View Full Version : Charmin Mage Help
MysticLegend97
04-19-2014, 11:48 AM
Lately I've been wanting to try out l56 pvp and farm funhouse, so I've decided to make a l56 Charmin Mage. The problem is:
I have no clue what I'm doing!!!
So far this is what I have planned:
Stats:
67 Dex, Rest Int
Build:
6 Buffs, Fire, Light, Drain, Frost, Heal
5 Nightmare, Weakness
1 Revive, Mana Shield, Ice Storm
Face:
Dark Elf
Ring:
2% Dodge, 10 DMG
Any suggestions or constructive criticism would be gladly appreciated.
See you at 56 guys!!!
-Conspired
NotYoCookiez
04-19-2014, 04:02 PM
Tip: Don't fight bears
MysticLegend97
04-19-2014, 05:12 PM
Tip: Don't fight bears
Bears are op, not invincible. I don't see the big deal.
synfullmagic_23110
04-19-2014, 05:19 PM
They take a while to kill :/
^.^/
MysticLegend97
04-19-2014, 05:26 PM
Yea but they are most definitely killable.
Take out ice storm and out it into a debuff
MysticLegend97
04-19-2014, 08:37 PM
Take out ice storm and out it into a debuff
Any suggestion which?
MysticLegend97
04-20-2014, 02:23 PM
Help please xD
Rescind
04-20-2014, 02:33 PM
Honestly I use 1 ice storm for more combo capabilities. And extra ice will help you do Ice fire combo more frequently
MysticLegend97
04-20-2014, 02:45 PM
How bout 4 nightmare and 6 weakness? For drained combo.
NotYoCookiez
04-20-2014, 06:00 PM
Bears are op, not invincible. I don't see the big deal.
its a big deal lol. Every class is beatable but bears are really strong. you MUST land debuffs in order to win. that mace will whack the life out of you!
Honestly I use 1 ice storm for more combo capabilities. And extra ice will help you do Ice fire combo more frequently
It's all up to play style and preference. I like using my debuffs and would give up a bit of dmg for an extra point in Nightmare. After analyzing your build MysticLegend, this seems to be a normal Mage build and is going for DMG and a bit of extra hit. I would recommend changing your ring to hit&dmg, but other than that it's alright.