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Energizeric
04-28-2014, 06:37 PM
I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

Here is my solution:

1) Reset everyone's flag stats to zero.

2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


Opinions??

Hiosahaf
04-28-2014, 06:43 PM
I really like the ideas. I'd just like to point out that there are some of my friends who stayed at a lower level just to get the PvP APs (includes flags) for the LB. Now suppose my friend got 4.5K flags, it would be pretty unfair to him (compared to the time investment) that his flags are reset.

Team flags can be an additional input, but not a substitution input for flags! :)

Reunegade
04-28-2014, 06:47 PM
Or there could be a separate stat for team flags and self flags and only the team flags count towards AP.

Classychic
04-28-2014, 06:48 PM
Hio, even if someone already has N flags, those flags still weren't earned the same way they are supposed to now. Flagging takes time but 98% of those flags are FREE FLAGS, which is the very thing STS is trying to take away thru this patch.

Hiosahaf
04-28-2014, 06:49 PM
Hio, even if someone already has N flags, those flags still weren't earned the same way they are supposed to now. Flagging takes time but 98% of those flags are FREE FLAGS, which is the very thing STS is trying to take away thru this patch.

Indeed Classy. It's just that some of them may be legit too (for some veterans). If you can separate them (free flags and earned flags), no issues!

Energizeric
04-28-2014, 06:51 PM
I really like the ideas. I'd just like to point out that there are some of my friends who stayed at a lower level just to get the PvP APs (includes flags) for the LB. Now suppose my friend got 4.5K flags, it would be pretty unfair to him (compared to the time investment) that his flags are reset.

Team flags can be an additional input, but not a substitution input for flags! :)

The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

If you make such a major change to the rules, then you must reset the leaderboards.

Kuragasi
04-28-2014, 06:52 PM
How about freeze single flags, make a new team flags have them add up to AP like CTF kills and tdm kills.

So that way those that earned flags before keep what they invested but now can continue with new team flag way.

Classychic
04-28-2014, 06:56 PM
I don't recall a time when ctf was played to win games, honestly. As far as I've seen it, players randomly enter and do either of the two: kill or flag. But let's face it, we kill each other in games because that's where the fun is. But flagging was, for most part, only carried out because of the flag AP, not in order to win the game. The only legitimate flags I know of are those final flags made in order to end a game/clash that you are either winning (and don't want the other team to be able to fight back), or losing (because you don't want your team to suffer more deaths.

Hiosahaf
04-28-2014, 07:03 PM
I don't recall a time when ctf was played to win games, honestly. As far as I've seen it, players randomly enter and do either of the two: kill or flag. But let's face it, we kill each other in games because that's where the fun is. But flagging was, for most part, only carried out because of the flag AP, not in order to win the game. The only legitimate flags I know of are those final flags made in order to end a game/clash that you are either winning (and don't want the other team to be able to fight back), or losing (because you don't want your team to suffer more deaths.

I used to play in fair flag fights actually back in SII :D

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Classychic
04-28-2014, 07:04 PM
I used to play in fair flag fights actually back in SII :D

Sent from my GT-I9500 using Tapatalk

I honestly think that was the only time people ever played Capture The Flag

Hiosahaf
04-28-2014, 07:05 PM
The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

If you make such a major change to the rules, then you must reset the leaderboards.

I think something similar happened to BC, correct me if I'm wrong. I'm not against this change actually, it's quite brilliant and I get your point. But if I used to play fairly back then (before it got spoiled) I would be quite frustrated.. but then, change does come at a price!

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Classychic
04-28-2014, 07:10 PM
The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

If you make such a major change to the rules, then you must reset the leaderboards.

I think it's fairer to reset the leaderboards than to leave them the way they are. Those same players have already earned their Season 5 banners. It would be interesting to see who can make it to the top players' roster now with this new addition.

Frohnatur
04-28-2014, 07:51 PM
I absolutely like eners idea. Its fair to all partys. I cannot understand how sts thinks this is a fair solution right now. I wish we would get a statement from them.

Ninjasmurf
04-28-2014, 09:00 PM
I agree with energizeric except the idea of resetting everyone's flags to 0. STS will never do this because many people with rage quit from working hard to earn 10k flags and then it gets erased? Something they could do is *starting now* when you capture a flag there will be new stats under Flag # that says team wins/losses and team flags. This way people can still see how many flags you had instead of erasing them completely. Also it would make sense to reset the flag lb to the new team flags because if you think about it everyone that is in lb for flags will get a banner every season because it's already too hard to beat them now. (Similar to how most of the top PvE killers could farm mobs from yeti the sorcerer in cc about 10k kills every 30mins)..then STS fixed it so it's harder to get PvE kills now.

A new flagging system like this will make it fair for new players and maybe help ctf become actual ctf! Please look into this STS
:banana: :banana: :banana: :banana:

Serancha
04-28-2014, 09:30 PM
The problem is that the flag leaderboards will stay fixed as it is now much much harder to get flags, so players on those leaderboards will have their positions there for life, even if they stop playing. It will be impossible for new players to ever compete.

It would be like if they eliminated all of the tombs dungeons but kept the PvE kills leaderboards the same. Nobody would ever have a chance to reach those high numbers.

If you make such a major change to the rules, then you must reset the leaderboards.


This means AP leaderboard is affected also.

Kingslaughter
04-28-2014, 09:31 PM
+1 for these idea

Instanthumor
04-28-2014, 10:03 PM
Every time the opposing team scores a flag, everyone on the other team should get-1 flag point reduction, while the team that just flagged gets +1 flag. STS should give no banner/reward for this season's flagging LB, and remove 10k flag AP. Next season, they should reset flags, I think it might be a little to late already to do that now... How does that sound?

Tehh
04-28-2014, 10:16 PM
I'm afraid team flags will just mean more ganging and blocking for the ap

Fear
04-28-2014, 11:40 PM
Kinda confused on how u would put team flags on LB or even for AP. there's always a different team when u join a ctf match...

Energizeric
04-29-2014, 03:22 AM
Every time the opposing team scores a flag, everyone on the other team should get-1 flag point reduction, while the team that just flagged gets +1 flag. STS should give no banner/reward for this season's flagging LB, and remove 10k flag AP. Next season, they should reset flags, I think it might be a little to late already to do that now... How does that sound?

No, not a good idea. Most people will zero out eventually, and nobody is ever going to get to 5k flags or any decent number. You do have a good point though.... This latest fix does nothing to stop a guild from spot blocking so that their guildies on the other team can flag. The solution to spot blocking is to make it so that there is some negative affect on your stats when the other team scores a flag. And I have an idea..... (below)


I'm afraid team flags will just mean more ganging and blocking for the ap

Just like you have Kills and Deaths, you should have team flags, and team flags against. A good player will be one who has a good ratio. Nobody will want to spot block and accumulate "flags against" while their buddies flag anymore than players will let their friends kill them in PvP so that they can get the kills.

Endkey
04-29-2014, 03:39 AM
Guys what we can do it that we can add two things
1. When you flag for your team you get 1 flag. (in the flag section)
2. When your team wins you get 5 flag points. (flag point section).
This will be fair to the ones who have been flagging like hell. They just cant give up all their flags just for a new title or banner they wont probably use.
This will let them keep their flags and also include the team play. People will really try to win CtF games instead of just playing as they have been doing so for the past few seasosn.
I dont think that people will like a new Leaderboard for the "flag points" section but i think that will be necessary if this idea is implemented.
:)

firechandra
04-29-2014, 03:47 AM
I agree for the team flags count. To prevent blocks I suggest proximity curse in pvp with a bigger range than in arena(big enough to prevent to be target of 2 attacks of 2 different players at the same time) and the possibility to choose in which of the 2 team spots to respawn

Froxanthar
04-29-2014, 06:20 AM
The current update is ok. Just my opinion to add. No offense.

How about :

Remove all the Flag AP,LB & Stat.
*And to those who have reach 5k flag ap can get Flaggers titles and make them unique.

Replace and add another bracket for winning/losing the CTF game. As for LB replace by "CTF Wins".

For AP
Example :
Win CTF 10 times.
" 50 Times
" 100 Times
" 500 Times

For CTF Win/Lose bracket.
Example :
CTF
Win : 634
Lose : 1033

*The PvP kill stat still counts as normal.
*Flagging gameplay as the way it is now.
*Maybe could build more teamwork.
*Move as a team and clash with a flag holder with them or could make any strategies.
*If the team fail on many clashes will result losing the game.
*In order to win the game, they need to capture the flag 5 times.
*Winning/Losing team will get +1 Win/Lose to their stats.
*Leave the game before the game end +1 to lose stat.
*Maybe there's no more "Let Red flag first then Blue flag by turn or v.versa.


*Sorry bad English.

Paulsebi
04-29-2014, 06:26 AM
-1 to this... because the ones who already flagged 10k + lost a lot of their time, while others like me (with 1.5 k flags) didn't even bother, so why to reset the ones worked few months for the flags?

As example, would you like STS to take off all your items, gold, and to make you lvl 1 again ? And to say : " We have took your items / gold and your levels , work for them again!"

Thanks, this is my point, take it or leave it....good luck with flagging!

Hoardseeker
04-29-2014, 06:59 AM
I just don't like the New Update.....

katish
04-29-2014, 07:42 AM
I don't think this solved anything. It just made it slower to flag, ppl still line up taking turns to flag. While in theory it's sounds good, in real life nothing changed except it's slower

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Cero
04-29-2014, 07:52 AM
IMO, it is too late to change the Flag APs but adding this suggestion on top of the current situation isnt a bad idea. I dont think it would make things better if the devs change it. The only reasonable thing they could do is add this suggestions.

To those who wasted their time to achieve 10K flags or even their current flag counts would disagree. Some or all probably wasted most of their time for this AP so by adding this team flag count on top of the current flag system isnt a bad idea.

Note:
Add the suggested team flag count only*

epicrrr
04-29-2014, 07:53 AM
1) Reset everyone's flag stats to zero.

Opinions??

I might as well quit, resetting a record without strictly justified cause is very dangerous move for STS.

Endkey
04-29-2014, 07:56 AM
reseting will make sts loose important players. As said before making two seperate sections for individual flags and team wins will make a win win situation. However decreasing the individual flags to 5k or so will be better.

Mucsi
04-29-2014, 08:00 AM
Someone already have 10k flag ap... I met with 2-3 trolls in ctf, they're hid the flag and said that: "I already have this ap, why should i die?" This new pvp rule came with more blocks, gangs and more more dramas in endgame

Haligali
04-29-2014, 08:11 AM
Someone already have 10k flag ap... I met with 2-3 trolls in ctf, they're hid the flag and said that: "I already have this ap, why should i die?" This new pvp rule came with more blocks, gangs and more more dramas in endgame

I agree, a new species has born now: the flag troll.

Fterzascarlet
04-29-2014, 08:13 AM
I have 7,1k flags. Flagging takes about 2 month. I didnt farm, run elites or smth, only flag. And now u say reset all flags. Its lil unfair.......

Lavruk
04-29-2014, 08:53 AM
This season i started flagging now i have 6500 flags. And work to 10k ap, why i need lost my flags? Who create this post maybe have 0 flags because didn't know how hard this work.

Fterzascarlet
04-29-2014, 08:59 AM
Agree with lav

Frigglish
04-29-2014, 10:12 AM
I agree with everything apart from resetting the flags to zero. I almost broke my neck trying to get that achievement and spent months flagging. A noob like me finally made the leaderboard and now suggestions to reset? It`s like I wasted my time. :upset:

Maalice
04-29-2014, 12:19 PM
Change ap from personal flags to team wins.

Maalice
04-29-2014, 12:22 PM
I agree with everything apart from resetting the flags to zero. I almost broke my neck trying to get that achievement and spent months flagging. A noob like me finally made the leaderboard and now suggestions to reset? It`s like I wasted my time. :upset:

number 6!!!
Thats my girl!!!

Valkiryas
04-29-2014, 03:03 PM
I really like this idea +1

Everyone hate flag,why? CTF isn't more fight, I just Flag and that is for a way stupid.

Frohnatur
04-30-2014, 08:46 AM
To everyone: energizeric didnt suggest to remove flag ap. Instead he said: change it into team flag ap, and this way makeit easier for new flaggers achiev this ap, same way former flaggers had it.

AGAIN: NOBODY WANTS STS TO REMOVE FLAG AP FOR NAUGHT BUT MAKE IT POSSIBLE FOR NEWCOMERS TO CATCH UP

Energizeric
04-30-2014, 11:48 AM
Change ap from personal flags to team wins.

Problem with "wins" is that there is no good way to define what a win is. What happens if my team is losing and I leave after 2 minutes and then they end up winning? What happens if I join a game and 10 seconds later my team scores the winning flag? Do I get a win?

And "wins" means nothing unless we also keep track of losses, like kills/deaths. So then how do you define a loss? What happens if I leave the game and my team ends up losing, but I'm not there anymore when the game ends and they actually lose? Do I still get a loss? What happens if I'm disconnected and when I try to join someone has already taken my place? What happens if my team is winning when I'm disconnected and then they end up losing?

It's just too hard and complicated to keep track of wins and losses in a game where players are constantly joining and leaving. Better to just keep track of team flags (and perhaps flags against). If you are there when the flag is scored, you get credit.

Serancha
04-30-2014, 12:00 PM
There's very very few people that got the 10k flags as they were intended to be done. Probably 99.5% of the people with that ap either free flagged or used another method to cheat it. Why should there be 2 full leaderboards locked up permanently now because of this? That is the entire point.

Even if everyone on the team got a flag added when their team scored, it would still take half of forever to reach 10k. This will just make people fill rooms and take turns. Getting rid of the flag ap's is the only real answer to making ctf into a playable game. Once that is done, then implement ener's great suggestions. It would work. Give the flag people something unique instead, but tying up the lb's is unfair to every other player in the future of the game.

Samhayne
04-30-2014, 12:29 PM
Not going to be resetting, at least no one has convinced me and I don't think they can?

I think the real solution is adding more Achievements for end game people to chase that aren't silly.

katish
04-30-2014, 02:21 PM
Not going to be resetting, at least no one has convinced me and I don't think they can?

I think the real solution is adding more Achievements for end game people to chase that aren't silly.

No reseting please. But as I mentioned in another thread, the solution put in place isn't a real solution. Ppl just take turns flagging, flagging just takes longer now. I prefer it the way it was. And in a real ctf match, u can't "sneak" a flag anymore.. Ultimately this change didn't help and it actually hurt game play.

Honestly free flagging isn't a problem for sts to fix - it's just up to us to attack the flagger.

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Rare
04-30-2014, 02:33 PM
No reseting please. But as I mentioned in another thread, the solution put in place isn't a real solution. Ppl just take turns flagging, flagging just takes longer now. I prefer it the way it was. And in a real ctf match, u can't "sneak" a flag anymore.. Ultimately this change didn't help and it actually hurt game play.

Honestly free flagging isn't a problem for sts to fix - it's just up to us to attack the flagger.

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Agreed. I think a much bigger problem is pet spamming and blocking.

Raregem
04-30-2014, 04:56 PM
Not going to be resetting, at least no one has convinced me and I don't think they can?

I think the real solution is adding more Achievements for end game people to chase that aren't silly.

New APS would be great for end game, but it still doesn't help the lb being fixed in APS and flagging. Unless you take away the actual ap points earned for 5k(replace with title) and 10k(replace with banner) to free up the ap lb again. People really are just saying "red first to 4 then blue" now for flagging, CTF is dead no one is playing really because of the flags.

Madnex
04-30-2014, 05:06 PM
The only way out of this is adding a lot more similar hardcore AP's (at least 3-4) to balance out the 5 and 10k flag achievements. That way, one aspiring to try entering in the Leaderboards will not be forced to do twice or thrice the """"""work"""""" (number of quotation marks is deliberate) to be eligible.

Fair start without complaints, no?




Also, I still haven't spotted a counter-argument to seasonal leaderboards.

Prahasit Prahi
04-30-2014, 10:09 PM
Not going to be resetting, at least no one has convinced me and I don't think they can?

I think the real solution is adding more Achievements for end game people to chase that aren't silly.

Sam,

The present AP's regarding flags takes around a year to complete and if you add few more AP's the players should spend their life time flagging in ctf.
This is not the update we expect....if like Kick player in ctf or kill farmers update would be good rather than this flagging.

~Prahi

Glasveena
04-30-2014, 10:44 PM
1) Don't reset the flag to zero, please..
2 n 5) Team flag is an interesting idea :)
3) For leaderboard,
Can LB shows the number of flags a player collected in the season instead of all flags he already collected?
Can this kind of system be implemented in the game?
Or maybe separate categories (All Time and Seasonal/Team Flag)..

Player A, play since season 3, has 13k flag. This season is still active and has collected 1000 flag since expansion.
He can be in both All Time and Seasonal/Team Flag LB.

Player B, new player, very active, has collected 1500 flag since expansion.
He can be in the Seasonal/Team Flag LB.

Player C, play since season 3, has 13.5k flag. But no longer active, collected 0 flag since expansion, but still on all time top flaggers.
He stay in the All Time LB.

4) Don't reset, so they keep their stat and APs.

Nawmsayin
04-30-2014, 10:51 PM
I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

Here is my solution:

1) Reset everyone's flag stats to zero.

2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


Opinions??


I like where you're going with this, but what if people start joining rooms and being Afk just so they can get the team flags. That would be extremely annoying.

Theillist1
04-30-2014, 11:18 PM
Personally I am very happy to see this pvp rule implemented. I havent had any problem chasing down an enemy with a flag (and one on my back) and killing him. I got 200 flags today. Thanx STS for the update=]

Sent from my N860 using Tapatalk 2

hakoom7
04-30-2014, 11:28 PM
I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

Here is my solution:

1) Reset everyone's flag stats to zero.

2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


Opinions??


First of all I for one have wasted weeks of hard work to have my flags aps and would not appreciate see my scores go to 0, and im sure many agree with me.. second aps should be hard or then the term leaderboard would be just board, lets get everyone name in there shall we !! Lol

Tbh I think your idea would make pvp more fun but I dont think its fair, not even slightly

supersyan
05-01-2014, 12:51 AM
new Ap? hmm bael 3 with 0% spawn rate in elite magma corridor?

Nesox
05-01-2014, 01:17 AM
In order for any stat to have any real meaning it must have a counter to keep it honest. Imagine if we only tracked the 'kills' stat without the 'deaths' stat to give it context. This is exactly what we are doing with the current flagging stat. The stat shows that a player is dedicated enough to waste a great deal of their time but in the end the AP is almost entirely meaningless as it fails to actually represent any skill or difficulty. I do indeed love the idea of the whole team scoring a point as it could encourage more team effort and coodination, however; we also need another stat to encourage players to prevent scoring as well. Adding an individual stat for flaggers killed or flags returned will provide the context that defines the value of a flag scored. These would be represented by equal APs for defensiveness.

Without this we will have the same two people trading flags for the AP. The other 8 will still skirmish in the centre instead while happlily rackking up more useless stats that they didn't earn.

epicrrr
05-01-2014, 02:55 AM
Its very hard to catch up to CTF Capture LB now, so people will hate that more and of course they want it removed. Too lazy to flag so they antagonize the category. If the people there can do it whats your excuse?

On team +/- flag count remember we are on a mobile platform, I bet devs can do it but they have to sacrifice something.

ItsGhostu
05-01-2014, 10:05 AM
I think its easy to ganku to say that he loves the update...he got 25k goals so no one can catch him now so ofc he love the new updatee...Players are getting slow in flags and he have all this amount of flags so he can use it as joker... lucky XD


Peace.

QistineAL
05-01-2014, 10:20 AM
Cancel the new update..the end ^^

Nitexx
05-01-2014, 10:35 AM
My opinion. Remove the update, restore CTF to the way it was (which isn't really CTF but who cares?) This way it's consistent and neither old nor new people can whine and rage, since it doesn't really take much for people to whine and rage. Personally, I honestly don't care as the AP is something I'll gradualyl work towards, but I'm in no hurry so the update is fine to me either way.

Instead, create a desperately needed NEW pvp zone, which can be proper ctf, or whatever. Would you change TDM to now make it harder to kill people? No, people would be pissed since there is a 10k achievement and those with tons of kills from the old method ... blah blah blah ... Instead of nerfing what is there and making an inconsistent experience between new players and old, just create a NEW pvp map so that it's consistent for all.

twoxc
05-01-2014, 09:00 PM
Let's admit it. The ONLY reason people pvp and flag is to get the AP to have their names on the LEADERBOARD season after season. Same banner over and over. There's no chance for new players to catch up. While season one and season two players already capped their AP all they focus on now is pve kills. How will season 3 players catch up when they still working on their pvp and flag while season 1/2 continue to keep pulling away with pve kills and with this recent change. It just slow down the people that are close to catching up even MORE. Giving the cap ap players to kill on farming more pve kills.

twoxc
05-01-2014, 09:20 PM
And might I add. AP is for leaderboard and I believe a SPOT on leaderboard should be fair for all players new and old players. TITLE on the other hand is for personal individual players to show off what they achieved. So I agree with someone mentioned changing flag and pvp to titles and banner. Cause in this case. They getting leaderboard and banner plus title all of it season after season. Same name every season.

Nesox
05-01-2014, 10:21 PM
Personally I rank my enjoyment of my playing experience much higher then someone else's opinion of my playing experience. I don't care about the leaderboard and APs are only important to me if they represent a milestone to me personally in difficulty or my developing skill. The current flagging AP is only sought by those who play the game for someone else's recognition. The new CTF rule is a great improvement to the rest of us who play for the enjoyment of the gameplay, but it doesn't go far enough IMO to make playing CTF actually about playing CTF. For those who whine about the AP being too difficult to obtain, nuts. There should be some APs that are nearly impossible to obtain. This gives even the most diehard players something to work towards.

Energizeric
05-24-2014, 01:20 PM
Not going to be resetting, at least no one has convinced me and I don't think they can?

I think the real solution is adding more Achievements for end game people to chase that aren't silly.

I wanted to bump this thread and reply to your post Sam. I guess I must have missed your post here back last month when I originally posted this thread.

But yes, I agree that the solution is to add more achievements for end game people to chase. However, most of the achievements that exist in the game already are very easy and not very time consuming. So whenever you have added new achievements, the top players get them all within a few days, and then we are back to flagging again. The only other hard achievement I can remember was the beastmaster achievement from seasons 1/2. That was fun, and I remember being very proud of having obtained that achievement, and I wore my beastmaster title for a couple of months after that.

If you are going to solve the flagging issue by adding more achievements, they are going to have to be achievements that are long term, just like the flagging ones. But if you spread them out over different parts of the game, then you will create a situation where players can choose what they want to pursue. The problem now is that I (and many others) have every single achievement except for the flagging achievements, so even though I'd rather spend my time doing something else than flagging, if I want to keep my place on the Top Sorcerer leaderboard, I must spend my time flagging to keep pace with others.

So please add some other long term achievements. Maybe some PvE Kills/PvP Kills achievements in high numbers, or how about "beastmaster pro" where you have to cap all of the original pets. There are so many possibilities. But they must be the "grind" type of achievements, or else all the pro players will simply finish them quick and go back to flagging.

As for resetting the flagging stats back to zero, I thought about it some more, and I think you can make this issue go away by following my original guidelines in the first post in this thread, but instead leave everyone's flagging numbers as is, but instead convert the stat to "team flags" and then add an "against flags" stat. So players who have tons of flags will retain them along with their leaderboard spot, but from now on everyone gets flags when their team scores. And the "flags against" stat will start from zero for everyone.

This will fix CTF as nobody will want to allow the other team to score as it will hurt their flags/flags against ratio, same as nobody wants to let another player kill them. So this will make CTF competitive again. If you do this, then you can remove this silly rule about only being able to score the flag when you have control of your flag. You can allow it to go back to normal, as the "flags against" stat will keep people from flagging in the old way.

Energizeric
05-24-2014, 01:23 PM
I'm going to start a new thread about this, and revise the original points to a new better version....

Ok, please close this thread and see the new one instead:

http://www.spacetimestudios.com/showthread.php?156303-Solution-to-fixing-CTF-REVISED-VERSION&p=1653252#post1653252