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View Full Version : [Suggestion] Make character's level as the modifier of health/mana regen



extrapayah
04-06-2014, 01:23 AM
i think it won't hurt so much, considering:

1. battle in pvp are decided in several seconds where max health/mana are very important, compared to regen
2. every time we level, skills' mana cost automatically increased -> character automatically gets weaker, to balance it, character level should also be a modifier of something else, and increasing regen based on character level is one of them :P

thank you

Orageunas
04-06-2014, 07:38 AM
Just make some % regen.

Hoardseeker
04-06-2014, 08:37 AM
i think it won't hurt so much, considering:

1. battle in pvp are decided in several seconds where max health/mana are very important, compared to regen
2. every time we level, skills' mana cost automatically increased -> character automatically gets weaker, to balance it, character level should also be a modifier of something else, and increasing regen based on character level is one of them :P

thank you
2]Agreed with you...and Mage is a Class Who is Excel in Mana and Warrior is Excel in HP but a Warrior's Skill costs Low Mana Whereas a Sorcerers Skill Costs Much Mana >.> if this is Made this way then, Warriors Excel in HP and Must take More DMG than Other class...Here comes the Logic, They Nerf Mages as They Level Up...And the 2/3 Upgrade of Time shift Reduces the Clock drop Damage , If you want test it in Mobs in respec weekend..