lot difference
but i can assure you 100% , Intelligent passives in pve is not a pure tank when its only benefiting you

durable - benefits your survival - benefits the team ur taking damage for
agility - benefits your damage/ dodge/ hp - dodging helps with ur survival, damage helps increase agro - overall benefit ur team
damage passives - benefits your damage - damage helps increase agro
intelligent passives - increase hp , mana = benefits you = 75 hp wont make a difference with ur survival when your potting .. u gain 500+ hp with pots.. 75 is nothing

Newcomx
04-07-2014, 09:53 PM
ok so 75 hp help u in pve. and help u save pots. thats why u would choose intelligent over damage passives anyways, its true the damage is not so important when ur in pve bec a warrior can only do so much damage but it does help with agro at some level.. while intelligent only helps ur character .. not others

i dont see a "pure" tank there when you rather save pots than hold agro... im not saying that damage would make a whole lot difference
but i can assure you 100% , Intelligent passives in pve is not a pure tank when its only benefiting you

durable - benefits your survival - benefits the team ur taking damage for
agility - benefits your damage/ dodge/ hp - dodging helps with ur survival, damage helps increase agro - overall benefit ur team
damage passives - benefits your damage - damage helps increase agro
intelligent passives - increase hp , mana = benefits you = 75 hp wont make a difference with ur survival when your potting .. u gain 500+ hp with pots.. 75 is nothing

I spend most of my skill point on passives: 5/5 durable, knowledge, agility, might & 2/5 crit... the rest active skill.
My playstyle is to keep my party alive by spamming life pot alot (left hand on life pot, and right hand keep casting skill), sometimes mana pot, and hold agro with 3 taunt skill (CS, Jug, and HoR). Rarely press mana pot when in large mob, that's why i need int for mana, so i can continuously hold agro and still alive.

toughenn
04-07-2014, 11:33 PM
i think potion give %of your total mana, like: i have 1000mana each pot will give me around 300mana, if i drop to 660 total each will only give around 180/potion
and 300mana can give you 5-6skill cast before u hit pot again, but 180only can cast 3. and when tanking is busy with skills, hard to do both at same time.
thats why if you running a elite without a mage is very impatient...

inkredible
04-08-2014, 12:56 AM
i think potion give %of your total mana, like: i have 1000mana each pot will give me around 300mana, if i drop to 660 total each will only give around 180/potion
and 300mana can give you 5-6skill cast before u hit pot again, but 180only can cast 3. and when tanking is busy with skills, hard to do both at same time.
thats why if you running a elite without a mage is very impatient...

play on pc, easier to play on pc when ur in pve mode, i cant do phone when im doing elites
, doesnt really matter what the percentage is ,u dont even spam mana pots as much and so what if it only gives you 300?, pot up more lol! its not gonna hurt you
elite without a mage? u mean a mage with health and mana upgrades?? .. , mage doesnt need to heal u or need to give u mana and you shouldnt depend on them also for that, a lot of pro mages wont have mana/heal when running pve,

inkredible
04-08-2014, 12:57 AM
I spend most of my skill point on passives: 5/5 durable, knowledge, agility, might & 2/5 crit... the rest active skill.
My playstyle is to keep my party alive by spamming life pot alot (left hand on life pot, and right hand keep casting skill), sometimes mana pot, and hold agro with 3 taunt skill (CS, Jug, and HoR). Rarely press mana pot when in large mob, that's why i need int for mana, so i can continuously hold agro and still alive.

2/5 crit is a waste, spend ur 2 points somewhere else.. 2/5 is almost like having no crit passive upgrades, if u want crit then max it out
but remember, crit is just a chance.. percentage.... its like opening lock crates..5%.. dont depend on luck

Newcomx
04-08-2014, 04:54 AM
2/5 crit is a waste, spend ur 2 points somewhere else.. 2/5 is almost like having no crit passive upgrades, if u want crit then max it out
but remember, crit is just a chance.. percentage.... its like opening lock crates..5%.. dont depend on luck

I know it's a waste, but my active skill already fixed (cs, vb, jug, and hor), that is 2 extra skill point i put on crit% that i think better than dmg%

inkredible
04-09-2014, 06:42 PM
I know it's a waste, but my active skill already fixed (cs, vb, jug, and hor), that is 2 extra skill point i put on crit% that i think better than dmg%

damage % over crit %, ur damage % will apply forever while as crit, it wont always kick in..like i said its a chance.. damage % however its in ur damage no matter what

Crowsfoot
04-09-2014, 10:34 PM
I know it's a waste, but my active skill already fixed (cs, vb, jug, and hor), that is 2 extra skill point i put on crit% that i think better than dmg%
2/5 SS, upgrade damage. This will help in regular maps and any easy elite you don't need jugg on.

I'd also like to point out that WM may be a better choice than CS if you are using a one attack skill spec.

I agree with ink, damage over crit.

Newcomx
04-10-2014, 01:26 AM
I don't know how much 2% crit have big influence in crit chance, but with VB + crit pet, my warr already crit alot, I'm just adding 2% chance... maybe next free respec I try all the options...

Crowsfoot
04-10-2014, 09:39 PM
I don't know how much 2% crit have big influence in crit chance, but with VB + crit pet, my warr already crit alot, I'm just adding 2% chance... maybe next free respec I try all the options...
Ribbit + VB = +65%. You don't need the 2% more, it is throw away points IMO. Passive damage is a much better option since it buffs criting and non criting attacks.

Zeus
04-12-2014, 05:31 AM
damage % over crit %, ur damage % will apply forever while as crit, it wont always kick in..like i said its a chance.. damage % however its in ur damage no matter what

No, in light on new information only your highest damage percent applies. So, if your Samael gives 10% damage, than your 5% damage passive is ignored. If shadow veil gives 20% armor, than your 5% armor passive and 10% glacian buff is ignored. See the cycle here?

Newcomx
04-16-2014, 12:57 AM
I don't know about highest dmg & armor%, but I think dogde% and crit% still stack...

shinjo
04-24-2014, 04:58 PM
No, in light on new information only your highest damage percent applies. So, if your Samael gives 10% damage, than your 5% damage passive is ignored. If shadow veil gives 20% armor, than your 5% armor passive and 10% glacian buff is ignored. See the cycle here?
Is that true?
Does it mean attacking with charged VB without passive dmg deal same dmg as charged VB with passive dmg?

What about active skill dmg?
Does [SS + 10% dmg upgrade + passive dmg] deal same dmg as [SS + 10% dmg upgrade]??

Is this information valid? Please someone with good observation ability confirm it during this free respec.

Crowsfoot
04-24-2014, 06:46 PM
i think potion give %of your total mana, like: i have 1000mana each pot will give me around 300mana, if i drop to 660 total each will only give around 180/potion
and 300mana can give you 5-6skill cast before u hit pot again, but 180only can cast 3. and when tanking is busy with skills, hard to do both at same time.
thats why if you running a elite without a mage is very impatient...
It gives a percentage of your total mana. Having less mana remaining won't diminish the return. Otherwise you would get 0 mana at 0%

Zeus
04-26-2014, 12:29 PM
Is that true?
Does it mean attacking with charged VB without passive dmg deal same dmg as charged VB with passive dmg?

What about active skill dmg?
Does [SS + 10% dmg upgrade + passive dmg] deal same dmg as [SS + 10% dmg upgrade]??

Is this information valid? Please someone with good observation ability confirm it during this free respec.

I'm a rogue so I can't verify your Vengeful Blood question without respec'ing my warrior and figuring it out, something which I cannot do at the moment.

However, skill damage upgrades DO apply and will make your skill hit harder. I've tested this for my rogue skills so I would think that the same logic applies to a warrior's skills.

If I am wrong, somebody please correct me. I won't be offended as long as you aren't demeaning about it!

Crowsfoot
04-26-2014, 03:38 PM
Is that true?
Does it mean attacking with charged VB without passive dmg deal same dmg as charged VB with passive dmg?

What about active skill dmg?
Does [SS + 10% dmg upgrade + passive dmg] deal same dmg as [SS + 10% dmg upgrade]??

Is this information valid? Please someone with good observation ability confirm it during this free respec.
It stacks with VB (from what I can tell) but pets do not stack with VB. However, It is certainly not a solid 5% boost. From what I can tell, percent based damage buffs affect your damage stat which is then calculated as real damage output. The system has a lot of "red tape" that makes the coding of the system difficult without removing it (if it was removed rogues would have a field day like they did when PvP was first released).

The system does need to be fixed. With the hard proof that has emerged, I doubt many players will keep playing if it isn't resolved before the release of the next expansion.

Psycthe
04-03-2015, 05:02 PM
I'd rather use pots than waste my points in INT.

If you're saying that when you cast your skills, it burns off fast? It's actually fine, if you haven't noticed that when you have a party set up of

3 Sorc & 1 War, the kills in runs are super fast ( From my experience though, from 31 and a half going to 33 took me half a day with no exp bonuses ). for as long as you have a Sorc in your party, your Manna will be replenished faster than you can blink your eye.
3 Rogue & 1 War - Rogue's Razor skill can kill fast as well because of their high CRIT
4 War it's still going to be okay since the dmg dealt by War's inst half as bad as the other 2

If you are saying that your question is for soloing then increase your int.

Hope this helps..

Selmin Sejdovic
04-08-2015, 01:12 PM
Dex