Hiosahaf
04-08-2014, 06:11 PM
So there was this topic started by Madnex (http://www.spacetimestudios.com/showthread.php?138154-The-*WEAKNESS*-Research-Thread!&highlight=weakness+research) regarding weaknesses on the bosses.
And then I saw Zylx's post about the game getting a bit too mainstream and everything just seeming the same. So I got this idea that why shouldn't we have weaknesses on Players too in PvP/PvE?
For example,
Warrior- A shadow storm shot (Nobody uses it I guess) and a Mage's clock drop on a warrior causes weakness in him and stuns.
Rogue- Warrior's chest splitter timed with a mage's gale boost through the rogue.
Mage- Skyward smash + snare.
This would be great for true PvP clashes. The above stuff is just a suggestion and can be changed to whatever the Devs fit into their calculation. Pets AA can also be taken into account. For example, only Talon's AA combined with warrior's skill can cause weakness (Talon is not a warrior pet, I know. But to cause a weakness, you should be susceptible too)
As for PvE, weakness on players should work only in elites (I can see the rant threads coming up, but frankly speaking, you need skills to do elites. You can't just be a whammer and wham wham wham your way through them. Phat pinball. Just a new little challenge). The little Armadillo thing's attack combined the with DPS serpents' attack/whelp attack can be a good combo. The Shaman's attacks work too.
~
Why do I think this is a good idea? (Your opinions may differ :) )
- Clashes in PvP can be made more interesting
- Extra skill points at 41 can be used in the skills which are usually ignored, giving players the time to milk the best out of them. ( I believe there is a free respec coming soon after they do the client update for the passive skill bug)
- More strategic and tactical gameplay would be there
- People would need to learn to play how to play with the pets which they never use. Gives a new aspect to the game
~
Please leave your constructive comments below. Do not flame this thread and be mature while responding! :)
And then I saw Zylx's post about the game getting a bit too mainstream and everything just seeming the same. So I got this idea that why shouldn't we have weaknesses on Players too in PvP/PvE?
For example,
Warrior- A shadow storm shot (Nobody uses it I guess) and a Mage's clock drop on a warrior causes weakness in him and stuns.
Rogue- Warrior's chest splitter timed with a mage's gale boost through the rogue.
Mage- Skyward smash + snare.
This would be great for true PvP clashes. The above stuff is just a suggestion and can be changed to whatever the Devs fit into their calculation. Pets AA can also be taken into account. For example, only Talon's AA combined with warrior's skill can cause weakness (Talon is not a warrior pet, I know. But to cause a weakness, you should be susceptible too)
As for PvE, weakness on players should work only in elites (I can see the rant threads coming up, but frankly speaking, you need skills to do elites. You can't just be a whammer and wham wham wham your way through them. Phat pinball. Just a new little challenge). The little Armadillo thing's attack combined the with DPS serpents' attack/whelp attack can be a good combo. The Shaman's attacks work too.
~
Why do I think this is a good idea? (Your opinions may differ :) )
- Clashes in PvP can be made more interesting
- Extra skill points at 41 can be used in the skills which are usually ignored, giving players the time to milk the best out of them. ( I believe there is a free respec coming soon after they do the client update for the passive skill bug)
- More strategic and tactical gameplay would be there
- People would need to learn to play how to play with the pets which they never use. Gives a new aspect to the game
~
Please leave your constructive comments below. Do not flame this thread and be mature while responding! :)